Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GrizzlyTD
Ah Muzen Cab
Level 62
God Stats
3W - 6L
1,617 SR
Queue Stats
45W - 50L
1,456 Elo+
Solo
Janus
Janus
WallyDrager
Janus
Level 118
God Stats
7W - 9L
1,500 SR
Queue Stats
64W - 60L
1,227 Elo+
Solo
Danzaburou
Danzaburou
xavamanx
Danzaburou
Level 33
God Stats
14W - 18L
1,617 SR
Queue Stats
17W - 26L
1,618 Elo+
Solo
Team Averages
Level 71
1,578 SR
1,434 Elo+

VS

Team Averages
Level 87
1,500 SR
1,505 Elo+
Cerberus
Cerberus
Black Albino965
Cerberus
Level 81
God Stats
3W - 2L
1,500 SR
Queue Stats
172W - 147L
1,532 Elo+
Solo
Olorun
Olorun
MATH-GOD1
Olorun
Level 118
God Stats
5W - 2L
1,500 SR
Queue Stats
103W - 143L
1,349 Elo+
Solo
Susano
Susano
dycro2102
Susano
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GrizzlyTD
Ah Muzen Cab
20
14 / 8 / 6
16,633
756
31,999
23,841
9,035
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
5 / 6 / 12
15,283
695
21,481
19,404
5,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
xavamanx
Danzaburou
16
4 / 11 / 9
14,295
650
18,916
25,913
8,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
5 / 7 / 16
16,509
750
16,760
39,167
46,487
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
MATH-GOD1
Olorun
20
10 / 9 / 8
16,862
766
15,674
26,461
11,400
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Susano
dycro2102
Susano
20
10 / 7 / 10
16,297
741
27,406
23,396
13,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
59
23
Kills
25
25
Deaths
23
27
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
7
16
1.86
L
Ah Muzen Cab
GrizzlyTD
Ah Muzen Cab
14
8
6
2.13
W
Olorun
MATH-GOD1
Olorun
10
9
8
1.56
L
5
6
12
1.83
W
Susano
dycro2102
Susano
10
7
10
2.14
L
Danzaburou
xavamanx
Danzaburou
4
11
9
0.77

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,396
Damage
59,840
69,158
Taken
89,024
23,065
Mitigated
71,186
13,874
Healing
20,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
16,760
921
1,391
7,245
39,167
46,487
577
8,330
30,221
62,556
0
L
Ah Muzen Cab
GrizzlyTD
Ah Muzen Cab
31,999
16,808
0
6,820
23,841
9,035
3,441
11,553
12,146
0
96,603
W
Olorun
MATH-GOD1
Olorun
15,674
6,591
2,470
9,408
26,461
11,400
423
6,916
19,263
65,634
0
L
21,481
2,190
0
1,906
19,404
5,948
0
8,908
10,474
73,177
0
W
Susano
dycro2102
Susano
27,406
3,587
0
0
23,396
13,299
2,168
5,720
17,291
0
88,090
L
Danzaburou
xavamanx
Danzaburou
18,916
7,800
0
5,148
25,913
8,082
0
12,084
13,651
683
81,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,211
Gold Earned
49,668
259
Minions Killed
328
0
Camps Cleared
0
1,065,938
Distance Traveled
1,110,256
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
16,509
750
121
6
0
359,364
1
L
Ah Muzen Cab
16,633
756
104
5
0
364,936
4
W
Olorun
16,862
766
105
5
0
327,523
0
L
Janus
15,283
695
84
4
0
364,964
2
W
Susano
16,297
741
102
5
0
423,369
1
L
Danzaburou
14,295
650
71
3
0
336,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role