Player Matchup

Anhur
Anhur
DocTheWarlock
Anhur
Level 24
God Stats
11W - 7L
1,766 SR
Queue Stats
235W - 129L
1,787 Elo+
Party 2
Yemoja
Yemoja
Mookalay
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,351 Elo+
Solo
Ares
Ares
StayOutdOOb
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,292 Elo+
Solo
Bellona
Bellona
anonimezz
Bellona
Level 5
God Stats
7W - 6L
1,500 SR
Queue Stats
264W - 204L
1,503 Elo+
Solo
Zeus
Zeus
mattman816
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 51L
1,500 Elo+
Party 2
Team Averages
Level 13
1,553 SR
1,486 Elo+

VS

Team Averages
Level 36
1,582 SR
1,575 Elo+
King Arthur
King Arthur
DCMonster9
King Arthur
Level 26
God Stats
7W - 5L
1,623 SR
Queue Stats
207W - 195L
1,426 Elo+
Solo
Scylla
Scylla
FlyingDiildo
Scylla
Level 89
God Stats
19W - 16L
1,437 SR
Queue Stats
390W - 378L
1,438 Elo+
Party 1
Anubis
Anubis
Razeduhbeast
Anubis
Level 28
God Stats
3W - 1L
1,517 SR
Queue Stats
11W - 14L
1,601 Elo+
Party 3
Ravana
Ravana
UndeadToxotes
Ravana
Level 33
God Stats
2W - 1L
1,637 SR
Queue Stats
22W - 18L
1,612 Elo+
Party 3
Chang'e
Chang'e
mouthymute
Chang'e
Level 4
God Stats
4W - 4L
1,697 SR
Queue Stats
12W - 6L
1,801 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
5,435
453
3,071
6,865
1,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Mookalay
Yemoja
8
0 / 1 / 2
4,960
413
1,074
4,910
1,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

4
0 / 3 / 0
4,086
341
746
3,263
1,472
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes

Shoes

+6%
Movement Speed

Bellona
anonimezz
Bellona
11
2 / 1 / 4
6,421
535
5,960
6,602
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
5 / 4 / 1
6,313
526
1,837
5,893
1,508
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DCMonster9
King Arthur
10
3 / 0 / 1
5,972
498
3,012
6,900
2,560
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
11
2 / 2 / 1
6,584
549
4,023
5,595
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anubis
12
2 / 3 / 1
6,801
567
2,888
3,014
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 3
6,533
544
2,134
5,088
1,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
mouthymute
Chang'e
11
3 / 1 / 1
6,376
531
5,174
5,236
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
7
Kills
11
11
Deaths
8
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DCMonster9
King Arthur
3
0
1
3.5
L
0
2
3
0.75
W
Scylla
2
2
1
1.25
L
Yemoja
Mookalay
Yemoja
0
1
2
1
W
Anubis
2
3
1
0.83
L
0
3
0
0
W
1
2
3
1.25
L
Bellona
anonimezz
Bellona
2
1
4
4
L
5
4
1
1.38
W
Chang'e
mouthymute
Chang'e
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,688
Damage
17,231
27,533
Taken
25,833
11,872
Mitigated
8,044
7,048
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DCMonster9
King Arthur
3,012
805
0
1,599
6,900
2,560
200
865
6,035
0
20,089
L
3,071
1,168
0
1,656
6,865
1,827
0
2,971
3,580
0
28,644
W
Scylla
4,023
939
0
1,124
5,595
1,125
0
300
5,295
30,487
0
L
Yemoja
Mookalay
Yemoja
1,074
441
945
1,336
4,910
1,615
261
3,205
1,401
7,623
0
W
Anubis
2,888
242
0
339
3,014
1,245
325
1,392
1,622
31,222
0
L
746
269
0
500
3,263
1,472
109
0
3,263
4,869
0
W
2,134
276
0
2,216
5,088
1,768
576
586
4,502
0
31,215
L
Bellona
anonimezz
Bellona
5,960
1,799
0
1,822
6,602
5,450
0
2,223
4,220
5,617
33,172
L
1,837
761
0
789
5,893
1,508
0
2,509
2,984
22,211
0
W
Chang'e
mouthymute
Chang'e
5,174
134
685
2,422
5,236
1,346
0
747
4,489
32,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,215
Gold Earned
32,266
192
Minions Killed
286
0
Camps Cleared
0
923,997
Distance Traveled
1,045,885
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,972
498
23
2
0
174,885
1
L
Anhur
5,435
453
51
4
0
203,701
2
W
Scylla
6,584
549
65
5
0
225,944
2
L
Yemoja
4,960
413
12
1
0
191,841
0
W
Anubis
6,801
567
70
6
0
196,940
2
L
Ares
4,086
341
7
1
0
91,219
1
W
Ravana
6,533
544
70
6
0
231,273
1
L
Bellona
6,421
535
81
7
0
263,440
1
L
Zeus
6,313
526
41
3
0
173,796
3
W
Chang'e
6,376
531
58
5
0
216,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role