Player Matchup

Serqet
Serqet
AgreedHarbor
Serqet
Level 115
God Stats
1W - 5L
1,259 SR
Queue Stats
175W - 164L
1,346 Elo+
Solo
Osiris
Osiris
KrippledElephan
Osiris
Level 87
God Stats
3W - 5L
1,500 SR
Queue Stats
490W - 432L
1,510 Elo+
Solo
Ymir
Ymir
Sassenack16
Ymir
Level 103
God Stats
8W - 7L
1,500 SR
Queue Stats
605W - 660L
1,475 Elo+
Solo
Janus
Janus
Subject8003
Janus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 78L
1,420 Elo+
Solo
Neith
Neith
WantedGambit35
Neith
Level 46
God Stats
25W - 13L
1,412 SR
Queue Stats
208W - 271L
1,254 Elo+
Solo
Team Averages
Level 96
1,434 SR
1,401 Elo+

VS

Team Averages
Level 70
1,553 SR
1,377 Elo+
Bastet
Bastet
Big Chunnga
Bastet
Level 83
God Stats
0W - 3L
1,285 SR
Queue Stats
84W - 85L
1,341 Elo+
Solo
Artio
Artio
CynicPsychotic
Artio
Level 81
God Stats
26W - 14L
1,529 SR
Queue Stats
932W - 1,087L
1,468 Elo+
Solo
Chaac
Chaac
DRTYxPirate
Chaac
Level 103
God Stats
26W - 23L
1,557 SR
Queue Stats
199W - 248L
1,409 Elo+
Party 1
Sol
Sol
DRTYxRAGE
Sol
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 26L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Nija123
Heimdallr
Level 46
God Stats
0W - 2L
1,894 SR
Queue Stats
2W - 10L
1,165 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
5 / 2 / 4
7,785
556
4,695
8,548
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 2 / 3
9,212
658
10,635
9,241
8,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 1 / 8
7,782
556
5,346
12,554
8,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
3 / 1 / 4
8,084
577
6,518
4,774
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
9 / 4 / 3
8,011
572
11,478
8,951
2,943
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
5 / 4 / 1
7,959
569
7,133
9,817
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 6 / 2
6,666
476
5,171
13,614
6,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 6 / 3
7,162
512
6,412
11,806
10,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 5 / 0
6,530
466
1,695
8,529
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Nija123
Heimdallr
11
2 / 5 / 2
6,954
497
7,624
9,748
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
26
Kills
10
10
Deaths
26
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
5
2
4
3.5
L
Bastet
5
4
1
1.38
L
1
6
2
0.33
L
2
6
3
0.58
L
0
5
0
0
W
7
2
3
4.25
L
Heimdallr
Nija123
Heimdallr
2
5
2
0.6
W
2
1
8
6
W
3
1
4
5
W
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,672
Damage
28,035
44,068
Taken
53,514
24,601
Mitigated
25,536
13,031
Healing
14,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
4,695
1,345
0
3,449
8,548
2,813
0
464
8,059
0
30,243
L
Bastet
7,133
2,077
0
3,500
9,817
3,164
0
356
9,361
0
43,370
L
5,171
959
535
4,015
13,614
6,952
0
2,464
11,150
16,717
0
L
6,412
1,847
0
3,101
11,806
10,045
421
1,430
10,376
0
23,784
L
1,695
695
0
1,407
8,529
2,338
1,697
5,789
2,740
28,113
0
W
10,635
5,352
0
750
9,241
8,995
626
275
8,616
5,761
47,251
L
Heimdallr
Nija123
Heimdallr
7,624
4,076
0
2,093
9,748
3,037
422
2,927
6,821
0
28,157
W
5,346
797
111
4,031
12,554
8,366
455
3,630
8,874
27,625
0
W
6,518
143
0
0
4,774
1,484
2,497
530
4,244
47,875
0
W
11,478
7,289
759
3,931
8,951
2,943
1,912
1,967
6,982
0
31,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
35,271
385
Minions Killed
280
0
Camps Cleared
0
1,298,323
Distance Traveled
1,175,902
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,785
556
62
4
0
282,649
1
L
Bastet
7,959
569
89
6
0
272,355
3
L
Artio
6,666
476
17
1
0
222,301
2
L
Chaac
7,162
512
44
3
0
235,126
1
L
Sol
6,530
466
76
5
0
219,828
0
W
Osiris
9,212
658
116
8
0
253,487
2
L
Heimdallr
6,954
497
54
4
0
226,292
0
W
Ymir
7,782
556
56
4
0
294,465
1
W
Janus
8,084
577
99
7
0
261,043
0
W
Neith
8,011
572
52
4
0
206,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role