Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AGamerAtHeart
Hercules
Level 103
God Stats
18W - 30L
1,693 SR
Queue Stats
283W - 319L
1,795 Elo+
Solo
Neith
Neith
Vitor-Melgaco
Neith
Level 159
God Stats
3W - 5L
1,995 SR
Queue Stats
21W - 48L
1,431 Elo+
Solo
Team Averages
Level 134
1,729 SR
1,575 Elo+

VS

Team Averages
Level 125
1,373 SR
1,385 Elo+
Ra
Ra
DobiDobiDobi
Ra
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
322W - 208L
1,334 Elo+
Party 1
Heimdallr
Heimdallr
LambSawse
Heimdallr
Level 105
God Stats
1W - 1L
1,317 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Bacchus
Bacchus
Marshmallow0000
Bacchus
Level 121
God Stats
13W - 7L
1,301 SR
Queue Stats
208W - 120L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 0 / 8
9,094
700
6,204
5,541
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
AGamerAtHeart
Hercules
12
3 / 3 / 9
8,809
678
4,935
9,661
9,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
7 / 4 / 3
9,802
754
11,188
9,800
3,819
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
8,405
647
3,699
7,078
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
LambSawse
Heimdallr
12
2 / 4 / 4
8,869
682
7,006
10,048
3,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 6 / 2
9,370
721
6,001
11,413
12,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
7
7
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
0
8
7
L
Hercules
AGamerAtHeart
Hercules
3
3
9
2.5
W
2
3
2
1
W
Heimdallr
LambSawse
Heimdallr
2
4
4
1
W
3
6
2
0.67
L
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,327
Damage
16,706
25,002
Taken
28,539
15,395
Mitigated
18,305
6,417
Healing
4,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,204
1,319
118
2,026
5,541
2,028
1,071
1,914
3,551
44,243
0
L
Hercules
AGamerAtHeart
Hercules
4,935
1,399
0
1,908
9,661
9,548
107
2,703
6,774
0
14,075
W
3,699
355
891
1,885
7,078
2,361
505
1,096
5,836
35,934
0
W
Heimdallr
LambSawse
Heimdallr
7,006
2,596
0
781
10,048
3,587
719
1,377
8,499
0
35,934
W
6,001
224
0
915
11,413
12,357
137
3,128
7,954
11,335
0
L
11,188
3,866
0
2,365
9,800
3,819
854
4,794
4,916
0
40,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,705
Gold Earned
26,644
152
Minions Killed
147
0
Camps Cleared
0
725,065
Distance Traveled
657,784
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,094
700
53
4
0
220,620
4
L
Hercules
8,809
678
20
2
0
296,976
3
W
Ra
8,405
647
70
5
0
197,640
3
W
Heimdallr
8,869
682
63
5
0
220,402
4
W
Bacchus
9,370
721
14
1
0
239,742
1
L
Neith
9,802
754
79
6
0
207,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role