Player Matchup

Ymir
Ymir
Flimms
Ymir
Level 121
God Stats
4W - 1L
1,692 SR
Queue Stats
327W - 309L
1,362 Elo+
Party 1
Danzaburou
Danzaburou
Icy Yep
Danzaburou
Level 62
God Stats
24W - 21L
1,500 SR
Queue Stats
307W - 290L
1,669 Elo+
Party 1
Scylla
Scylla
LittleDave46
Scylla
Level 35
God Stats
8W - 6L
1,343 SR
Queue Stats
49W - 50L
1,440 Elo+
Party 1
Chronos
Chronos
WuberOPP
Chronos
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,425 Elo+
Solo
Bellona
Bellona
imanaveragejoe
Bellona
Level 103
God Stats
2W - 2L
1,477 SR
Queue Stats
172W - 140L
1,415 Elo+
Solo
Team Averages
Level 82
1,503 SR
1,462 Elo+

VS

Team Averages
Level 75
1,619 SR
1,361 Elo+
Zhong Kui
Zhong Kui
Cahoon32
Zhong Kui
Level 63
God Stats
14W - 12L
1,500 SR
Queue Stats
614W - 620L
1,463 Elo+
Party 2
Anhur
Anhur
LobSqwizzle
Anhur
Level 64
God Stats
36W - 19L
1,881 SR
Queue Stats
327W - 302L
1,378 Elo+
Solo
Aphrodite
Aphrodite
PrimalSpeer
Aphrodite
Level 60
God Stats
19W - 22L
1,596 SR
Queue Stats
230W - 284L
1,341 Elo+
Party 2
Serqet
Serqet
SSJaayyy
Serqet
Level 79
God Stats
12W - 20L
1,822 SR
Queue Stats
626W - 611L
1,461 Elo+
Solo
Fenrir
Fenrir
ivaaancabezas
Fenrir
Level 108
God Stats
23W - 10L
1,297 SR
Queue Stats
464W - 441L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Flimms
Ymir
9
2 / 0 / 4
5,344
486
2,704
5,281
2,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Icy Yep
Danzaburou
9
4 / 1 / 4
6,237
567
4,028
5,313
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
11
3 / 0 / 1
6,008
546
3,093
2,098
436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
WuberOPP
Chronos
10
3 / 1 / 6
6,337
576
3,342
4,765
2,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
1 / 0 / 2
6,807
619
2,274
6,197
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cahoon32
Zhong Kui
8
0 / 4 / 2
4,690
426
2,538
6,648
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 2 / 0
5,460
496
1,301
5,592
1,657
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
PrimalSpeer
Aphrodite
8
0 / 2 / 2
4,708
428
2,646
4,287
2,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
SSJaayyy
Serqet
7
2 / 3 / 0
5,150
468
2,899
4,301
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 2 / 0
3,907
355
1,032
3,050
976
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
2
2
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Cahoon32
Zhong Kui
0
4
2
0.25
W
Ymir
Flimms
Ymir
2
0
4
4
W
Danzaburou
Icy Yep
Danzaburou
4
1
4
6
W
Scylla
3
0
1
3.5
L
0
2
0
0
L
Aphrodite
PrimalSpeer
Aphrodite
0
2
2
0.5
L
Serqet
SSJaayyy
Serqet
2
3
0
0.67
W
Chronos
WuberOPP
Chronos
3
1
6
6
W
1
0
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,441
Damage
10,416
23,654
Taken
23,878
10,735
Mitigated
10,952
8,095
Healing
6,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Cahoon32
Zhong Kui
2,538
290
0
645
6,648
3,585
0
1,921
4,727
16,232
0
W
Ymir
Flimms
Ymir
2,704
391
0
657
5,281
2,600
0
2,039
3,132
16,511
0
W
Danzaburou
Icy Yep
Danzaburou
4,028
1,386
0
1,908
5,313
1,575
54
2,213
2,943
0
24,218
W
Scylla
3,093
201
0
440
2,098
436
129
0
1,785
26,617
0
L
1,301
287
0
1,916
5,592
1,657
104
3,116
2,476
0
30,610
L
Aphrodite
PrimalSpeer
Aphrodite
2,646
242
1,927
1,941
4,287
2,285
0
1,626
2,661
19,053
0
L
Serqet
SSJaayyy
Serqet
2,899
705
0
0
4,301
2,449
0
1,348
2,953
2,588
11,704
W
Chronos
WuberOPP
Chronos
3,342
1,395
0
1,593
4,765
2,792
0
368
4,363
30,602
0
W
2,274
987
0
3,497
6,197
3,332
540
364
5,653
0
44,404
L
1,032
127
0
0
3,050
976
0
1,128
1,922
0
6,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,733
Gold Earned
23,915
296
Minions Killed
184
0
Camps Cleared
0
986,202
Distance Traveled
864,956
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,690
426
38
3
0
183,487
0
W
Ymir
5,344
486
36
3
0
207,705
1
W
Danzaburou
6,237
567
39
4
0
191,405
2
W
Scylla
6,008
546
53
5
0
207,068
3
L
Anhur
5,460
496
64
6
0
196,050
3
L
Aphrodite
4,708
428
37
3
0
191,158
1
L
Serqet
5,150
468
33
3
0
219,683
1
W
Chronos
6,337
576
58
5
0
159,529
1
W
Bellona
6,807
619
110
10
0
220,495
0
L
Fenrir
3,907
355
12
1
0
74,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role