Player Matchup

Ra
Ra
Diamond IV
AntComuna
Ra
Diamond IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
Pânico
Anhur
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fenrir
Fenrir
Platinum IV
SharoKun
Fenrir
Platinum IV
Level 106
God Stats
13W - 10L
1,735 SR
Queue Stats
165W - 164L
2,048 MMR
Solo
Ganesha
Ganesha
Platinum I
Tókyo
Ganesha
Platinum I
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
210W - 182L
1,989 MMR
Party 3
Bellona
Bellona
Platinum I
uiDraacoPJL
Bellona
Platinum I
Level 64
God Stats
11W - 7L
1,773 SR
Queue Stats
166W - 143L
1,996 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,602 SR
1,807 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,680 SR
1,975 MMR
Ymir
Ymir
Diamond II
DoenTTi
Ymir
Diamond II
Level 160
God Stats
19W - 3L
1,924 SR
Queue Stats
46W - 19L
2,323 MMR
Party 1
Chang'e
Chang'e
Platinum IV
IJoakingI
Chang'e
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Pele
Pele
Platinum I
KaNNEkii
Pele
Platinum I
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 69L
1,923 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
SendOnlyfansUwU
Ao Kuang
Gold II
Level 106
God Stats
9W - 0L
1,977 SR
Queue Stats
36W - 13L
1,804 MMR
Party 2
Cernunnos
Cernunnos
Diamond I
VPBoosterOrTroll
Cernunnos
Diamond I
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 61L
2,324 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 7
12,096
576
11,056
10,387
4,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Pânico
Anhur
18
3 / 5 / 6
11,248
536
9,026
15,587
5,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
SharoKun
Fenrir
16
5 / 4 / 3
10,496
500
10,469
18,861
13,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Ganesha
Tókyo
Ganesha
15
1 / 7 / 10
9,860
470
7,479
19,929
17,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
uiDraacoPJL
Bellona
18
3 / 7 / 4
11,425
544
16,912
20,524
21,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
SetAphroditeNu WaTsukuyomi

VS

Bans
DanzaburouJanusThothPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DoenTTi
Ymir
15
1 / 3 / 15
10,721
511
8,153
19,928
14,547
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
IJoakingI
Chang'e
18
6 / 3 / 9
12,022
572
15,367
11,199
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
19
8 / 4 / 9
12,413
591
11,362
18,449
7,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
20
9 / 4 / 2
14,149
674
18,299
24,667
14,402
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
20
5 / 3 / 4
13,102
624
14,982
16,186
7,092
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
68
17
Kills
29
29
Deaths
17
30
Assists
39
Player
Kills
Deaths
Assists
KDA
L
5
6
7
1.42
W
Ymir
DoenTTi
Ymir
1
3
15
2.83
W
Chang'e
IJoakingI
Chang'e
6
3
9
3.5
W
Pele
8
4
9
3.13
L
Anhur
Pânico
Anhur
3
5
6
1.2
W
Ao Kuang
9
4
2
2.5
L
Fenrir
SharoKun
Fenrir
5
4
3
1.63
L
Ganesha
Tókyo
Ganesha
1
7
10
0.86
W
Cernunnos
5
3
4
2.33
L
Bellona
uiDraacoPJL
Bellona
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,942
Damage
68,163
85,288
Taken
90,429
60,963
Mitigated
48,425
21,565
Healing
44,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,056
1,077
2,470
2,085
10,387
4,301
0
5,698
4,689
99,018
0
W
Ymir
DoenTTi
Ymir
8,153
2,006
255
4,375
19,928
14,547
0
5,324
14,528
32,185
0
W
Chang'e
IJoakingI
Chang'e
15,367
1,389
5,884
5,684
11,199
4,546
1,434
3,105
8,005
82,077
0
W
Pele
11,362
2,406
0
5,824
18,449
7,838
2,584
3,546
14,781
0
86,781
L
Anhur
Pânico
Anhur
9,026
5,062
0
6,272
15,587
5,052
0
4,414
11,173
0
60,747
W
Ao Kuang
18,299
2,772
0
14,316
24,667
14,402
0
4,717
19,890
98,556
0
L
Fenrir
SharoKun
Fenrir
10,469
2,559
0
5,070
18,861
13,413
0
7,125
11,736
0
65,886
L
Ganesha
Tókyo
Ganesha
7,479
945
0
2,142
19,929
17,069
0
10,424
9,505
26,363
0
W
Cernunnos
14,982
9,226
0
8,067
16,186
7,092
3,086
3,628
12,454
0
116,607
L
Bellona
uiDraacoPJL
Bellona
16,912
6,165
0
3,526
20,524
21,128
866
14,158
6,366
7,747
70,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,125
Gold Earned
62,407
594
Minions Killed
690
0
Camps Cleared
0
1,973,377
Distance Traveled
1,936,029
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,096
576
214
10
0
384,678
4
W
Ymir
10,721
511
34
2
0
388,110
6
W
Chang'e
12,022
572
143
7
0
412,997
4
W
Pele
12,413
591
120
6
0
399,578
6
L
Anhur
11,248
536
134
6
0
347,407
5
W
Ao Kuang
14,149
674
188
9
0
399,506
3
L
Fenrir
10,496
500
100
5
0
435,719
2
L
Ganesha
9,860
470
3
0
0
404,090
9
W
Cernunnos
13,102
624
205
10
0
335,838
2
L
Bellona
11,425
544
143
7
0
401,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role