Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
EL PRESIIDENTE
Nu Wa
Level 80
God Stats
3W - 4L
1,291 SR
Queue Stats
38W - 23L
1,557 Elo+
Party 2
Mercury
Mercury
Incanvs
Mercury
Level 107
God Stats
14W - 9L
1,731 SR
Queue Stats
27W - 27L
1,489 Elo+
Party 2
Ymir
Ymir
xMACHOPx
Ymir
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 89L
1,596 Elo+
Party 3
Ullr
Ullr
xxRAPIDASHxx
Ullr
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 216L
1,587 Elo+
Party 3
Team Averages
Level 120
1,504 SR
1,546 Elo+

VS

Team Averages
Level 112
1,419 SR
1,509 Elo+
Set
Set
BestNameHD
Set
Level 123
God Stats
5W - 4L
1,559 SR
Queue Stats
241W - 220L
1,523 Elo+
Party 1
Medusa
Medusa
Kriptynitee
Medusa
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 121L
1,550 Elo+
Party 1
Mercury
Mercury
LG-Hidden
Mercury
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,356 Elo+
Party 1
Ymir
Ymir
MU x VENOM
Ymir
Level 123
God Stats
17W - 10L
1,236 SR
Queue Stats
216W - 186L
1,568 Elo+
Solo
Ra
Ra
l-Dunzo-I
Ra
Level 102
God Stats
3W - 7L
1,300 SR
Queue Stats
116W - 111L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
10
5 / 1 / 5
6,459
587
5,308
8,334
4,484
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

11
6 / 4 / 3
6,796
618
7,266
6,492
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
Incanvs
Mercury
10
4 / 0 / 7
6,454
587
3,373
7,681
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
8
0 / 6 / 7
5,226
475
1,750
10,698
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
2 / 6 / 5
5,726
521
3,573
7,024
2,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,168
561
6,857
9,468
6,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Medusa
10
4 / 2 / 9
6,198
563
9,840
6,609
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Mercury
LG-Hidden
Mercury
8
1 / 5 / 1
5,229
475
810
6,008
3,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
6 / 1 / 6
6,777
616
3,726
6,096
2,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
5 / 5 / 4
6,100
555
5,953
6,851
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
38
17
Kills
17
17
Deaths
17
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
5
1
5
7.5
L
1
4
1
0.38
W
6
4
3
1.88
W
Mercury
Incanvs
Mercury
4
0
7
7.5
L
Medusa
4
2
9
4.25
L
Mercury
LG-Hidden
Mercury
1
5
1
0.3
L
6
1
6
9
L
5
5
4
1.4
W
Ymir
0
6
7
0.58
W
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,270
Damage
27,186
40,229
Taken
35,032
15,072
Mitigated
17,652
8,293
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
5,308
1,275
0
4,432
8,334
4,484
186
325
7,696
0
26,411
L
6,857
2,596
0
4,014
9,468
6,275
0
569
8,600
0
35,682
W
7,266
1,244
0
980
6,492
1,833
320
2,728
3,637
31,789
0
W
Mercury
Incanvs
Mercury
3,373
2,527
0
1,421
7,681
2,204
1,138
890
6,731
0
26,829
L
Medusa
9,840
5,351
0
500
6,609
3,348
401
2,246
4,363
3,277
32,816
L
Mercury
LG-Hidden
Mercury
810
139
0
0
6,008
3,190
0
1,246
4,696
3,742
22,408
L
3,726
1,100
0
1,849
6,096
2,834
636
1,503
4,572
15,533
0
L
5,953
565
841
1,897
6,851
2,005
0
3,452
3,374
30,288
0
W
Ymir
1,750
516
0
1,010
10,698
4,483
0
3,810
6,809
9,223
0
W
3,573
1,375
0
450
7,024
2,068
0
2,508
4,377
0
19,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,661
Gold Earned
30,472
212
Minions Killed
260
0
Camps Cleared
0
1,004,978
Distance Traveled
944,007
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
6,459
587
56
5
0
217,583
0
L
Set
6,168
561
58
5
0
164,595
0
W
Nu Wa
6,796
618
51
5
0
182,816
4
W
Mercury
6,454
587
56
5
0
233,542
1
L
Medusa
6,198
563
52
5
0
181,452
2
L
Mercury
5,229
475
58
5
0
214,652
1
L
Ymir
6,777
616
19
2
0
175,524
3
L
Ra
6,100
555
73
7
0
207,784
2
W
Ymir
5,226
475
12
1
0
191,291
2
W
Ullr
5,726
521
37
3
0
179,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role