Player Matchup

Danzaburou
Danzaburou
DI SpAzZ CK
Danzaburou
Level 25
God Stats
14W - 6L
1,578 SR
Queue Stats
26W - 25L
1,483 Elo+
Party 1
Hades
Hades
Silentt8928
Hades
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,466 Elo+
Party 1
Kali
Kali
gamerxl2
Kali
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 21L
1,353 Elo+
Party 1
Team Averages
Level 13
1,526 SR
1,434 Elo+

VS

Team Averages
Level 34
1,475 SR
1,554 Elo+
Neith
Neith
DragonLylly
Neith
Level 26
God Stats
4W - 5L
1,237 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
OminoJakuu
Sun Wukong
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2
Anubis
Anubis
fuzzymuffins241
Anubis
Level 23
God Stats
5W - 6L
1,689 SR
Queue Stats
11W - 9L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DI SpAzZ CK
Danzaburou
12
1 / 2 / 0
9,237
660
7,271
6,592
2,162
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 9 / 1
8,117
580
1,645
12,316
6,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
10
0 / 3 / 0
7,698
550
1,018
9,800
4,606
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 9
9,548
682
3,752
2,515
1,052
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
OminoJakuu
Sun Wukong
12
5 / 2 / 5
10,014
715
8,118
13,703
11,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
7 / 1 / 6
10,659
761
11,250
5,475
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
14
14
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DI SpAzZ CK
Danzaburou
1
2
0
0.5
W
2
0
9
6.5
W
Sun Wukong
OminoJakuu
Sun Wukong
5
2
5
3.75
L
0
9
1
0.06
W
7
1
6
10
L
Kali
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,934
Damage
23,120
28,708
Taken
21,693
13,028
Mitigated
14,758
3,768
Healing
4,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DI SpAzZ CK
Danzaburou
7,271
3,225
465
1,302
6,592
2,162
0
2,232
4,061
0
46,285
W
3,752
693
0
735
2,515
1,052
1,037
1,028
1,487
0
22,113
W
Sun Wukong
OminoJakuu
Sun Wukong
8,118
1,798
0
2,263
13,703
11,081
0
1,098
12,605
0
52,688
L
1,645
186
160
910
12,316
6,260
0
5,239
6,587
5,123
0
W
11,250
77
0
1,399
5,475
2,625
1,017
461
5,014
43,834
0
L
Kali
1,018
540
0
931
9,800
4,606
0
3,584
5,984
0
18,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,052
Gold Earned
30,221
118
Minions Killed
166
0
Camps Cleared
0
629,535
Distance Traveled
709,027
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,237
660
80
6
0
242,685
2
W
Neith
9,548
682
37
3
0
211,743
0
W
Sun Wukong
10,014
715
53
4
0
264,836
3
L
Hades
8,117
580
15
1
0
158,245
2
W
Anubis
10,659
761
76
5
0
232,448
0
L
Kali
7,698
550
23
2
0
228,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role