Player Matchup

Janus
Janus
Diamond IV
AntComuna
Janus
Diamond IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum III
Fumeteoo
Jing Wei
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
KaNNEkii
Sun Wukong
Platinum I
Level 160
God Stats
1W - 2L
1,298 SR
Queue Stats
61W - 69L
1,963 MMR
Solo
Cerberus
Cerberus
Platinum IV
SharoKun
Cerberus
Platinum IV
Level 106
God Stats
1W - 3L
1,301 SR
Queue Stats
165W - 164L
2,008 MMR
Solo
Mercury
Mercury
Platinum II
uiDraacoPJL
Mercury
Platinum II
Level 64
God Stats
8W - 11L
1,588 SR
Queue Stats
166W - 143L
1,956 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 115
1,437 SR
1,785 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,678 SR
1,987 MMR
Ymir
Ymir
Diamond I
DoenTTi
Ymir
Diamond I
Level 160
God Stats
19W - 3L
1,945 SR
Queue Stats
46W - 19L
2,363 MMR
Party 1
Thor
Thor
Platinum IV
Galoceego007
Thor
Platinum IV
Level 158
God Stats
2W - 1L
1,177 SR
Queue Stats
123W - 114L
1,864 MMR
Solo
Chang'e
Chang'e
Platinum IV
IJoakingI
Chang'e
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Gold II
SendOnlyfansUwU
Ao Kuang
Gold II
Level 106
God Stats
9W - 0L
2,018 SR
Queue Stats
36W - 13L
1,844 MMR
Party 2
Apollo
Apollo
Diamond I
VPBoosterOrTroll
Apollo
Diamond I
Level 82
God Stats
14W - 5L
1,748 SR
Queue Stats
151W - 61L
2,364 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AntComuna
Janus
15
3 / 6 / 2
9,368
493
6,370
10,581
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Fumeteoo
Jing Wei
18
0 / 3 / 3
10,716
564
5,404
10,895
3,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
KaNNEkii
Sun Wukong
15
1 / 5 / 2
8,863
466
9,492
16,377
14,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
SharoKun
Cerberus
13
2 / 8 / 2
8,214
432
5,509
17,037
12,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
uiDraacoPJL
Mercury
14
3 / 7 / 2
8,904
469
5,440
15,485
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetAphroditeNu WaTsukuyomiPersephone

VS

Bans
DanzaburouNemesisSusanoRavanaHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DoenTTi
Ymir
14
2 / 3 / 13
10,547
555
6,497
16,330
12,551
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
4 / 2 / 12
11,810
622
5,564
12,810
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
IJoakingI
Chang'e
17
5 / 1 / 9
11,256
592
9,648
9,909
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
19
6 / 2 / 7
12,386
652
12,314
16,473
8,918
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
12 / 1 / 3
13,310
701
18,969
14,910
7,656
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
9
Kills
29
29
Deaths
9
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Janus
AntComuna
Janus
3
6
2
0.67
W
Ymir
DoenTTi
Ymir
2
3
13
2.83
L
Jing Wei
Fumeteoo
Jing Wei
0
3
3
0.5
W
4
2
12
5
W
Chang'e
IJoakingI
Chang'e
5
1
9
9.5
L
Sun Wukong
KaNNEkii
Sun Wukong
1
5
2
0.4
W
Ao Kuang
6
2
7
4.75
L
Cerberus
SharoKun
Cerberus
2
8
2
0.38
W
12
1
3
13.5
L
Mercury
uiDraacoPJL
Mercury
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,215
Damage
52,992
70,375
Taken
70,432
39,451
Mitigated
37,465
11,528
Healing
39,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AntComuna
Janus
6,370
332
0
710
10,581
3,233
0
4,198
6,383
64,018
0
W
Ymir
DoenTTi
Ymir
6,497
1,398
0
5,241
16,330
12,551
108
3,973
11,707
20,909
0
L
Jing Wei
Fumeteoo
Jing Wei
5,404
4,400
0
3,870
10,895
3,659
2,682
3,051
7,844
0
85,106
W
5,564
1,387
0
5,895
12,810
4,462
2,457
2,024
10,682
0
80,009
W
Chang'e
IJoakingI
Chang'e
9,648
1,149
4,353
5,748
9,909
3,878
2,160
3,486
6,115
67,589
0
L
Sun Wukong
KaNNEkii
Sun Wukong
9,492
1,725
0
2,972
16,377
14,864
0
8,608
7,769
0
48,630
W
Ao Kuang
12,314
1,422
0
9,847
16,473
8,918
470
1,196
14,745
77,102
0
L
Cerberus
SharoKun
Cerberus
5,509
646
0
3,498
17,037
12,249
0
8,159
8,878
30,778
0
W
18,969
13,922
0
8,594
14,910
7,656
2,827
1,690
12,624
0
123,293
L
Mercury
uiDraacoPJL
Mercury
5,440
3,121
0
478
15,485
5,446
0
4,443
11,042
0
61,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,065
Gold Earned
59,309
602
Minions Killed
633
0
Camps Cleared
0
1,805,067
Distance Traveled
1,875,115
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,368
493
140
7
0
376,117
5
W
Ymir
10,547
555
27
1
0
379,602
4
L
Jing Wei
10,716
564
169
9
0
339,817
2
W
Thor
11,810
622
129
7
0
360,380
7
W
Chang'e
11,256
592
119
6
0
390,540
6
L
Sun Wukong
8,863
466
119
6
0
348,098
1
W
Ao Kuang
12,386
652
144
8
0
400,239
3
L
Cerberus
8,214
432
62
3
0
327,285
2
W
Apollo
13,310
701
214
11
0
344,354
3
L
Mercury
8,904
469
112
6
0
413,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role