Player Matchup

Janus
Janus
ITurk1
Janus
Level 68
God Stats
10W - 8L
1,455 SR
Queue Stats
456W - 177L
1,692 Elo+
Party 1
Fenrir
Fenrir
MK-_-505
Fenrir
Level 109
God Stats
7W - 2L
1,795 SR
Queue Stats
474W - 210L
1,732 Elo+
Party 1
Sobek
Sobek
Yūsetsu
Sobek
Level 83
God Stats
11W - 15L
1,311 SR
Queue Stats
530W - 263L
1,653 Elo+
Party 1
Team Averages
Level 87
1,521 SR
1,692 Elo+

VS

Team Averages
Level 137
1,668 SR
1,762 Elo+
Kali
Kali
MädCuzBäd
Kali
Level 160
God Stats
25W - 17L
1,698 SR
Queue Stats
56W - 54L
1,727 Elo+
Solo
Sun Wukong
Sun Wukong
ZephroC
Sun Wukong
Level 107
God Stats
10W - 20L
1,807 SR
Queue Stats
460W - 515L
1,684 Elo+
Solo
Nox
Nox
ГрoБовЩик
Nox
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 26L
1,875 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ITurk1
Janus
14
7 / 5 / 8
10,830
774
12,943
12,949
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
MK-_-505
Fenrir
14
3 / 2 / 13
9,996
714
6,992
13,449
13,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
Yūsetsu
Sobek
13
7 / 3 / 3
10,368
741
10,044
16,456
18,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 5 / 1
10,284
735
13,052
13,291
6,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
ZephroC
Sun Wukong
12
2 / 8 / 7
9,346
668
12,371
17,067
8,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

13
1 / 4 / 6
9,343
667
8,851
7,138
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
17
Kills
10
10
Deaths
17
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
ITurk1
Janus
7
5
8
2.2
W
Fenrir
MK-_-505
Fenrir
3
2
13
4.75
L
7
5
1
1.5
W
Sobek
Yūsetsu
Sobek
7
3
3
2.83
L
Sun Wukong
ZephroC
Sun Wukong
2
8
7
0.69
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,979
Damage
34,274
42,854
Taken
37,496
35,167
Mitigated
18,220
14,065
Healing
6,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ITurk1
Janus
12,943
770
0
3,619
12,949
3,880
128
2,100
10,849
53,793
0
W
Fenrir
MK-_-505
Fenrir
6,992
2,320
0
2,935
13,449
13,161
0
3,369
10,080
0
23,093
L
13,052
6,153
0
3,934
13,291
6,493
774
7,899
5,044
3,047
25,587
W
Sobek
Yūsetsu
Sobek
10,044
1,571
0
7,511
16,456
18,126
0
4,229
12,227
22,191
0
L
Sun Wukong
ZephroC
Sun Wukong
12,371
3,356
0
1,957
17,067
8,730
0
11,303
5,222
161
25,375
L
8,851
685
0
260
7,138
2,997
460
3,206
3,813
35,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,194
Gold Earned
28,973
145
Minions Killed
129
0
Camps Cleared
0
782,391
Distance Traveled
734,326
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,830
774
88
6
0
241,085
3
W
Fenrir
9,996
714
30
2
0
284,132
1
L
Kali
10,284
735
39
3
0
242,230
1
W
Sobek
10,368
741
27
2
0
257,174
2
L
Sun Wukong
9,346
668
25
2
0
236,221
3
L
Nox
9,343
667
65
5
0
255,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role