Player Matchup

Hel
Hel
Gold II
 
Hel
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
 
Ullr
Gold IV
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
Benshapiro2020x
Cthulhu
Silver II
Level 89
God Stats
0W - 1L
1,715 SR
Queue Stats
26W - 35L
1,590 MMR
Solo
Mulan
Mulan
Silver I
THE Just Sticky
Mulan
Silver I
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
57W - 52L
1,580 MMR
Party 2
Nemesis
Nemesis
Gold V
kill potential
Nemesis
Gold V
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
222W - 216L
1,634 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,543 SR
1,561 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,542 SR
1,601 MMR
Pele
Pele
Silver I
KD14599
Pele
Silver I
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,603 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Laggy asT
Sylvanus
Gold IV
Level 145
God Stats
7W - 3L
1,502 SR
Queue Stats
324W - 318L
1,588 MMR
Solo
Achilles
Achilles
Bronze III
Xcelerate_12
Achilles
Bronze III
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Silver I
kasxxn
Heimdallr
Silver I
Level 93
God Stats
31W - 37L
1,444 SR
Queue Stats
442W - 390L
1,588 MMR
Solo
The Morrigan
The Morrigan
Gold I
shadowdragon3162
The Morrigan
Gold I
Level 123
God Stats
23W - 16L
1,765 SR
Queue Stats
165W - 135L
1,728 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 1 / 1
6,546
504
4,367
5,429
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
 
Ullr
9
0 / 5 / 0
5,831
449
4,039
8,848
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 3
5,795
446
4,175
8,498
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 3 / 0
6,872
529
7,315
12,371
7,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 2 / 1
6,842
526
3,325
6,131
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Cu ChulainnSetJanusScyllaDanzaburou

VS

Bans
TsukuyomiApolloKing ArthurCupidGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
KD14599
Pele
13
2 / 1 / 3
7,039
541
3,888
8,503
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
Laggy asT
Sylvanus
10
0 / 1 / 7
6,362
489
3,935
8,924
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Xcelerate_12
Achilles
12
3 / 2 / 1
6,991
538
8,394
10,614
10,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
kasxxn
Heimdallr
13
6 / 0 / 4
7,721
594
8,617
5,959
3,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
shadowdragon3162
The Morrigan
12
3 / 0 / 3
6,755
520
3,880
4,865
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
14
14
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
1
1.5
L
Ullr
 
Ullr
0
5
0
0
L
0
3
3
0.5
W
Pele
KD14599
Pele
2
1
3
3.5
W
Sylvanus
Laggy asT
Sylvanus
0
1
7
3.5
L
1
3
0
0.33
W
Achilles
Xcelerate_12
Achilles
3
2
1
1.75
W
Heimdallr
kasxxn
Heimdallr
6
0
4
8
L
2
2
1
1.25
W
The Morrigan
shadowdragon3162
The Morrigan
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,221
Damage
28,714
41,277
Taken
38,865
20,874
Mitigated
22,954
15,995
Healing
14,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,367
217
2,080
3,603
5,429
1,856
134
2,027
3,402
36,786
0
L
Ullr
 
Ullr
4,039
1,000
0
1,924
8,848
2,499
0
1,722
7,126
0
30,009
L
4,175
101
185
2,117
8,498
4,796
0
2,538
5,929
16,190
0
W
Pele
KD14599
Pele
3,888
1,001
0
3,888
8,503
2,581
0
973
7,512
0
42,765
W
Sylvanus
Laggy asT
Sylvanus
3,935
963
1,791
3,136
8,924
4,460
0
3,601
5,175
18,981
0
L
7,315
2,598
0
5,821
12,371
7,973
0
379
11,530
3,450
35,854
W
Achilles
Xcelerate_12
Achilles
8,394
2,567
0
3,282
10,614
10,112
0
987
9,599
0
28,828
W
Heimdallr
kasxxn
Heimdallr
8,617
3,710
0
1,125
5,959
3,588
698
621
5,338
8,021
46,871
L
3,325
1,574
0
265
6,131
3,750
27
1,213
4,896
4,957
32,257
W
The Morrigan
shadowdragon3162
The Morrigan
3,880
1,013
0
1,090
4,865
2,213
0
2,574
2,028
43,269
1,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,886
Gold Earned
34,868
327
Minions Killed
344
0
Camps Cleared
0
1,296,638
Distance Traveled
1,288,254
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,546
504
88
7
0
261,252
5
L
Ullr
5,831
449
69
5
0
264,616
3
L
Cthulhu
5,795
446
26
2
0
276,372
6
W
Pele
7,039
541
97
7
0
306,742
0
W
Sylvanus
6,362
489
23
2
0
243,833
5
L
Mulan
6,872
529
75
6
0
236,898
2
W
Achilles
6,991
538
46
4
0
260,186
3
W
Heimdallr
7,721
594
95
7
0
228,301
1
L
Nemesis
6,842
526
69
5
0
257,500
2
W
The Morrigan
6,755
520
83
6
0
249,192
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role