Player Matchup

Nemesis
Nemesis
Gold IV
Brankie
Nemesis
Gold IV
Level 144
God Stats
16W - 17L
1,500 SR
Queue Stats
744W - 725L
1,515 MMR
Party 1
Cerberus
Cerberus
Silver I
Sh33rCold
Cerberus
Silver I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
aferret
Janus
Gold V
Level 67
God Stats
1W - 6L
1,500 SR
Queue Stats
100W - 87L
1,540 MMR
Solo
Danzaburou
Danzaburou
Bronze III
ineednaps
Danzaburou
Bronze III
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 56L
1,541 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
simpsy
Tsukuyomi
Gold V
Level 124
God Stats
7W - 10L
1,542 SR
Queue Stats
297W - 287L
1,532 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,508 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,530 SR
1,514 MMR
Osiris
Osiris
Gold IV
FLAsox
Osiris
Gold IV
Level 144
God Stats
25W - 20L
1,811 SR
Queue Stats
222W - 212L
1,500 MMR
Solo
Ravana
Ravana
Gold V
Jpippin420
Ravana
Gold V
Level 127
God Stats
1W - 2L
1,341 SR
Queue Stats
122W - 116L
1,542 MMR
Solo
Freya
Freya
Gold III
RichardMillie47
Freya
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
Warchicano
Sobek
Silver II
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,527 MMR
Solo
Hera
Hera
Silver I
Пароус
Hera
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brankie
Nemesis
11
1 / 1 / 1
5,990
599
1,839
7,177
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Sh33rCold
Cerberus
7
0 / 5 / 1
4,635
464
3,654
7,493
3,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
aferret
Janus
10
1 / 3 / 1
5,742
574
2,019
4,873
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
ineednaps
Danzaburou
7
0 / 5 / 1
4,547
455
2,979
6,227
1,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
simpsy
Tsukuyomi
11
2 / 2 / 1
5,702
570
4,758
4,773
2,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
PersephoneScyllaCu ChulainnSun WukongSet

VS

Bans
ApolloGuan YuKing ArthurErlang ShenHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FLAsox
Osiris
11
3 / 1 / 0
6,483
648
3,989
5,247
4,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
Jpippin420
Ravana
10
1 / 1 / 1
5,773
577
2,126
3,529
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
8 / 1 / 4
6,928
693
5,971
5,679
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
9
2 / 0 / 10
6,026
603
4,188
7,261
4,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 2
5,931
593
2,922
2,810
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
16
16
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Brankie
Nemesis
1
1
1
1.5
W
Osiris
FLAsox
Osiris
3
1
0
3
W
Ravana
Jpippin420
Ravana
1
1
1
1.5
W
8
1
4
10
L
Cerberus
Sh33rCold
Cerberus
0
5
1
0.1
W
Sobek
2
0
10
7
L
Janus
aferret
Janus
1
3
1
0.5
L
Danzaburou
ineednaps
Danzaburou
0
5
1
0.1
L
Tsukuyomi
simpsy
Tsukuyomi
2
2
1
1.25
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,249
Damage
19,196
30,543
Taken
24,526
10,662
Mitigated
12,723
9,578
Healing
10,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Brankie
Nemesis
1,839
582
0
3,460
7,177
2,073
0
1,553
5,536
0
33,202
W
Osiris
FLAsox
Osiris
3,989
997
0
1,717
5,247
4,088
398
0
4,943
4,056
31,102
W
Ravana
Jpippin420
Ravana
2,126
364
0
1,928
3,529
1,344
0
299
3,143
0
33,059
W
5,971
2,243
0
2,883
5,679
1,432
279
2,871
2,792
30,114
0
L
Cerberus
Sh33rCold
Cerberus
3,654
184
0
1,982
7,493
3,085
0
4,398
2,791
13,991
0
W
Sobek
4,188
1,015
0
3,110
7,261
4,892
0
1,815
5,366
10,563
0
L
Janus
aferret
Janus
2,019
304
0
758
4,873
1,295
0
1,462
3,295
32,718
0
L
Danzaburou
ineednaps
Danzaburou
2,979
1,695
0
1,271
6,227
1,686
0
4,645
1,318
0
16,794
L
Tsukuyomi
simpsy
Tsukuyomi
4,758
1,256
0
2,107
4,773
2,523
0
496
4,277
0
24,649
W
2,922
448
0
362
2,810
967
31
504
2,280
27,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,616
Gold Earned
31,141
273
Minions Killed
288
0
Camps Cleared
0
963,119
Distance Traveled
972,955
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,990
599
82
8
0
222,724
5
W
Osiris
6,483
648
79
8
0
179,234
2
W
Ravana
5,773
577
58
6
0
224,676
2
W
Freya
6,928
693
67
7
0
176,488
0
L
Cerberus
4,635
464
27
3
0
191,262
3
W
Sobek
6,026
603
7
1
0
206,022
3
L
Janus
5,742
574
80
8
0
213,676
3
L
Danzaburou
4,547
455
39
4
0
145,610
1
L
Tsukuyomi
5,702
570
45
5
0
189,847
3
W
Hera
5,931
593
77
8
0
186,535
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role