Player Matchup

Set
Set
Gold IV
 
Set
Gold IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Gold II
EvilMitten9168
Scylla
Gold II
Level 141
God Stats
63W - 55L
1,887 SR
Queue Stats
353W - 388L
1,588 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
ipressbutt0ns
Kumbhakarna
Silver I
Level 159
God Stats
7W - 7L
1,635 SR
Queue Stats
46W - 48L
1,514 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,674 SR
1,534 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,625 SR
1,556 MMR
Danzaburou
Danzaburou
Bronze III
HesGotArmOff
Danzaburou
Bronze III
Level 47
God Stats
1W - 4L
1,875 SR
Queue Stats
4W - 6L
1,610 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
TCass1
Cu Chulainn
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,564 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
Trxpacid
Zhong Kui
Bronze III
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 36L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
7 / 6 / 7
13,344
702
15,136
20,124
16,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 2 / 7
13,688
720
22,003
9,476
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
ipressbutt0ns
Kumbhakarna
16
2 / 3 / 13
13,372
704
11,568
25,504
29,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
CthulhuAphroditeChaacPersephoneThe Morrigan

VS

Bans
CupidVulcanMedusaThothNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HesGotArmOff
Danzaburou
16
3 / 5 / 4
12,902
679
12,542
13,735
4,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
TCass1
Cu Chulainn
15
4 / 7 / 2
12,245
644
9,749
21,068
21,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Trxpacid
Zhong Kui
17
4 / 4 / 6
12,900
679
16,980
24,804
21,315
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
16
Kills
11
11
Deaths
16
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
6
7
1.75
W
7
2
7
5.25
L
Danzaburou
HesGotArmOff
Danzaburou
3
5
4
1
L
Cu Chulainn
TCass1
Cu Chulainn
4
7
2
0.71
L
Zhong Kui
Trxpacid
Zhong Kui
4
4
6
1.75
W
Kumbhakarna
ipressbutt0ns
Kumbhakarna
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,707
Damage
39,271
55,104
Taken
59,607
49,392
Mitigated
47,285
13,486
Healing
21,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
15,136
7,132
0
3,045
20,124
16,405
985
5,189
14,935
4,422
74,021
W
22,003
1,749
299
4,496
9,476
3,628
1,790
3,308
6,168
89,676
0
L
Danzaburou
HesGotArmOff
Danzaburou
12,542
4,248
0
3,419
13,735
4,938
0
8,239
5,282
0
63,728
L
Cu Chulainn
TCass1
Cu Chulainn
9,749
2,963
0
3,198
21,068
21,032
0
10,761
10,098
3,958
41,189
L
Zhong Kui
Trxpacid
Zhong Kui
16,980
2,365
708
13,820
24,804
21,315
0
14,226
10,104
66,530
0
W
Kumbhakarna
ipressbutt0ns
Kumbhakarna
11,568
2,063
0
5,646
25,504
29,359
746
9,527
15,977
30,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,404
Gold Earned
38,047
243
Minions Killed
207
0
Camps Cleared
0
995,054
Distance Traveled
937,541
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,344
702
95
5
0
314,400
2
W
Scylla
13,688
720
125
7
0
303,889
8
L
Danzaburou
12,902
679
87
5
0
286,573
1
L
Cu Chulainn
12,245
644
51
3
0
338,045
9
L
Zhong Kui
12,900
679
69
4
0
312,923
5
W
Kumbhakarna
13,372
704
23
1
0
376,765
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role