Player Matchup

Jing Wei
Jing Wei
Ricdaff
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,383 Elo+
Party 1
Hades
Hades
deadhippie420
Hades
Level 18
God Stats
1W - 6L
1,314 SR
Queue Stats
2W - 9L
1,209 Elo+
Party 1
Janus
Janus
ethanedgar
Janus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,383 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jdaff
Tsukuyomi
Level 101
God Stats
3W - 6L
1,725 SR
Queue Stats
145W - 141L
1,493 Elo+
Party 1
Ymir
Ymir
jimrush51
Ymir
Level 26
God Stats
0W - 1L
1,300 SR
Queue Stats
4W - 6L
1,668 Elo+
Solo
Team Averages
Level 34
1,468 SR
1,427 Elo+

VS

Team Averages
Level 23
1,540 SR
1,530 Elo+
Arachne
Arachne
IcyandSpycy
Arachne
Level 18
God Stats
8W - 10L
1,499 SR
Queue Stats
26W - 40L
1,440 Elo+
Party 2
Kuzenbo
Kuzenbo
LIlSweetBoi
Kuzenbo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,560 Elo+
Party 2
Chronos
Chronos
LieutenantFate
Chronos
Level 27
God Stats
5W - 4L
1,690 SR
Queue Stats
393W - 373L
1,530 Elo+
Solo
Chernobog
Chernobog
Project47
Chernobog
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 58L
1,686 Elo+
Solo
Bellona
Bellona
elderyitsaaq
Bellona
Level 24
God Stats
30W - 44L
1,513 SR
Queue Stats
399W - 468L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ricdaff
Jing Wei
12
3 / 7 / 4
7,936
441
7,136
11,918
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
0 / 6 / 5
7,964
442
10,254
16,769
10,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
13
1 / 9 / 3
7,862
437
6,019
10,437
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
jdaff
Tsukuyomi
15
11 / 5 / 2
9,859
548
17,703
15,189
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
11
1 / 7 / 3
7,318
407
6,684
15,969
7,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IcyandSpycy
Arachne
15
8 / 4 / 3
9,639
536
11,154
10,897
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
LIlSweetBoi
Kuzenbo
15
4 / 1 / 12
9,662
537
9,573
13,142
17,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
9 / 5 / 3
11,513
640
13,389
17,231
6,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
Project47
Chernobog
16
11 / 3 / 8
10,347
575
15,401
13,830
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
elderyitsaaq
Bellona
16
2 / 3 / 2
9,574
532
6,896
12,143
11,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
16
Kills
34
34
Deaths
16
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Arachne
IcyandSpycy
Arachne
8
4
3
2.38
W
Kuzenbo
LIlSweetBoi
Kuzenbo
4
1
12
10
W
9
5
3
2.1
W
Chernobog
Project47
Chernobog
11
3
8
5
L
Jing Wei
Ricdaff
Jing Wei
3
7
4
0.71
L
0
6
5
0.42
W
Bellona
elderyitsaaq
Bellona
2
3
2
1
L
Janus
1
9
3
0.28
L
Tsukuyomi
jdaff
Tsukuyomi
11
5
2
2.4
L
Ymir
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,796
Damage
56,413
70,282
Taken
67,243
31,072
Mitigated
47,265
12,713
Healing
22,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
IcyandSpycy
Arachne
11,154
7,526
0
2,358
10,897
6,482
0
2,197
8,700
8,231
42,591
W
Kuzenbo
LIlSweetBoi
Kuzenbo
9,573
3,129
195
4,707
13,142
17,315
685
4,492
8,650
31,804
0
W
13,389
4,152
0
5,152
17,231
6,199
1,648
6,759
10,472
78,473
0
W
Chernobog
Project47
Chernobog
15,401
10,531
0
6,571
13,830
5,585
1,626
4,793
9,037
0
58,122
L
Jing Wei
Ricdaff
Jing Wei
7,136
6,295
0
1,891
11,918
3,390
257
2,582
9,290
0
23,420
L
10,254
1,001
73
6,462
16,769
10,996
462
4,148
12,191
43,702
0
W
Bellona
elderyitsaaq
Bellona
6,896
1,902
0
3,250
12,143
11,684
1,199
4,716
7,427
0
53,287
L
Janus
6,019
879
0
210
10,437
3,487
926
4,392
5,881
30,679
0
L
Tsukuyomi
jdaff
Tsukuyomi
17,703
4,296
0
2,539
15,189
5,829
537
6,012
8,993
0
49,335
L
Ymir
6,684
1,147
0
1,538
15,969
7,370
0
6,148
9,740
30,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,939
Gold Earned
50,735
300
Minions Killed
465
0
Camps Cleared
0
1,525,279
Distance Traveled
1,576,883
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,639
536
77
4
0
324,927
0
W
Kuzenbo
9,662
537
37
2
0
321,701
0
W
Chronos
11,513
640
139
8
0
311,362
6
W
Chernobog
10,347
575
95
5
0
269,835
0
L
Jing Wei
7,936
441
45
3
0
317,828
1
L
Hades
7,964
442
91
5
0
288,569
0
W
Bellona
9,574
532
117
7
0
349,058
0
L
Janus
7,862
437
53
3
0
278,158
0
L
Tsukuyomi
9,859
548
73
4
0
342,999
1
L
Ymir
7,318
407
38
2
0
297,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role