Player Matchup

Mulan
Mulan
Gold IV
ApaNidig
Mulan
Gold IV
Level 142
God Stats
2W - 2L
1,663 SR
Queue Stats
108W - 82L
1,402 MMR
Party 1
Raijin
Raijin
Gold IV
Kíríya
Raijin
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold IV
Slowcut
Anhur
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,554 SR
1,467 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,532 SR
1,364 MMR
Medusa
Medusa
Silver III
Byzant
Medusa
Silver III
Level 127
God Stats
4W - 2L
1,615 SR
Queue Stats
5W - 8L
1,383 MMR
Party 2
Discordia
Discordia
Silver III
Geldern
Discordia
Silver III
Level 124
God Stats
3W - 3L
1,506 SR
Queue Stats
5W - 8L
1,383 MMR
Party 2
Athena
Athena
Silver IV
Metalika
Athena
Silver IV
Level 69
God Stats
4W - 3L
1,474 SR
Queue Stats
5W - 8L
1,325 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ApaNidig
Mulan
18
7 / 6 / 8
15,519
647
19,875
33,877
31,593
Warrior's Axe

Warrior's Axe

+10
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 20 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+30
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+300
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Raijin
Kíríya
Raijin
18
6 / 8 / 9
15,494
646
18,540
16,808
5,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+120
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 3000 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Slowcut
Anhur
19
2 / 7 / 11
14,933
622
10,180
21,858
8,520
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+20
Magical Power
+10
Hp 5
+7%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 25% of the damage dealt to targets.

Fail-not

Fail-not

+40
Physical Power
+20
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Bans
AphroditeZeusPersephoneCthulhuHou Yi

VS

Bans
DanzaburouKhepriHerculesSobekCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Byzant
Medusa
18
7 / 5 / 11
15,711
655
23,467
18,355
8,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+40
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+50
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 3000 Health.

Discordia
Geldern
Discordia
20
7 / 4 / 11
16,026
668
26,635
14,875
6,872
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Obsidian Shard

Obsidian Shard

+100
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Athena
Metalika
Athena
19
7 / 6 / 13
15,770
657
8,661
29,290
40,309
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+55
Physical Protection
+55
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor

Spectral Armor

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
56
15
Kills
21
21
Deaths
15
28
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Mulan
ApaNidig
Mulan
7
6
8
1.83
W
Medusa
Byzant
Medusa
7
5
11
2.5
W
Discordia
Geldern
Discordia
7
4
11
3.13
L
Raijin
Kíríya
Raijin
6
8
9
1.31
W
Athena
Metalika
Athena
7
6
13
2.25
L
Anhur
Slowcut
Anhur
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,595
Damage
58,763
72,543
Taken
62,520
46,033
Mitigated
55,883
11,517
Healing
10,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
ApaNidig
Mulan
19,875
3,659
0
4,478
33,877
31,593
0
13,237
20,197
0
44,852
W
Medusa
Byzant
Medusa
23,467
10,942
0
1,604
18,355
8,702
3,371
5,046
12,637
0
96,114
W
Discordia
Geldern
Discordia
26,635
1,970
416
4,621
14,875
6,872
1,328
4,046
10,488
123,708
0
L
Raijin
Kíríya
Raijin
18,540
1,273
0
1,564
16,808
5,920
1,053
11,406
4,936
85,462
0
W
Athena
Metalika
Athena
8,661
2,980
1,201
2,807
29,290
40,309
285
8,126
20,011
23,053
0
L
Anhur
Slowcut
Anhur
10,180
5,300
0
5,475
21,858
8,520
2,492
9,675
11,691
0
97,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,946
Gold Earned
47,507
261
Minions Killed
289
0
Camps Cleared
0
1,200,832
Distance Traveled
1,306,249
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
15,519
647
35
1
0
418,453
10
W
Medusa
15,711
655
95
4
0
434,889
1
W
Discordia
16,026
668
174
7
0
420,816
10
L
Raijin
15,494
646
115
5
0
395,707
5
W
Athena
15,770
657
20
1
0
450,544
4
L
Anhur
14,933
622
111
5
0
386,672
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role