Player Matchup

Sylvanus
Sylvanus
Silver I
EnBrNoCuenta
Sylvanus
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
GameBredSon
Scylla
Gold III
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 23L
1,673 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Grennbell
Danzaburou
Gold IV
Level 109
God Stats
12W - 9L
1,697 SR
Queue Stats
65W - 57L
1,725 MMR
Party 2
King Arthur
King Arthur
Gold II
JaoYayo
King Arthur
Gold II
Level 151
God Stats
2W - 3L
1,094 SR
Queue Stats
49W - 37L
1,676 MMR
Solo
Bastet
Bastet
Gold V
XilehDrol
Bastet
Gold V
Level 160
God Stats
108W - 100L
1,420 SR
Queue Stats
303W - 281L
1,626 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,442 SR
1,640 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,592 SR
1,640 MMR
Bellona
Bellona
Gold V
Nedaj
Bellona
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thoth
Thoth
Gold I
Phantaci
Thoth
Gold I
Level 160
God Stats
13W - 16L
1,853 SR
Queue Stats
254W - 237L
1,719 MMR
Party 1
Anhur
Anhur
Gold III
SashaNecron
Anhur
Gold III
Level 67
God Stats
7W - 1L
1,500 SR
Queue Stats
54W - 32L
1,681 MMR
Party 3
Kumbhakarna
Kumbhakarna
Gold II
Scärlet
Kumbhakarna
Gold II
Level 157
God Stats
7W - 8L
1,605 SR
Queue Stats
257W - 243L
1,627 MMR
Party 1
Guan Yu
Guan Yu
Gold V
SpongeChamp
Guan Yu
Gold V
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EnBrNoCuenta
Sylvanus
18
4 / 4 / 0
11,232
511
11,601
18,264
15,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
15
1 / 6 / 3
9,410
428
8,330
11,031
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Grennbell
Danzaburou
17
0 / 7 / 2
10,841
493
4,201
12,712
6,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
JaoYayo
King Arthur
18
1 / 5 / 0
11,121
506
13,658
25,255
19,700
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
XilehDrol
Bastet
18
5 / 5 / 2
11,414
519
12,407
16,222
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetTsukuyomiNemesisApolloNu Wa

VS

Bans
Cu ChulainnHun BatzKaliYemojaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Nedaj
Bellona
19
5 / 3 / 5
12,882
586
11,717
17,462
15,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
Phantaci
Thoth
20
6 / 4 / 4
13,187
599
10,269
10,969
3,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
11 / 3 / 5
15,617
710
26,053
20,972
10,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Scärlet
Kumbhakarna
18
2 / 0 / 6
11,769
535
2,739
17,852
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
SpongeChamp
Guan Yu
19
2 / 1 / 8
12,422
565
11,966
20,565
26,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
11
Kills
26
27
Deaths
11
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
EnBrNoCuenta
Sylvanus
4
4
0
1
L
Scylla
1
6
3
0.42
L
Danzaburou
Grennbell
Danzaburou
0
7
2
0.14
L
King Arthur
JaoYayo
King Arthur
1
5
0
0.2
W
Bellona
Nedaj
Bellona
5
3
5
2.5
W
Thoth
Phantaci
Thoth
6
4
4
2
W
11
3
5
4.5
W
Kumbhakarna
Scärlet
Kumbhakarna
2
0
6
5
W
Guan Yu
SpongeChamp
Guan Yu
2
1
8
6
L
Bastet
XilehDrol
Bastet
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,197
Damage
62,744
83,484
Taken
87,820
50,467
Mitigated
67,339
20,113
Healing
41,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
EnBrNoCuenta
Sylvanus
11,601
2,241
192
5,125
18,264
15,523
140
6,224
11,853
80,902
0
L
Scylla
8,330
624
0
1,278
11,031
3,289
0
3,090
7,715
57,912
0
L
Danzaburou
Grennbell
Danzaburou
4,201
1,053
0
2,296
12,712
6,257
838
72
12,640
4,823
66,436
L
King Arthur
JaoYayo
King Arthur
13,658
1,252
0
7,182
25,255
19,700
0
3,201
21,370
421
79,822
W
Bellona
Nedaj
Bellona
11,717
5,144
0
2,251
17,462
15,426
60
4,286
13,073
8,525
84,676
W
Thoth
Phantaci
Thoth
10,269
416
648
4,202
10,969
3,778
4,004
4,292
6,523
115,340
0
W
26,053
18,727
0
12,065
20,972
10,080
5,923
5,085
15,865
0
123,377
W
Kumbhakarna
Scärlet
Kumbhakarna
2,739
19
0
4,715
17,852
11,280
638
6,738
10,934
15,344
0
W
Guan Yu
SpongeChamp
Guan Yu
11,966
2,775
4,035
13,725
20,565
26,775
943
1,859
17,172
0
71,541
L
Bastet
XilehDrol
Bastet
12,407
3,266
0
4,040
16,222
5,698
0
432
15,664
0
88,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,018
Gold Earned
65,877
666
Minions Killed
722
0
Camps Cleared
0
2,042,932
Distance Traveled
2,225,173
26
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,232
511
125
6
0
363,855
6
L
Scylla
9,410
428
98
4
0
392,841
7
L
Danzaburou
10,841
493
135
6
0
382,640
6
L
King Arthur
11,121
506
166
8
0
398,930
5
W
Bellona
12,882
586
142
6
0
535,859
9
W
Thoth
13,187
599
203
9
0
398,763
6
W
Anhur
15,617
710
200
9
0
372,853
10
W
Kumbhakarna
11,769
535
20
1
0
471,765
14
W
Guan Yu
12,422
565
157
7
0
445,933
3
L
Bastet
11,414
519
142
6
0
504,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role