Player Matchup

Fenrir
Fenrir
DCBackflip
Fenrir
Level 156
God Stats
8W - 6L
1,819 SR
Queue Stats
22W - 28L
1,472 Elo+
Party 2
Ymir
Ymir
DrOz472755
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
JFNR88
Sun Wukong
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,520 Elo+
Party 2
Zeus
Zeus
K0P this
Zeus
Level 48
God Stats
2W - 2L
1,521 SR
Queue Stats
5W - 4L
1,830 Elo+
Party 2
Danzaburou
Danzaburou
Saul Goodmenn
Danzaburou
Level 69
God Stats
3W - 10L
1,430 SR
Queue Stats
7W - 13L
1,400 Elo+
Party 2
Team Averages
Level 85
1,554 SR
1,545 Elo+

VS

Team Averages
Level 71
1,559 SR
1,560 Elo+
Cthulhu
Cthulhu
MCO WARRIOR
Cthulhu
Level 89
God Stats
18W - 24L
1,890 SR
Queue Stats
63W - 66L
1,671 Elo+
Party 1
Athena
Athena
MicBack
Athena
Level 127
God Stats
6W - 5L
1,500 SR
Queue Stats
451W - 394L
1,618 Elo+
Party 1
Fenrir
Fenrir
Mizzards_vzla
Fenrir
Level 61
God Stats
39W - 38L
1,033 SR
Queue Stats
261W - 218L
1,375 Elo+
Solo
Apollo
Apollo
THE BOULDER8578
Apollo
Level 48
God Stats
15W - 13L
1,841 SR
Queue Stats
140W - 156L
1,692 Elo+
Party 1
Freya
Freya
mrac1000
Freya
Level 29
God Stats
69W - 69L
1,532 SR
Queue Stats
115W - 123L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DCBackflip
Fenrir
12
3 / 2 / 0
6,767
483
5,256
11,445
4,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
0 / 4 / 0
5,383
385
1,171
6,828
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
JFNR88
Sun Wukong
12
0 / 1 / 0
6,432
459
3,467
9,422
6,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
10
0 / 3 / 1
6,251
447
4,034
4,503
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Saul Goodmenn
Danzaburou
10
0 / 5 / 0
6,220
444
2,983
6,784
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MCO WARRIOR
Cthulhu
12
3 / 0 / 8
7,692
549
5,262
7,858
6,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
MicBack
Athena
15
3 / 0 / 4
8,499
607
8,146
7,067
4,669
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 1 / 3
7,458
533
5,052
7,394
2,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 3
8,317
594
4,436
6,740
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
mrac1000
Freya
12
1 / 2 / 5
7,154
511
2,782
7,720
2,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
15
15
Deaths
3
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DCBackflip
Fenrir
3
2
0
1.5
L
0
4
0
0
L
Sun Wukong
JFNR88
Sun Wukong
0
1
0
0
L
Zeus
0
3
1
0.17
W
Cthulhu
MCO WARRIOR
Cthulhu
3
0
8
7
W
Athena
MicBack
Athena
3
0
4
5
W
5
1
3
6.5
L
Danzaburou
Saul Goodmenn
Danzaburou
0
5
0
0
W
3
0
3
4.5
W
Freya
mrac1000
Freya
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,911
Damage
25,678
38,982
Taken
36,779
18,785
Mitigated
18,383
9,626
Healing
15,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DCBackflip
Fenrir
5,256
780
0
3,956
11,445
4,083
0
2,376
9,069
0
44,201
L
1,171
62
0
85
6,828
4,181
0
3,654
3,174
12,504
0
L
Sun Wukong
JFNR88
Sun Wukong
3,467
332
0
4,697
9,422
6,947
140
6,111
3,311
0
30,182
L
Zeus
4,034
99
0
149
4,503
1,585
0
2,047
2,456
31,923
0
W
Cthulhu
MCO WARRIOR
Cthulhu
5,262
257
72
1,813
7,858
6,402
99
590
7,268
24,164
0
W
Athena
MicBack
Athena
8,146
2,336
0
3,186
7,067
4,669
0
131
6,486
47,541
0
W
5,052
1,229
0
3,182
7,394
2,428
616
1,588
5,781
0
35,424
L
Danzaburou
Saul Goodmenn
Danzaburou
2,983
1,289
0
739
6,784
1,989
0
2,002
4,782
0
29,883
W
4,436
2,785
0
3,429
6,740
2,278
2,505
514
6,226
0
42,102
W
Freya
mrac1000
Freya
2,782
812
0
3,596
7,720
2,606
324
2,382
5,338
36,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,053
Gold Earned
39,120
300
Minions Killed
379
0
Camps Cleared
0
1,230,934
Distance Traveled
1,357,359
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,767
483
73
5
0
255,554
5
L
Ymir
5,383
385
32
2
0
248,948
1
L
Sun Wukong
6,432
459
70
5
0
281,654
1
L
Zeus
6,251
447
69
5
0
221,879
5
W
Cthulhu
7,692
549
53
4
0
289,077
0
W
Athena
8,499
607
95
7
0
296,561
3
W
Fenrir
7,458
533
66
5
0
289,456
4
L
Danzaburou
6,220
444
56
4
0
222,899
5
W
Apollo
8,317
594
87
6
0
250,055
4
W
Freya
7,154
511
78
6
0
232,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role