Player Matchup

Artio
Artio
Dacty
Artio
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
378W - 408L
1,408 Elo+
Solo
Vulcan
Vulcan
LEGACYxAVENGER
Vulcan
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,475 Elo+
Party 2
Bakasura
Bakasura
LRayquaza
Bakasura
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,663 Elo+
Solo
Cu Chulainn
Cu Chulainn
ShadowStalker229
Cu Chulainn
Level 59
God Stats
1W - 3L
1,255 SR
Queue Stats
290W - 293L
1,526 Elo+
Solo
Neith
Neith
kingscottym55
Neith
Level 29
God Stats
0W - 1L
1,305 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 2
Team Averages
Level 76
1,412 SR
1,471 Elo+

VS

Team Averages
Level 85
1,475 SR
1,414 Elo+
Bakasura
Bakasura
DiheNorq
Bakasura
Level 62
God Stats
12W - 8L
1,591 SR
Queue Stats
333W - 316L
1,418 Elo+
Solo
Izanami
Izanami
Thedeviousangel1
Izanami
Level 48
God Stats
1W - 1L
1,282 SR
Queue Stats
19W - 19L
1,464 Elo+
Solo
Ymir
Ymir
YaLordBjesus
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 28L
1,410 Elo+
Party 1
Ra
Ra
coooooooola
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
vClueless
Tyr
Level 129
God Stats
14W - 9L
1,500 SR
Queue Stats
266W - 316L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Dacty
Artio
16
5 / 2 / 4
10,539
527
9,038
17,708
15,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 6 / 2
8,970
449
13,602
9,974
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
LRayquaza
Bakasura
15
2 / 5 / 2
9,240
462
6,299
16,491
6,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
ShadowStalker229
Cu Chulainn
16
2 / 6 / 0
10,142
507
13,137
19,669
13,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 8 / 3
8,022
401
5,197
11,707
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DiheNorq
Bakasura
17
5 / 1 / 2
10,814
541
8,168
14,911
7,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 3 / 6
10,527
526
13,819
15,399
5,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 1 / 4
9,803
490
5,184
8,111
5,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
7 / 3 / 6
12,558
628
16,528
13,183
5,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 2 / 5
10,820
541
9,213
21,301
16,205
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
10
Kills
27
27
Deaths
10
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artio
Dacty
Artio
5
2
4
3.5
W
Bakasura
DiheNorq
Bakasura
5
1
2
6
L
1
6
2
0.33
L
Bakasura
LRayquaza
Bakasura
2
5
2
0.6
L
Cu Chulainn
ShadowStalker229
Cu Chulainn
2
6
0
0.33
W
6
3
6
3
W
4
1
4
6
W
7
3
6
3.33
L
0
8
3
0.19
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,273
Damage
52,912
75,549
Taken
72,905
42,797
Mitigated
39,909
22,215
Healing
30,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Dacty
Artio
9,038
1,732
1,449
6,423
17,708
15,903
216
3,056
13,933
29,860
0
W
Bakasura
DiheNorq
Bakasura
8,168
5,036
0
3,731
14,911
7,229
449
3,606
10,860
0
73,890
L
13,602
3,489
0
560
9,974
3,718
0
5,567
4,103
55,264
0
L
Bakasura
LRayquaza
Bakasura
6,299
3,934
0
6,819
16,491
6,365
0
2,290
13,867
0
46,238
L
Cu Chulainn
ShadowStalker229
Cu Chulainn
13,137
3,308
0
5,608
19,669
13,285
0
6,046
12,983
8,196
64,819
W
13,819
9,503
0
7,979
15,399
5,421
2,600
3,857
11,281
0
69,436
W
5,184
707
939
3,038
8,111
5,379
282
1,373
6,706
28,070
0
W
16,528
1,471
2,177
4,700
13,183
5,675
724
7,434
5,384
99,725
0
L
5,197
2,577
0
1,356
11,707
3,526
0
4,348
7,343
0
35,093
W
9,213
1,382
0
7,777
21,301
16,205
0
7,275
13,499
126
57,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,913
Gold Earned
54,522
466
Minions Killed
595
0
Camps Cleared
0
1,772,871
Distance Traveled
1,909,171
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,539
527
47
2
0
348,594
1
W
Bakasura
10,814
541
119
6
0
425,401
3
L
Vulcan
8,970
449
103
5
0
362,500
4
L
Bakasura
9,240
462
102
5
0
396,302
0
L
Cu Chulainn
10,142
507
155
8
0
345,359
6
W
Izanami
10,527
526
108
5
0
363,752
2
W
Ymir
9,803
490
39
2
0
363,363
6
W
Ra
12,558
628
194
10
0
354,491
2
L
Neith
8,022
401
59
3
0
320,116
0
W
Tyr
10,820
541
135
7
0
402,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role