Player Matchup

Olorun
Olorun
Derptastic5026
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,155 Elo+
Solo
Scylla
Scylla
MegaZilarra25
Scylla
Level 9
God Stats
11W - 11L
1,504 SR
Queue Stats
32W - 48L
1,675 Elo+
Solo
Ares
Ares
WebbyRaccoon982
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
bdog1955
Cthulhu
Level 10
God Stats
0W - 3L
1,258 SR
Queue Stats
67W - 118L
1,280 Elo+
Solo
Neith
Neith
slord23
Neith
Level 4
God Stats
5W - 3L
1,231 SR
Queue Stats
16W - 12L
1,307 Elo+
Solo
Team Averages
Level 7
1,399 SR
1,384 Elo+

VS

Team Averages
Level 17
1,449 SR
1,423 Elo+
Terra
Terra
DDLC Reject
Terra
Level 16
God Stats
7W - 8L
1,347 SR
Queue Stats
12W - 15L
1,280 Elo+
Solo
Hera
Hera
PettyEddy560
Hera
Level 16
God Stats
2W - 2L
1,229 SR
Queue Stats
14W - 9L
1,227 Elo+
Solo
Heimdallr
Heimdallr
javel1505
Heimdallr
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 30L
1,358 Elo+
Solo
Yemoja
Yemoja
krownix90
Yemoja
Level 22
God Stats
37W - 32L
1,667 SR
Queue Stats
72W - 88L
1,567 Elo+
Solo
Danzaburou
Danzaburou
martinc1982
Danzaburou
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 1
8,573
857
6,851
17,760
7,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 5 / 0
8,667
867
10,895
12,144
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 0
7,946
795
250
4,322
1,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
bdog1955
Cthulhu
14
2 / 4 / 0
8,805
881
2,955
15,507
11,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
slord23
Neith
13
0 / 0 / 1
8,134
813
1,068
1,837
693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

131

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 8
10,725
1,073
11,399
10,789
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 0 / 4
10,252
1,025
12,862
3,920
1,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
javel1505
Heimdallr
17
9 / 0 / 3
10,592
1,059
16,186
7,128
2,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
krownix90
Yemoja
17
0 / 0 / 12
10,422
1,042
3,981
4,327
3,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
martinc1982
Danzaburou
12
1 / 1 / 0
7,960
796
404
710
171
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
20
20
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
L
0
8
1
0.06
L
0
5
0
0
W
6
0
4
8
L
0
3
0
0
L
Cthulhu
bdog1955
Cthulhu
2
4
0
0.5
W
Heimdallr
javel1505
Heimdallr
9
0
3
10.5
W
Yemoja
krownix90
Yemoja
0
0
12
6
W
Danzaburou
martinc1982
Danzaburou
1
1
0
1
L
Neith
slord23
Neith
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,019
Damage
44,832
51,570
Taken
26,874
26,371
Mitigated
16,973
5,674
Healing
10,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,399
3,090
1,522
3,989
10,789
8,520
0
8,220
2,545
28,014
0
L
6,851
4,323
184
4,584
17,760
7,325
0
8,126
9,634
24,465
0
L
10,895
779
0
0
12,144
4,538
0
6,421
5,723
38,215
0
W
12,862
4,945
0
781
3,920
1,560
0
2,567
1,228
28,104
0
L
250
159
0
216
4,322
1,886
0
2,218
2,104
3,526
0
L
Cthulhu
bdog1955
Cthulhu
2,955
199
0
296
15,507
11,929
0
10,280
5,227
7,636
0
W
Heimdallr
javel1505
Heimdallr
16,186
8,093
534
597
7,128
2,815
0
5,921
1,132
0
43,773
W
Yemoja
krownix90
Yemoja
3,981
29
1,975
1,337
4,327
3,907
0
3,787
416
10,698
0
W
Danzaburou
martinc1982
Danzaburou
404
404
0
0
710
171
0
108
602
0
404
L
Neith
slord23
Neith
1,068
741
0
394
1,837
693
0
1,197
640
0
3,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,125
Gold Earned
49,951
119
Minions Killed
162
2
Camps Cleared
3
583,002
Distance Traveled
723,151
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,725
1,073
43
4
2
221,591
4
L
Olorun
8,573
857
41
4
0
163,221
0
L
Scylla
8,667
867
57
6
0
156,308
0
W
Hera
10,252
1,025
31
3
0
155,305
0
L
Ares
7,946
795
7
1
1
49,612
0
L
Cthulhu
8,805
881
7
1
1
171,624
1
W
Heimdallr
10,592
1,059
67
7
1
155,741
0
W
Yemoja
10,422
1,042
21
2
0
181,744
0
W
Danzaburou
7,960
796
0
0
0
8,770
0
L
Neith
8,134
813
7
1
0
42,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role