Player Matchup

Hercules
Hercules
ADG1999
Hercules
Level 88
God Stats
1W - 4L
1,526 SR
Queue Stats
157W - 148L
1,399 Elo+
Solo
Achilles
Achilles
Frangeki
Achilles
Level 89
God Stats
2W - 2L
1,824 SR
Queue Stats
93W - 85L
1,519 Elo+
Solo
Izanami
Izanami
JoseWL
Izanami
Level 104
God Stats
6W - 7L
1,500 SR
Queue Stats
353W - 360L
1,504 Elo+
Solo
Ah Puch
Ah Puch
SuperTrollXXX
Ah Puch
Level 107
God Stats
0W - 1L
1,687 SR
Queue Stats
5W - 6L
1,438 Elo+
Solo
Hun Batz
Hun Batz
broimbad
Hun Batz
Level 45
God Stats
11W - 7L
1,654 SR
Queue Stats
80W - 92L
1,463 Elo+
Solo
Team Averages
Level 87
1,638 SR
1,465 Elo+

VS

Team Averages
Level 86
1,525 SR
1,518 Elo+
Mulan
Mulan
EatYourRice
Mulan
Level 77
God Stats
6W - 10L
1,484 SR
Queue Stats
316W - 306L
1,448 Elo+
Solo
Medusa
Medusa
FlashKillaSam
Medusa
Level 104
God Stats
8W - 7L
1,500 SR
Queue Stats
166W - 156L
1,440 Elo+
Solo
Merlin
Merlin
TRIMAX15
Merlin
Level 82
God Stats
1W - 1L
1,593 SR
Queue Stats
18W - 35L
1,401 Elo+
Solo
Cthulhu
Cthulhu
TheSharkFrenzy
Cthulhu
Level 42
God Stats
15W - 12L
1,548 SR
Queue Stats
40W - 41L
1,420 Elo+
Solo
Tsukuyomi
Tsukuyomi
zebian
Tsukuyomi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,881 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ADG1999
Hercules
14
1 / 3 / 5
8,918
425
8,721
23,013
15,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Frangeki
Achilles
17
5 / 3 / 5
9,820
468
12,804
16,616
18,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
JoseWL
Izanami
15
3 / 5 / 6
9,612
458
12,738
15,795
5,465
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
16
0 / 3 / 2
9,732
463
9,010
7,840
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
broimbad
Hun Batz
17
7 / 5 / 5
10,635
506
11,534
15,065
5,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 7
11,167
532
11,925
13,424
15,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 2 / 7
11,365
541
17,426
13,553
5,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
TRIMAX15
Merlin
17
2 / 4 / 1
10,862
517
4,375
13,219
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 3 / 9
10,375
494
11,933
17,715
15,760
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
zebian
Tsukuyomi
15
3 / 5 / 3
9,883
471
10,446
15,520
6,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
16
Kills
19
19
Deaths
16
23
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
ADG1999
Hercules
1
3
5
1.17
W
2
2
7
2.75
W
7
2
7
5.25
L
Achilles
Frangeki
Achilles
5
3
5
2.5
L
Izanami
JoseWL
Izanami
3
5
6
1.2
L
Ah Puch
0
3
2
0.33
W
Merlin
TRIMAX15
Merlin
2
4
1
0.63
W
5
3
9
3.17
L
Hun Batz
broimbad
Hun Batz
7
5
5
1.9
W
Tsukuyomi
zebian
Tsukuyomi
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,807
Damage
56,105
78,329
Taken
73,431
47,730
Mitigated
48,159
22,792
Healing
25,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ADG1999
Hercules
8,721
2,330
0
11,468
23,013
15,403
0
6,170
16,586
329
32,849
W
11,925
1,090
0
5,246
13,424
15,783
0
1,028
12,097
0
65,559
W
17,426
8,196
0
7,459
13,553
5,767
2,520
634
12,869
0
85,764
L
Achilles
Frangeki
Achilles
12,804
4,821
0
1,464
16,616
18,180
0
3,017
13,150
0
52,641
L
Izanami
JoseWL
Izanami
12,738
9,266
0
5,035
15,795
5,465
0
3,431
12,314
0
68,189
L
Ah Puch
9,010
235
0
1,111
7,840
2,797
270
1,868
5,814
76,371
0
W
Merlin
TRIMAX15
Merlin
4,375
238
111
3,692
13,219
4,670
370
6,097
7,097
67,994
0
W
11,933
748
943
2,240
17,715
15,760
420
1,131
16,564
45,385
0
L
Hun Batz
broimbad
Hun Batz
11,534
3,613
0
3,714
15,065
5,885
0
1,484
13,465
0
60,341
W
Tsukuyomi
zebian
Tsukuyomi
10,446
2,766
0
5,313
15,520
6,179
282
395
14,950
0
55,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,717
Gold Earned
53,652
505
Minions Killed
593
0
Camps Cleared
0
1,915,446
Distance Traveled
1,997,756
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,918
425
48
2
0
406,004
2
W
Mulan
11,167
532
120
6
0
388,083
5
W
Medusa
11,365
541
131
6
0
377,238
1
L
Achilles
9,820
468
99
5
0
367,920
4
L
Izanami
9,612
458
131
6
0
385,844
6
L
Ah Puch
9,732
463
148
7
0
377,693
3
W
Merlin
10,862
517
182
9
0
382,644
9
W
Cthulhu
10,375
494
72
3
0
446,243
2
L
Hun Batz
10,635
506
79
4
0
377,985
5
W
Tsukuyomi
9,883
471
88
4
0
403,548
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role