Player Matchup

Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Conjuring Crow
Set
Level 107
God Stats
15W - 19L
1,500 SR
Queue Stats
630W - 604L
1,405 Elo+
Solo
King Arthur
King Arthur
DreamzAngels
King Arthur
Level 112
God Stats
6W - 16L
1,500 SR
Queue Stats
460W - 459L
1,433 Elo+
Solo
The Morrigan
The Morrigan
HaL3ToKinGKiLLA
The Morrigan
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
207W - 198L
1,423 Elo+
Party 1
Aphrodite
Aphrodite
movingtree1
Aphrodite
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 142L
1,426 Elo+
Party 1
Team Averages
Level 104
1,500 SR
1,437 Elo+

VS

Team Averages
Level 81
1,570 SR
1,398 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Cheese_Wisely
Ares
Level 89
God Stats
4W - 0L
1,780 SR
Queue Stats
236W - 288L
1,216 Elo+
Solo
Neith
Neith
GoatUwU
Neith
Level 88
God Stats
5W - 4L
1,570 SR
Queue Stats
48W - 61L
1,439 Elo+
Solo
He Bo
He Bo
LargeLarry35
He Bo
Level 107
God Stats
2W - 0L
1,690 SR
Queue Stats
16W - 10L
1,551 Elo+
Solo
Ravana
Ravana
XxVoltage19xX
Ravana
Level 52
God Stats
3W - 5L
1,312 SR
Queue Stats
376W - 340L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 5 / 0
8,658
433
7,172
11,999
6,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 7 / 5
9,403
470
9,149
17,382
7,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
DreamzAngels
King Arthur
16
3 / 3 / 4
10,026
501
15,168
20,988
18,215
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Morrigan
HaL3ToKinGKiLLA
The Morrigan
14
1 / 7 / 2
8,584
429
7,354
12,670
5,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
movingtree1
Aphrodite
12
1 / 9 / 5
7,994
400
10,915
17,325
13,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
18
3 / 3 / 7
11,004
550
10,080
15,794
13,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 4 / 15
10,350
518
7,112
18,410
21,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
GoatUwU
Neith
16
6 / 1 / 11
10,929
546
15,257
13,708
5,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
13 / 1 / 8
11,458
573
19,793
10,348
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 11
10,698
535
11,384
12,276
6,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
83
11
Kills
31
31
Deaths
11
16
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
5
0
0.6
W
Erlang Shen
 
Erlang Shen
3
3
7
2.17
W
3
4
15
2.63
L
3
7
5
0.79
L
King Arthur
DreamzAngels
King Arthur
3
3
4
1.67
W
Neith
GoatUwU
Neith
6
1
11
11.5
L
The Morrigan
HaL3ToKinGKiLLA
The Morrigan
1
7
2
0.29
W
13
1
8
17
W
6
2
11
5.75
L
Aphrodite
movingtree1
Aphrodite
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,758
Damage
63,626
80,364
Taken
70,536
51,666
Mitigated
51,897
18,677
Healing
27,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,172
2,878
0
1,306
11,999
6,534
0
2,425
9,574
6,306
46,176
W
Erlang Shen
 
Erlang Shen
10,080
5,398
0
6,555
15,794
13,996
0
1,148
14,381
8,125
70,916
W
7,112
898
1,384
4,603
18,410
21,555
623
5,544
12,826
23,389
0
L
9,149
3,454
0
4,394
17,382
7,569
0
2,786
14,596
0
56,754
L
King Arthur
DreamzAngels
King Arthur
15,168
1,745
0
650
20,988
18,215
0
7,118
13,870
400
65,755
W
Neith
GoatUwU
Neith
15,257
7,928
0
7,295
13,708
5,364
3,532
4,623
9,027
0
70,373
L
The Morrigan
HaL3ToKinGKiLLA
The Morrigan
7,354
771
0
1,058
12,670
5,947
0
6,235
6,419
44,613
2,156
W
19,793
893
0
3,188
10,348
4,193
1,420
4,307
5,779
63,026
0
W
11,384
1,548
510
3,761
12,276
6,789
651
1,507
10,749
0
62,782
L
Aphrodite
movingtree1
Aphrodite
10,915
1,258
3,839
7,430
17,325
13,401
0
9,065
8,260
29,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,665
Gold Earned
54,439
464
Minions Killed
481
0
Camps Cleared
0
1,617,660
Distance Traveled
1,827,449
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,658
433
78
4
0
310,053
0
W
Erlang Shen
11,004
550
136
7
0
340,998
4
W
Ares
10,350
518
23
1
0
349,282
1
L
Set
9,403
470
98
5
0
349,222
0
L
King Arthur
10,026
501
131
7
0
343,668
5
W
Neith
10,929
546
115
6
0
327,497
2
L
The Morrigan
8,584
429
99
5
0
303,292
0
W
He Bo
11,458
573
102
5
0
389,523
0
W
Ravana
10,698
535
105
5
0
420,149
4
L
Aphrodite
7,994
400
58
3
0
311,425
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role