Player Matchup

Artemis
Artemis
BoostingsPELLHax
Artemis
Level 3
God Stats
1W - 2L
1,726 SR
Queue Stats
5W - 4L
1,695 Elo+
Party 1
Set
Set
Shawnz997
Set
Level 28
God Stats
14W - 10L
1,611 SR
Queue Stats
471W - 450L
1,661 Elo+
Solo
Merlin
Merlin
Son1cc
Merlin
Level 27
God Stats
12W - 15L
1,692 SR
Queue Stats
156W - 153L
1,582 Elo+
Solo
Yemoja
Yemoja
Spelhax
Yemoja
Level 3
God Stats
3W - 5L
1,726 SR
Queue Stats
5W - 10L
1,491 Elo+
Party 1
Ao Kuang
Ao Kuang
UgandanFource
Ao Kuang
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 19L
1,883 Elo+
Party 1
Team Averages
Level 22
1,651 SR
1,662 Elo+

VS

Team Averages
Level 17
1,549 SR
1,596 Elo+
Chronos
Chronos
AlphaSaphirre
Chronos
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 9L
1,889 Elo+
Solo
Nox
Nox
Dahrling
Nox
Level 5
God Stats
9W - 9L
1,735 SR
Queue Stats
263W - 260L
1,629 Elo+
Solo
Hou Yi
Hou Yi
MyIOve
Hou Yi
Level 18
God Stats
1W - 2L
1,277 SR
Queue Stats
92W - 69L
1,639 Elo+
Solo
Sylvanus
Sylvanus
Nefersis
Sylvanus
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
74W - 82L
1,432 Elo+
Solo
Arachne
Arachne
sanchopanza888
Arachne
Level 29
God Stats
3W - 1L
1,733 SR
Queue Stats
227W - 236L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,016
603
1,303
2,256
382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

7
0 / 2 / 0
3,619
724
1,410
3,318
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
Son1cc
Merlin
6
0 / 2 / 0
3,474
695
923
2,196
574
Magic Focus

Magic Focus

+20
Magical Power

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Yemoja
Spelhax
Yemoja
4
0 / 1 / 0
3,001
600
783
1,460
391
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
UgandanFource
Ao Kuang
2
0 / 2 / 0
2,769
554
524
1,555
290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
8
2 / 0 / 0
4,425
885
2,609
2,949
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 0 / 0
4,181
836
1,313
1,430
440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
MyIOve
Hou Yi
7
3 / 0 / 0
4,098
820
2,196
3,000
1,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Nefersis
Sylvanus
6
0 / 0 / 3
3,841
768
311
1,189
449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
2 / 0 / 0
4,196
839
1,436
3,179
776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
9
9
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chronos
2
0
0
2
L
0
2
0
0
W
2
0
0
2
W
Hou Yi
MyIOve
Hou Yi
3
0
0
3
W
Sylvanus
Nefersis
Sylvanus
0
0
3
1.5
L
0
2
0
0
L
Merlin
Son1cc
Merlin
0
2
0
0
L
Yemoja
Spelhax
Yemoja
0
1
0
0
L
Ao Kuang
UgandanFource
Ao Kuang
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,943
Damage
7,865
10,785
Taken
11,747
3,357
Mitigated
4,967
2,293
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
2,609
1,346
0
2,063
2,949
1,669
0
103
2,846
21,708
0
L
1,303
702
0
158
2,256
382
0
322
1,934
0
8,528
W
1,313
110
0
640
1,430
440
0
645
701
16,257
0
W
Hou Yi
MyIOve
Hou Yi
2,196
623
0
1,076
3,000
1,633
39
569
2,431
2,925
20,230
W
Sylvanus
Nefersis
Sylvanus
311
240
487
744
1,189
449
210
214
975
3,016
0
L
1,410
612
0
1,190
3,318
1,720
0
2,609
709
748
17,831
L
Merlin
Son1cc
Merlin
923
166
0
250
2,196
574
0
1,171
883
12,411
0
L
Yemoja
Spelhax
Yemoja
783
209
159
264
1,460
391
0
121
1,339
3,238
0
L
Ao Kuang
UgandanFource
Ao Kuang
524
340
0
272
1,555
290
0
0
1,555
2,879
0
W
1,436
1,249
0
2,355
3,179
776
0
682
2,461
0
16,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,879
Gold Earned
20,741
97
Minions Killed
166
0
Camps Cleared
0
439,209
Distance Traveled
527,202
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
4,425
885
43
9
0
108,078
2
L
Artemis
3,016
603
20
4
0
89,436
0
W
Nox
4,181
836
32
6
0
101,404
2
W
Hou Yi
4,098
820
41
8
0
80,875
1
W
Sylvanus
3,841
768
9
2
0
110,722
1
L
Set
3,619
724
33
7
0
110,757
0
L
Merlin
3,474
695
32
6
0
97,980
2
L
Yemoja
3,001
600
6
1
0
103,545
1
L
Ao Kuang
2,769
554
6
1
0
37,491
0
W
Arachne
4,196
839
41
8
0
126,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role