Player Matchup

Fenrir
Fenrir
EKer_Extinct
Fenrir
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
GabeSucks1
Cthulhu
Level 77
God Stats
2W - 4L
1,285 SR
Queue Stats
40W - 26L
1,500 Elo+
Party 2
Odin
Odin
Gallo_2901
Odin
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Vulcan
Vulcan
ScrotalVengeance
Vulcan
Level 88
God Stats
0W - 1L
1,686 SR
Queue Stats
17W - 15L
1,500 Elo+
Party 2
Izanami
Izanami
WockLesnar
Izanami
Level 98
God Stats
1W - 2L
1,715 SR
Queue Stats
41W - 28L
1,500 Elo+
Party 2
Team Averages
Level 94
1,537 SR
1,500 Elo+

VS

Team Averages
Level 142
1,474 SR
1,543 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
GamerDKiller
Ymir
Level 118
God Stats
3W - 2L
1,706 SR
Queue Stats
115W - 121L
1,673 Elo+
Party 1
Aphrodite
Aphrodite
Joey_Bada33
Aphrodite
Level 128
God Stats
2W - 2L
1,164 SR
Queue Stats
61W - 62L
1,475 Elo+
Party 1
Hou Yi
Hou Yi
deepfreezekillr
Hou Yi
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 172L
1,448 Elo+
Party 1
Discordia
Discordia
xTheWaiter
Discordia
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 88L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 5 / 3
7,864
463
6,657
16,300
6,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
GabeSucks1
Cthulhu
12
2 / 2 / 4
7,405
436
8,311
12,381
7,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 6 / 0
7,202
424
3,520
12,363
7,861
Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 5 / 1
7,738
455
5,096
9,414
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
WockLesnar
Izanami
13
1 / 2 / 0
7,935
467
5,419
6,400
1,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
5 / 1 / 3
9,033
531
8,316
10,102
6,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 2 / 4
8,635
508
2,298
12,106
6,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
Joey_Bada33
Aphrodite
17
10 / 0 / 2
10,832
637
14,345
9,957
5,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 1
8,567
504
5,110
8,090
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
xTheWaiter
Discordia
14
3 / 2 / 4
8,658
509
8,440
7,521
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
20
20
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
1
3
6.5
L
Fenrir
2
5
3
0.7
L
Cthulhu
GabeSucks1
Cthulhu
2
2
4
2
L
0
6
0
0
W
1
2
4
1.5
W
Aphrodite
Joey_Bada33
Aphrodite
10
0
2
11
L
1
5
1
0.3
L
Izanami
WockLesnar
Izanami
1
2
0
0.5
W
1
1
1
1.5
W
Discordia
xTheWaiter
Discordia
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,003
Damage
38,509
56,858
Taken
47,776
26,506
Mitigated
24,411
14,084
Healing
22,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,316
1,560
2,792
5,231
10,102
6,651
1,326
3,525
6,411
55,139
0
L
Fenrir
6,657
1,923
0
4,857
16,300
6,356
0
7,441
8,597
0
40,818
L
Cthulhu
GabeSucks1
Cthulhu
8,311
287
103
4,649
12,381
7,390
464
6,179
6,079
29,415
0
L
3,520
1,397
195
1,416
12,363
7,861
299
8,534
3,399
0
30,823
W
2,298
403
0
1,030
12,106
6,388
796
3,984
7,972
30,959
0
W
Aphrodite
Joey_Bada33
Aphrodite
14,345
1,870
693
8,804
9,957
5,945
605
1,061
8,834
66,120
0
L
5,096
649
0
1,649
9,414
3,048
0
7,308
1,671
42,524
0
L
Izanami
WockLesnar
Izanami
5,419
2,667
0
1,215
6,400
1,851
3,080
2,639
3,713
0
59,832
W
5,110
2,289
0
3,170
8,090
2,552
0
1,526
6,380
0
50,706
W
Discordia
xTheWaiter
Discordia
8,440
550
0
889
7,521
2,875
420
2,549
4,772
55,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,144
Gold Earned
45,725
391
Minions Killed
510
0
Camps Cleared
0
1,577,803
Distance Traveled
1,562,561
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,033
531
108
6
0
328,724
4
L
Fenrir
7,864
463
76
4
0
329,601
0
L
Cthulhu
7,405
436
18
1
0
336,077
5
L
Odin
7,202
424
64
4
0
317,371
2
W
Ymir
8,635
508
49
3
0
303,729
4
W
Aphrodite
10,832
637
145
9
0
303,997
0
L
Vulcan
7,738
455
97
6
0
303,048
0
L
Izanami
7,935
467
136
8
0
291,706
4
W
Hou Yi
8,567
504
114
7
0
293,746
9
W
Discordia
8,658
509
94
6
0
332,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role