Player Matchup

Discordia
Discordia
 
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
SaltyScissorer
Achilles
Level 28
God Stats
10W - 0L
2,051 SR
Queue Stats
77W - 7L
2,083 Elo+
Party 2
Chaac
Chaac
robotninjaattack
Chaac
Level 157
God Stats
6W - 1L
1,500 SR
Queue Stats
340W - 153L
1,873 Elo+
Party 2
Team Averages
Level 111
1,684 SR
1,819 Elo+

VS

Team Averages
Level 50
1,416 SR
1,580 Elo+
Izanami
Izanami
BoS RDF12
Izanami
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 25L
1,654 Elo+
Party 1
Ares
Ares
TrenchMedic
Ares
Level 64
God Stats
10W - 8L
1,247 SR
Queue Stats
110W - 87L
1,588 Elo+
Party 1
Ymir
Ymir
q1Raucherecke1p
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
10 / 1 / 9
9,014
901
14,173
4,310
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
12
6 / 3 / 14
8,935
894
10,549
9,869
7,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 3 / 14
8,577
858
5,018
8,234
6,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BoS RDF12
Izanami
11
5 / 3 / 2
8,761
876
4,098
10,233
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 6 / 3
7,194
719
2,991
11,994
6,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

8
0 / 12 / 2
6,258
626
1,688
15,051
6,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
20
Kills
6
7
Deaths
21
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
10
1
9
14.5
L
Izanami
BoS RDF12
Izanami
5
3
2
2
W
Achilles
6
3
14
4.33
L
1
6
3
0.42
L
0
12
2
0.08
W
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,740
Damage
8,777
22,413
Taken
37,278
15,022
Mitigated
16,396
6,414
Healing
5,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
14,173
1,112
0
1,496
4,310
1,426
622
907
3,403
38,640
0
L
Izanami
BoS RDF12
Izanami
4,098
3,358
111
2,948
10,233
3,414
0
3,370
6,505
0
23,315
W
Achilles
10,549
3,162
0
2,671
9,869
7,196
1,361
1,865
8,004
0
27,300
L
2,991
77
430
2,381
11,994
6,796
0
3,875
7,551
18,578
0
L
1,688
716
0
0
15,051
6,186
70
5,896
8,571
12,019
0
W
5,018
495
0
2,247
8,234
6,400
662
1,945
6,289
0
11,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,526
Gold Earned
22,213
99
Minions Killed
67
0
Camps Cleared
0
578,746
Distance Traveled
512,553
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,014
901
49
5
0
184,485
1
L
Izanami
8,761
876
42
4
0
170,075
0
W
Achilles
8,935
894
39
4
0
203,773
1
L
Ares
7,194
719
18
2
0
185,909
3
L
Ymir
6,258
626
7
1
0
156,569
0
W
Chaac
8,577
858
11
1
0
190,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role