Player Matchup

Cthulhu
Cthulhu
IlRageslI
Cthulhu
Level 107
God Stats
15W - 19L
1,513 SR
Queue Stats
280W - 269L
1,521 Elo+
Solo
King Arthur
King Arthur
MrMNumberOne
King Arthur
Level 141
God Stats
0W - 1L
1,715 SR
Queue Stats
43W - 41L
1,591 Elo+
Solo
Medusa
Medusa
i-Trapz-Dawg--
Medusa
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,490 Elo+
Solo
Hercules
Hercules
iSebc-
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 185L
1,754 Elo+
Solo
Ah Puch
Ah Puch
wizMan_430-10
Ah Puch
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 29L
1,261 Elo+
Solo
Team Averages
Level 101
1,546 SR
1,523 Elo+

VS

Team Averages
Level 121
1,569 SR
1,558 Elo+
Apollo
Apollo
IamSpoiledMilk
Apollo
Level 122
God Stats
20W - 18L
1,614 SR
Queue Stats
347W - 316L
1,591 Elo+
Solo
Heimdallr
Heimdallr
Qu4dr4d0
Heimdallr
Level 151
God Stats
28W - 17L
1,734 SR
Queue Stats
238W - 202L
1,633 Elo+
Solo
Cerberus
Cerberus
THEONETRUEDEEJ
Cerberus
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 74L
1,579 Elo+
Solo
Sylvanus
Sylvanus
TruthTeacher
Sylvanus
Level 140
God Stats
9W - 4L
1,500 SR
Queue Stats
341W - 331L
1,550 Elo+
Solo
King Arthur
King Arthur
XGRCPugz
King Arthur
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 168L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IlRageslI
Cthulhu
18
5 / 10 / 10
12,783
473
19,605
30,014
26,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
MrMNumberOne
King Arthur
18
0 / 4 / 7
11,111
412
10,820
27,495
20,710
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 7 / 3
9,231
342
6,620
16,780
6,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
iSebc-
Hercules
20
4 / 5 / 2
14,012
519
13,526
25,099
12,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
19
5 / 12 / 6
13,373
495
22,893
23,947
7,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 6 / 10
13,114
486
16,319
25,250
11,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
Qu4dr4d0
Heimdallr
20
18 / 4 / 7
16,181
599
39,586
28,201
14,990
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
19
8 / 2 / 12
13,848
513
20,048
26,975
29,801
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
TruthTeacher
Sylvanus
19
4 / 2 / 17
12,776
473
14,280
24,730
36,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
XGRCPugz
King Arthur
17
1 / 4 / 13
11,949
443
5,928
16,676
13,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
97
17
Kills
38
38
Deaths
18
28
Assists
59
Player
Kills
Deaths
Assists
KDA
W
7
6
10
2
L
Cthulhu
IlRageslI
Cthulhu
5
10
10
1
L
King Arthur
MrMNumberOne
King Arthur
0
4
7
0.88
W
Heimdallr
Qu4dr4d0
Heimdallr
18
4
7
5.38
W
Cerberus
8
2
12
7
W
Sylvanus
TruthTeacher
Sylvanus
4
2
17
6.25
W
King Arthur
XGRCPugz
King Arthur
1
4
13
1.88
L
3
7
3
0.64
L
Hercules
iSebc-
Hercules
4
5
2
1
L
Ah Puch
5
12
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,464
Damage
96,161
123,335
Taken
121,832
73,773
Mitigated
106,053
30,186
Healing
50,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,319
11,579
0
8,431
25,250
11,617
7,537
10,241
15,009
0
97,011
L
Cthulhu
IlRageslI
Cthulhu
19,605
2,169
93
6,148
30,014
26,461
469
7,271
22,743
54,969
0
L
King Arthur
MrMNumberOne
King Arthur
10,820
1,173
0
5,193
27,495
20,710
110
11,180
16,315
0
62,219
W
Heimdallr
Qu4dr4d0
Heimdallr
39,586
24,833
0
12,271
28,201
14,990
3,565
10,085
17,900
0
129,311
W
Cerberus
20,048
832
0
7,536
26,975
29,801
174
4,843
21,844
70,494
0
W
Sylvanus
TruthTeacher
Sylvanus
14,280
2,545
9,056
11,632
24,730
36,285
1,363
10,469
14,261
70,510
0
W
King Arthur
XGRCPugz
King Arthur
5,928
522
0
1,443
16,676
13,360
261
6,860
9,816
4,009
56,516
L
6,620
2,773
0
3,317
16,780
6,080
360
3,911
12,869
0
36,170
L
Hercules
iSebc-
Hercules
13,526
2,571
0
10,815
25,099
12,573
1,062
6,093
19,006
0
109,898
L
Ah Puch
22,893
686
462
4,158
23,947
7,949
258
5,985
17,960
67,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,510
Gold Earned
67,868
533
Minions Killed
629
0
Camps Cleared
0
2,289,875
Distance Traveled
2,348,362
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,114
486
140
5
0
493,390
0
L
Cthulhu
12,783
473
71
3
0
520,662
5
L
King Arthur
11,111
412
122
5
0
468,289
2
W
Heimdallr
16,181
599
166
6
0
449,215
3
W
Cerberus
13,848
513
137
5
0
504,612
6
W
Sylvanus
12,776
473
102
4
0
410,797
2
W
King Arthur
11,949
443
84
3
0
490,348
2
L
Medusa
9,231
342
76
3
0
274,671
2
L
Hercules
14,012
519
172
6
0
533,427
7
L
Ah Puch
13,373
495
92
3
0
492,826
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role