Player Matchup

Hercules
Hercules
Afroddo6763
Hercules
Level 28
God Stats
0W - 2L
1,348 SR
Queue Stats
44W - 44L
1,649 Elo+
Party 1
Kukulkan
Kukulkan
FoeHammer1980
Kukulkan
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 16L
1,426 Elo+
Party 1
Da Ji
Da Ji
LordCthulhu99
Da Ji
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,649 Elo+
Party 1
Team Averages
Level 44
1,449 SR
1,575 Elo+

VS

Team Averages
Level 44
1,505 SR
1,730 Elo+
Baron Samedi
Baron Samedi
DysenteryShawn
Baron Samedi
Level 29
God Stats
27W - 20L
1,515 SR
Queue Stats
187W - 248L
1,713 Elo+
Party 2
Heimdallr
Heimdallr
shawnspeer
Heimdallr
Level 87
God Stats
5W - 3L
1,500 SR
Queue Stats
20W - 10L
1,739 Elo+
Party 2
Chaac
Chaac
sirgarthinox
Chaac
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
161W - 118L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Afroddo6763
Hercules
14
3 / 4 / 9
10,929
683
5,027
20,449
14,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
FoeHammer1980
Kukulkan
15
3 / 6 / 8
11,522
720
9,756
11,977
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
7 / 9 / 4
11,103
694
11,356
13,278
8,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DysenteryShawn
Baron Samedi
15
7 / 7 / 5
11,474
717
8,440
11,037
4,960
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
shawnspeer
Heimdallr
16
6 / 3 / 13
12,702
794
14,478
13,531
5,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 3 / 12
11,632
727
14,810
12,461
10,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
49
13
Kills
19
19
Deaths
13
21
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
Afroddo6763
Hercules
3
4
9
1.88
W
Baron Samedi
DysenteryShawn
Baron Samedi
7
7
5
1.36
L
Kukulkan
FoeHammer1980
Kukulkan
3
6
8
1.17
L
7
9
4
1
W
Heimdallr
shawnspeer
Heimdallr
6
3
13
4.17
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,139
Damage
37,728
45,704
Taken
37,029
27,764
Mitigated
21,194
8,123
Healing
8,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Afroddo6763
Hercules
5,027
1,365
318
7,497
20,449
14,650
0
3,999
16,127
0
20,893
W
Baron Samedi
DysenteryShawn
Baron Samedi
8,440
901
623
1,748
11,037
4,960
438
3,763
7,022
35,772
0
L
Kukulkan
FoeHammer1980
Kukulkan
9,756
1,445
0
0
11,977
4,399
754
2,478
9,265
50,442
0
L
11,356
1,779
0
308
13,278
8,715
394
2,713
10,437
0
44,176
W
Heimdallr
shawnspeer
Heimdallr
14,478
5,460
0
1,493
13,531
5,573
635
1,523
11,812
0
53,784
W
14,810
901
255
3,958
12,461
10,661
1,609
4,224
7,819
2,205
43,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,554
Gold Earned
35,808
165
Minions Killed
173
0
Camps Cleared
0
946,785
Distance Traveled
803,891
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,929
683
23
1
0
363,728
3
W
Baron Samedi
11,474
717
50
3
0
242,052
0
L
Kukulkan
11,522
720
99
6
0
303,161
0
L
Da Ji
11,103
694
43
3
0
279,896
1
W
Heimdallr
12,702
794
72
5
0
292,016
0
W
Chaac
11,632
727
51
3
0
269,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role