Player Matchup

Da Ji
Da Ji
CreepingShado
Da Ji
Level 28
God Stats
4W - 3L
1,538 SR
Queue Stats
6W - 10L
1,265 Elo+
Party 2
Danzaburou
Danzaburou
RedEclipce
Danzaburou
Level 25
God Stats
2W - 1L
1,715 SR
Queue Stats
81W - 63L
1,666 Elo+
Party 1
Baron Samedi
Baron Samedi
currentjoys
Baron Samedi
Level 42
God Stats
1W - 4L
1,472 SR
Queue Stats
34W - 29L
1,224 Elo+
Party 2
Kumbhakarna
Kumbhakarna
dreamtied
Kumbhakarna
Level 29
God Stats
3W - 3L
1,608 SR
Queue Stats
12W - 10L
1,224 Elo+
Party 2
Achilles
Achilles
itss Ragnar
Achilles
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 66L
1,574 Elo+
Party 1
Team Averages
Level 52
1,567 SR
1,391 Elo+

VS

Team Averages
Level 110
1,651 SR
1,657 Elo+
Anhur
Anhur
Angelote157
Anhur
Level 148
God Stats
7W - 2L
1,549 SR
Queue Stats
76W - 74L
1,633 Elo+
Party 3
Tyr
Tyr
Diego36963
Tyr
Level 150
God Stats
14W - 5L
1,829 SR
Queue Stats
22W - 11L
1,763 Elo+
Party 3
Khepri
Khepri
Lob2x
Khepri
Level 128
God Stats
4W - 1L
1,295 SR
Queue Stats
132W - 132L
1,574 Elo+
Solo
Ra
Ra
leonidas1574
Ra
Level 17
God Stats
4W - 1L
1,887 SR
Queue Stats
5W - 2L
1,722 Elo+
Party 3
Set
Set
thegreix
Set
Level 107
God Stats
3W - 5L
1,697 SR
Queue Stats
162W - 135L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
5,697
475
3,451
9,206
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
RedEclipce
Danzaburou
9
1 / 2 / 0
5,884
490
6,180
6,962
1,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
currentjoys
Baron Samedi
11
1 / 5 / 1
6,643
554
6,669
8,141
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
dreamtied
Kumbhakarna
9
0 / 3 / 1
5,763
480
2,139
8,460
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
itss Ragnar
Achilles
10
0 / 5 / 0
5,758
480
3,527
10,439
8,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 2
7,240
603
10,059
7,534
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 0 / 2
8,381
698
8,744
9,473
6,169
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Khepri
Lob2x
Khepri
10
2 / 1 / 6
6,839
570
3,735
7,119
3,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 1 / 1
7,118
593
1,857
3,651
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
7 / 1 / 4
7,749
646
8,037
10,500
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
21
21
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
1
6
1
0.25
W
5
0
2
6
W
Khepri
Lob2x
Khepri
2
1
6
5
L
Danzaburou
RedEclipce
Danzaburou
1
2
0
0.5
L
Baron Samedi
currentjoys
Baron Samedi
1
5
1
0.3
L
Kumbhakarna
dreamtied
Kumbhakarna
0
3
1
0.17
L
Achilles
itss Ragnar
Achilles
0
5
0
0
W
2
1
1
2.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,966
Damage
32,432
43,208
Taken
38,277
21,141
Mitigated
17,479
10,648
Healing
14,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,059
6,038
0
3,904
7,534
2,488
1,001
2,555
4,903
0
43,180
L
3,451
929
0
817
9,206
4,839
0
1,554
7,590
3,783
22,107
W
8,744
605
0
4,880
9,473
6,169
149
209
9,264
140
49,687
W
Khepri
Lob2x
Khepri
3,735
427
0
1,674
7,119
3,394
0
1,547
5,524
16,255
0
L
Danzaburou
RedEclipce
Danzaburou
6,180
3,162
0
1,799
6,962
1,615
0
1,012
5,950
0
30,259
L
Baron Samedi
currentjoys
Baron Samedi
6,669
876
606
1,680
8,141
2,755
0
1,195
6,832
40,790
0
L
Kumbhakarna
dreamtied
Kumbhakarna
2,139
225
504
1,476
8,460
3,710
0
1,689
6,771
19,264
0
L
Achilles
itss Ragnar
Achilles
3,527
1,139
0
3,766
10,439
8,222
98
106
10,333
1,809
27,292
W
1,857
0
244
1,148
3,651
1,166
1,063
1,432
2,065
37,438
0
W
8,037
3,779
0
2,617
10,500
4,262
25
3,018
7,294
0
43,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,745
Gold Earned
37,327
283
Minions Killed
400
0
Camps Cleared
0
1,178,933
Distance Traveled
1,268,326
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,240
603
86
7
0
222,664
3
L
Da Ji
5,697
475
55
5
0
224,781
0
W
Tyr
8,381
698
118
10
0
275,049
2
W
Khepri
6,839
570
22
2
0
243,546
5
L
Danzaburou
5,884
490
67
6
0
220,519
2
L
Baron Samedi
6,643
554
81
7
0
216,366
1
L
Kumbhakarna
5,763
480
22
2
0
271,441
1
L
Achilles
5,758
480
58
5
0
245,826
0
W
Ra
7,118
593
94
8
0
257,963
2
W
Set
7,749
646
80
7
0
269,104
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role