Player Matchup

Medusa
Medusa
AMPLAFiYAH
Medusa
Level 4
God Stats
1W - 1L
1,597 SR
Queue Stats
1W - 1L
1,254 Elo+
Party 2
Chaac
Chaac
Folktale Quasi
Chaac
Level 26
God Stats
7W - 5L
1,605 SR
Queue Stats
147W - 166L
1,332 Elo+
Party 2
Agni
Agni
StonePony95
Agni
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,401 Elo+
Party 2
Arachne
Arachne
Undeadmaul69
Arachne
Level 26
God Stats
23W - 21L
1,450 SR
Queue Stats
491W - 527L
1,502 Elo+
Solo
Danzaburou
Danzaburou
VoltageSpartan
Danzaburou
Level 69
God Stats
19W - 6L
1,602 SR
Queue Stats
212W - 219L
1,585 Elo+
Party 2
Team Averages
Level 26
1,551 SR
1,415 Elo+

VS

Team Averages
Level 15
1,532 SR
1,441 Elo+
Neith
Neith
DirtyGypC
Neith
Level 20
God Stats
8W - 9L
1,606 SR
Queue Stats
19W - 23L
1,486 Elo+
Party 1
Anubis
Anubis
Evil Slim Shady
Anubis
Level 5
God Stats
1W - 1L
1,762 SR
Queue Stats
5W - 3L
1,618 Elo+
Party 1
The Morrigan
The Morrigan
VALCHEZ
The Morrigan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,561 Elo+
Party 1
Chernobog
Chernobog
byrmcyde
Chernobog
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,410 Elo+
Solo
Agni
Agni
ganj_kitty
Agni
Level 10
God Stats
0W - 3L
1,291 SR
Queue Stats
5W - 14L
1,131 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AMPLAFiYAH
Medusa
18
18 / 1 / 14
12,601
1,400
19,184
9,015
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 0 / 15
9,780
1,087
4,510
7,103
7,680
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 3 / 12
8,338
926
2,092
5,319
3,132
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Undeadmaul69
Arachne
17
10 / 2 / 17
10,662
1,185
15,095
11,480
5,125
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
VoltageSpartan
Danzaburou
17
12 / 0 / 18
11,963
1,329
18,203
4,969
2,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

355

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DirtyGypC
Neith
14
3 / 7 / 3
9,229
1,025
11,678
13,363
4,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 4 / 2
7,384
820
1,490
5,432
2,827
The Morrigan
VALCHEZ
The Morrigan
14
0 / 8 / 4
8,222
914
8,911
13,251
4,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
byrmcyde
Chernobog
14
1 / 13 / 2
8,391
932
4,851
17,687
7,138
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 12 / 1
8,220
913
6,218
12,268
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
18
44
Kills
6
6
Deaths
44
76
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
AMPLAFiYAH
Medusa
18
1
14
25
L
Neith
DirtyGypC
Neith
3
7
3
0.64
L
0
4
2
0.25
W
3
0
15
10.5
W
1
3
12
2.33
W
Arachne
Undeadmaul69
Arachne
10
2
17
9.25
L
The Morrigan
VALCHEZ
The Morrigan
0
8
4
0.25
W
Danzaburou
VoltageSpartan
Danzaburou
12
0
18
21
L
Chernobog
byrmcyde
Chernobog
1
13
2
0.15
L
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,084
Damage
33,148
37,886
Taken
62,001
21,405
Mitigated
22,924
11,999
Healing
3,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AMPLAFiYAH
Medusa
19,184
9,792
0
3,577
9,015
3,311
0
4,603
4,268
0
42,511
L
Neith
DirtyGypC
Neith
11,678
5,398
0
1,912
13,363
4,824
0
288
13,075
0
25,422
L
1,490
238
0
92
5,432
2,827
0
343
5,089
3,548
0
W
4,510
377
0
2,456
7,103
7,680
0
3,283
3,764
0
25,432
W
2,092
1,152
0
0
5,319
3,132
0
2,370
2,873
7,982
0
W
Arachne
Undeadmaul69
Arachne
15,095
12,092
0
4,391
11,480
5,125
0
4,784
6,534
0
26,730
L
The Morrigan
VALCHEZ
The Morrigan
8,911
2,198
1,011
692
13,251
4,410
0
416
12,835
24,018
0
W
Danzaburou
VoltageSpartan
Danzaburou
18,203
10,887
111
1,464
4,969
2,157
0
1,093
3,828
0
25,599
L
Chernobog
byrmcyde
Chernobog
4,851
3,639
0
0
17,687
7,138
0
754
16,933
0
12,604
L
6,218
889
0
0
12,268
3,725
0
291
11,977
22,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,344
Gold Earned
41,446
151
Minions Killed
120
7
Camps Cleared
2
665,382
Distance Traveled
549,486
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,601
1,400
47
5
6
126,116
2
L
Neith
9,229
1,025
30
3
1
137,673
0
L
Anubis
7,384
820
3
0
0
53,426
0
W
Chaac
9,780
1,087
52
6
0
127,993
0
W
Agni
8,338
926
7
1
0
116,139
0
W
Arachne
10,662
1,185
27
3
0
154,691
2
L
The Morrigan
8,222
914
37
4
0
119,214
0
W
Danzaburou
11,963
1,329
18
2
1
140,443
0
L
Chernobog
8,391
932
18
2
0
106,581
4
L
Agni
8,220
913
32
4
1
132,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role