Player Matchup

Izanami
Izanami
Gold III
HeyHardstyle
Izanami
Gold III
Level 116
God Stats
4W - 3L
1,996 SR
Queue Stats
42W - 43L
1,734 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,996 SR
1,734 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,766 SR
1,698 MMR
Danzaburou
Danzaburou
Gold III
CrimsonMochii
Danzaburou
Gold III
Level 137
God Stats
9W - 1L
1,766 SR
Queue Stats
12W - 2L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HeyHardstyle
Izanami
13
1 / 5 / 0
7,591
949
6,173
7,687
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
BakasuraBellonaAh Muzen CabPeleChronos

VS

Bans
KaliFreyaLokiHe BoUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrimsonMochii
Danzaburou
14
5 / 1 / 0
8,155
1,019
6,693
9,032
5,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
5
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CrimsonMochii
Danzaburou
5
1
0
5
L
Izanami
HeyHardstyle
Izanami
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,173
Damage
6,693
7,687
Taken
9,032
6,263
Mitigated
5,692
260
Healing
3,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CrimsonMochii
Danzaburou
6,693
2,914
0
3,593
9,032
5,692
15
458
8,574
2,562
40,836
L
Izanami
HeyHardstyle
Izanami
6,173
3,908
0
260
7,687
6,263
56
318
7,369
3,907
48,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,591
Gold Earned
8,155
114
Minions Killed
85
0
Camps Cleared
0
142,948
Distance Traveled
154,196
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,155
1,019
85
11
0
154,196
2
L
Izanami
7,591
949
114
14
0
142,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role