Player Matchup

Sylvanus
Sylvanus
KawaiiiKitsune
Sylvanus
Level 69
God Stats
2W - 4L
1,195 SR
Queue Stats
103W - 187L
1,058 Elo+
Solo
Hou Yi
Hou Yi
MilitantMaddMan
Hou Yi
Level 117
God Stats
4W - 6L
1,097 SR
Queue Stats
111W - 139L
1,517 Elo+
Party 1
Ah Puch
Ah Puch
sun_flower228
Ah Puch
Level 29
God Stats
13W - 10L
1,649 SR
Queue Stats
25W - 38L
1,405 Elo+
Party 1
Team Averages
Level 72
1,314 SR
1,326 Elo+

VS

Team Averages
Level 24
1,427 SR
1,375 Elo+
Nemesis
Nemesis
Jnaedee
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
OficialWarchiWar
Anubis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
lemoncloudd
Neith
Level 6
God Stats
0W - 2L
1,280 SR
Queue Stats
0W - 5L
1,126 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 4 / 7
9,517
595
5,326
11,436
5,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
7 / 3 / 3
11,394
712
9,538
11,391
5,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
15
4 / 2 / 6
10,621
664
9,988
6,431
1,738
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jnaedee
Nemesis
12
0 / 7 / 7
9,513
595
4,843
9,113
2,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
7 / 3 / 2
11,477
717
10,492
11,183
4,622
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 2 / 4
9,813
613
7,240
11,026
3,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
12
Kills
9
9
Deaths
12
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Jnaedee
Nemesis
0
7
7
0.5
W
Sylvanus
1
4
7
1.13
W
7
3
3
2.83
L
7
3
2
2.67
L
2
2
4
2
W
Ah Puch
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,852
Damage
22,575
29,258
Taken
31,322
13,266
Mitigated
10,373
7,739
Healing
5,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Jnaedee
Nemesis
4,843
1,725
0
508
9,113
2,673
466
4,590
4,523
0
22,629
W
Sylvanus
5,326
1,750
840
2,516
11,436
5,862
716
4,515
6,921
21,759
0
W
9,538
4,329
0
4,091
11,391
5,666
1,412
2,754
8,637
3,577
47,998
L
10,492
773
0
4,199
11,183
4,622
0
6,307
4,876
62,287
0
L
7,240
733
0
1,085
11,026
3,078
985
4,912
6,114
0
27,635
W
Ah Puch
9,988
420
0
292
6,431
1,738
0
3,250
3,181
55,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,532
Gold Earned
30,803
200
Minions Killed
186
0
Camps Cleared
0
724,033
Distance Traveled
788,726
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,513
595
34
2
0
275,054
0
W
Sylvanus
9,517
595
38
2
0
233,926
6
W
Hou Yi
11,394
712
70
4
0
234,975
2
L
Anubis
11,477
717
104
7
0
216,395
1
L
Neith
9,813
613
48
3
0
297,277
0
W
Ah Puch
10,621
664
92
6
0
255,132
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role