Player Matchup

Zhong Kui
Zhong Kui
ChopemUp
Zhong Kui
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 191L
1,492 Elo+
Party 1
Medusa
Medusa
Fapacino
Medusa
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 82L
1,395 Elo+
Party 1
Kali
Kali
Kinggeek
Kali
Level 37
God Stats
1W - 4L
1,331 SR
Queue Stats
533W - 578L
1,470 Elo+
Solo
Chang'e
Chang'e
chickicur
Chang'e
Level 51
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 49L
1,562 Elo+
Party 1
Mulan
Mulan
godofwar980
Mulan
Level 106
God Stats
3W - 8L
1,387 SR
Queue Stats
198W - 274L
1,475 Elo+
Party 1
Team Averages
Level 68
1,444 SR
1,479 Elo+

VS

Team Averages
Level 68
1,514 SR
1,525 Elo+
Ares
Ares
AnbuVibe
Ares
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 50L
1,731 Elo+
Party 2
Fenrir
Fenrir
BoroBhai
Fenrir
Level 37
God Stats
1W - 1L
1,284 SR
Queue Stats
11W - 26L
1,282 Elo+
Solo
Erlang Shen
Erlang Shen
ShinobiVibe
Erlang Shen
Level 76
God Stats
3W - 2L
1,772 SR
Queue Stats
16W - 13L
1,698 Elo+
Party 2
Sol
Sol
Tokaju
Sol
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 93L
1,611 Elo+
Party 3
Skadi
Skadi
Txtra
Skadi
Level 36
God Stats
4W - 5L
1,514 SR
Queue Stats
44W - 29L
1,300 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChopemUp
Zhong Kui
14
2 / 5 / 8
9,567
456
11,480
16,488
11,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Fapacino
Medusa
17
8 / 3 / 3
10,975
523
15,311
15,463
5,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
16
3 / 7 / 4
9,665
460
7,618
18,006
11,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
chickicur
Chang'e
14
4 / 5 / 2
8,512
405
7,455
14,198
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 8 / 2
8,304
395
6,783
17,453
11,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
4 / 4 / 6
10,963
522
9,424
17,184
14,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
BoroBhai
Fenrir
13
2 / 8 / 4
9,537
454
7,871
17,764
6,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
ShinobiVibe
Erlang Shen
19
8 / 2 / 1
12,183
580
14,503
16,029
14,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Tokaju
Sol
20
9 / 0 / 6
13,210
629
19,359
15,517
9,321
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
Txtra
Skadi
19
5 / 4 / 8
12,320
587
11,017
13,062
5,252
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
18
Kills
28
28
Deaths
18
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ares
4
4
6
1.75
W
Fenrir
BoroBhai
Fenrir
2
8
4
0.5
L
Zhong Kui
ChopemUp
Zhong Kui
2
5
8
1.2
L
Medusa
Fapacino
Medusa
8
3
3
3.17
L
Kali
3
7
4
0.71
W
Erlang Shen
ShinobiVibe
Erlang Shen
8
2
1
4.25
W
Sol
Tokaju
Sol
9
0
6
12
W
Skadi
Txtra
Skadi
5
4
8
2.25
L
Chang'e
chickicur
Chang'e
4
5
2
1
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,647
Damage
62,174
81,608
Taken
79,556
45,162
Mitigated
50,863
22,935
Healing
25,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
9,424
289
0
2,534
17,184
14,930
140
2,919
14,165
38,052
0
W
Fenrir
BoroBhai
Fenrir
7,871
2,776
0
2,944
17,764
6,813
180
4,391
13,373
0
39,951
L
Zhong Kui
ChopemUp
Zhong Kui
11,480
1,767
0
2,630
16,488
11,553
329
7,617
8,871
42,169
0
L
Medusa
Fapacino
Medusa
15,311
9,337
0
4,626
15,463
5,455
570
8,582
6,881
0
57,056
L
Kali
7,618
4,510
0
3,214
18,006
11,928
120
3,808
14,198
8,486
58,315
W
Erlang Shen
ShinobiVibe
Erlang Shen
14,503
7,695
0
7,228
16,029
14,547
1,714
2,551
13,176
6,413
65,865
W
Sol
Tokaju
Sol
19,359
5,143
0
12,411
15,517
9,321
2,948
5,207
10,310
115,107
224
W
Skadi
Txtra
Skadi
11,017
3,097
0
767
13,062
5,252
980
4,529
8,533
0
91,938
L
Chang'e
chickicur
Chang'e
7,455
768
1,948
5,466
14,198
5,127
0
4,575
9,623
34,259
0
L
6,783
1,531
0
5,051
17,453
11,099
580
4,974
12,479
0
36,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,023
Gold Earned
58,213
392
Minions Killed
533
0
Camps Cleared
0
1,734,382
Distance Traveled
1,909,250
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,963
522
42
2
0
392,023
3
W
Fenrir
9,537
454
44
2
0
334,715
0
L
Zhong Kui
9,567
456
62
3
0
352,251
2
L
Medusa
10,975
523
95
5
0
371,787
3
L
Kali
9,665
460
118
6
0
348,220
0
W
Erlang Shen
12,183
580
130
6
0
396,699
3
W
Sol
13,210
629
178
8
0
383,156
2
W
Skadi
12,320
587
139
7
0
402,657
4
L
Chang'e
8,512
405
57
3
0
348,850
1
L
Mulan
8,304
395
60
3
0
313,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role