Player Matchup

Fenrir
Fenrir
Bithda
Fenrir
Level 146
God Stats
22W - 8L
1,862 SR
Queue Stats
475W - 251L
1,625 Elo+
Party 1
Olorun
Olorun
Clowniac
Olorun
Level 98
God Stats
3W - 3L
1,500 SR
Queue Stats
171W - 162L
1,477 Elo+
Solo
Nu Wa
Nu Wa
Pezzadamezza
Nu Wa
Level 160
God Stats
20W - 7L
1,507 SR
Queue Stats
841W - 663L
1,600 Elo+
Party 1
Thanatos
Thanatos
PezzasYesMan
Thanatos
Level 141
God Stats
13W - 3L
1,895 SR
Queue Stats
225W - 116L
1,696 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ThePerryYesMan
Cu Chulainn
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
569W - 308L
1,715 Elo+
Party 1
Team Averages
Level 140
1,653 SR
1,622 Elo+

VS

Team Averages
Level 64
1,557 SR
1,435 Elo+
Sun Wukong
Sun Wukong
Flamminghawk7
Sun Wukong
Level 85
God Stats
5W - 5L
1,500 SR
Queue Stats
458W - 476L
1,487 Elo+
Solo
Ullr
Ullr
LokiVrag
Ullr
Level 115
God Stats
35W - 61L
1,569 SR
Queue Stats
389W - 495L
1,547 Elo+
Solo
Scylla
Scylla
NzSpaZzAtTacK
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 97L
1,344 Elo+
Solo
Terra
Terra
Tarkkus40k
Terra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,377 Elo+
Solo
Ao Kuang
Ao Kuang
Wiqzu
Ao Kuang
Level 93
God Stats
4W - 2L
1,715 SR
Queue Stats
35W - 45L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bithda
Fenrir
8
1 / 2 / 9
5,925
494
4,429
6,445
2,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
Clowniac
Olorun
11
3 / 3 / 1
6,574
548
3,928
6,943
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
10 / 1 / 10
8,001
667
9,957
5,603
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
PezzasYesMan
Thanatos
12
5 / 1 / 5
7,137
595
6,246
7,734
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
ThePerryYesMan
Cu Chulainn
13
6 / 2 / 3
7,890
658
6,918
8,403
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Flamminghawk7
Sun Wukong
11
0 / 3 / 2
5,934
495
2,593
8,384
5,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
12
4 / 1 / 0
7,010
584
3,557
6,460
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 10 / 0
4,882
407
541
7,252
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
8
1 / 6 / 4
6,338
528
1,825
8,842
4,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Wiqzu
Ao Kuang
12
4 / 5 / 3
7,355
613
9,269
11,374
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
25
Kills
9
9
Deaths
25
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bithda
Fenrir
1
2
9
2.75
W
Olorun
Clowniac
Olorun
3
3
1
1.17
L
Sun Wukong
Flamminghawk7
Sun Wukong
0
3
2
0.33
L
Ullr
4
1
0
4
L
0
10
0
0
W
10
1
10
15
W
Thanatos
PezzasYesMan
Thanatos
5
1
5
7.5
L
Terra
1
6
4
0.5
W
Cu Chulainn
ThePerryYesMan
Cu Chulainn
6
2
3
3.75
L
Ao Kuang
Wiqzu
Ao Kuang
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,478
Damage
17,785
35,128
Taken
42,312
15,526
Mitigated
16,967
17,267
Healing
10,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bithda
Fenrir
4,429
1,591
0
1,919
6,445
2,435
246
2,770
3,675
0
11,614
W
Olorun
Clowniac
Olorun
3,928
1,259
192
2,998
6,943
2,307
0
1,590
5,353
33,630
0
L
Sun Wukong
Flamminghawk7
Sun Wukong
2,593
488
0
2,208
8,384
5,423
0
1,423
6,884
1,703
29,616
L
Ullr
3,557
1,864
0
2,732
6,460
1,938
532
2,374
4,034
0
44,507
L
541
272
0
207
7,252
1,855
476
3,527
3,519
11,551
0
W
9,957
3,255
0
1,085
5,603
1,825
1,071
1,965
3,598
48,702
0
W
Thanatos
PezzasYesMan
Thanatos
6,246
1,995
0
8,326
7,734
2,458
391
1,594
6,140
0
38,737
L
Terra
1,825
726
98
1,189
8,842
4,368
33
4,168
4,544
6,069
0
W
Cu Chulainn
ThePerryYesMan
Cu Chulainn
6,918
2,108
0
2,747
8,403
6,501
0
3,727
4,676
6,209
45,217
L
Ao Kuang
Wiqzu
Ao Kuang
9,269
2,589
0
3,582
11,374
3,383
0
3,133
8,167
35,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,527
Gold Earned
31,519
354
Minions Killed
233
0
Camps Cleared
0
1,148,065
Distance Traveled
1,059,014
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,925
494
17
1
0
239,376
3
W
Olorun
6,574
548
68
6
0
209,338
4
L
Sun Wukong
5,934
495
59
5
0
201,355
2
L
Ullr
7,010
584
88
7
0
205,733
4
L
Scylla
4,882
407
26
2
0
193,958
0
W
Nu Wa
8,001
667
80
7
0
211,876
4
W
Thanatos
7,137
595
84
7
0
233,800
1
L
Terra
6,338
528
6
1
0
229,265
4
W
Cu Chulainn
7,890
658
105
9
0
253,675
1
L
Ao Kuang
7,355
613
54
5
0
228,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role