Player Matchup

Hel
Hel
GoatUwU
Hel
Level 88
God Stats
5W - 4L
1,892 SR
Queue Stats
48W - 61L
1,427 Elo+
Solo
Ymir
Ymir
Nn_avk_ta_mere
Ymir
Level 67
God Stats
11W - 18L
1,551 SR
Queue Stats
101W - 95L
1,483 Elo+
Party 2
Arachne
Arachne
Trap_Mansion
Arachne
Level 129
God Stats
9W - 0L
1,766 SR
Queue Stats
608W - 607L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
temp-369000
Cthulhu
Level 69
God Stats
30W - 25L
1,617 SR
Queue Stats
52W - 48L
1,614 Elo+
Party 2
Discordia
Discordia
warrman500
Discordia
Level 89
God Stats
7W - 9L
1,500 SR
Queue Stats
389W - 420L
1,526 Elo+
Party 1
Team Averages
Level 88
1,665 SR
1,507 Elo+

VS

Team Averages
Level 89
1,454 SR
1,450 Elo+
Awilix
Awilix
Agnoman 77
Awilix
Level 88
God Stats
14W - 15L
1,213 SR
Queue Stats
292W - 281L
1,373 Elo+
Solo
Cerberus
Cerberus
Garziam123
Cerberus
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
100W - 82L
1,510 Elo+
Solo
Chiron
Chiron
Gauntlet5541
Chiron
Level 87
God Stats
8W - 6L
1,627 SR
Queue Stats
174W - 175L
1,464 Elo+
Solo
Bellona
Bellona
LivinglnCloud9
Bellona
Level 84
God Stats
7W - 6L
1,663 SR
Queue Stats
297W - 261L
1,539 Elo+
Solo
Vulcan
Vulcan
kevin_angelo20
Vulcan
Level 62
God Stats
2W - 7L
1,267 SR
Queue Stats
12W - 23L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
4 / 1 / 6
9,923
522
13,720
10,578
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 3 / 8
9,631
507
10,290
14,543
7,502
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Arachne
Trap_Mansion
Arachne
19
17 / 2 / 4
12,062
635
17,067
16,941
6,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
temp-369000
Cthulhu
16
1 / 0 / 4
9,676
509
6,904
9,762
10,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
warrman500
Discordia
12
0 / 0 / 4
7,392
389
3,554
6,152
6,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Agnoman 77
Awilix
15
0 / 5 / 0
8,781
462
4,042
15,842
8,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cerberus
Garziam123
Cerberus
13
1 / 5 / 5
8,786
462
6,268
15,494
10,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
13
3 / 8 / 1
8,569
451
6,970
15,575
4,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 3 / 1
10,339
544
9,792
14,188
15,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
0 / 5 / 1
8,354
440
6,833
9,522
3,967
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
26
Kills
6
6
Deaths
26
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Awilix
Agnoman 77
Awilix
0
5
0
0
L
Cerberus
Garziam123
Cerberus
1
5
5
0.7
L
Chiron
3
8
1
0.44
W
Hel
4
1
6
7
L
2
3
1
0.83
W
4
3
8
2.67
W
Arachne
Trap_Mansion
Arachne
17
2
4
9.5
L
0
5
1
0.1
W
Cthulhu
temp-369000
Cthulhu
1
0
4
3
W
Discordia
warrman500
Discordia
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,535
Damage
33,905
57,976
Taken
70,621
34,141
Mitigated
42,736
26,858
Healing
15,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Agnoman 77
Awilix
4,042
1,432
0
5,137
15,842
8,146
0
2,478
13,187
134
66,172
L
Cerberus
Garziam123
Cerberus
6,268
112
0
2,863
15,494
10,012
50
7,792
7,347
25,028
0
L
Chiron
6,970
2,545
383
3,874
15,575
4,997
974
10,803
4,377
0
45,551
W
Hel
13,720
1,481
3,648
7,278
10,578
3,893
302
3,925
6,653
67,483
0
L
9,792
3,146
0
2,705
14,188
15,614
184
7,322
6,221
4,387
65,144
W
10,290
1,188
458
3,713
14,543
7,502
254
5,092
9,451
38,834
0
W
Arachne
Trap_Mansion
Arachne
17,067
11,816
0
6,250
16,941
6,457
28
2,947
13,994
0
97,150
L
6,833
3,175
0
840
9,522
3,967
25
4,234
5,021
50,113
0
W
Cthulhu
temp-369000
Cthulhu
6,904
965
226
3,473
9,762
10,266
195
1,188
8,574
55,855
0
W
Discordia
warrman500
Discordia
3,554
180
174
1,638
6,152
6,023
184
442
5,710
34,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,684
Gold Earned
44,829
506
Minions Killed
498
0
Camps Cleared
0
1,731,730
Distance Traveled
1,661,322
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,781
462
112
6
0
375,685
1
L
Cerberus
8,786
462
51
3
0
335,137
4
L
Chiron
8,569
451
81
4
0
288,119
8
W
Hel
9,923
522
145
8
0
347,861
1
L
Bellona
10,339
544
158
8
0
347,680
4
W
Ymir
9,631
507
62
3
0
352,952
4
W
Arachne
12,062
635
131
7
0
406,435
3
L
Vulcan
8,354
440
96
5
0
314,701
6
W
Cthulhu
9,676
509
120
6
0
356,085
0
W
Discordia
7,392
389
48
3
0
268,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role