Player Matchup

Scylla
Scylla
AlexinEnPC
Scylla
Level 29
God Stats
2W - 2L
1,731 SR
Queue Stats
6W - 11L
2,004 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gokublack12
Tsukuyomi
Level 18
God Stats
9W - 11L
1,179 SR
Queue Stats
305W - 437L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
LoKisagteEs
Danzaburou
Level 28
God Stats
64W - 56L
1,462 SR
Queue Stats
87W - 95L
1,463 Elo+
Party 1
Anhur
Anhur
OfficialHeadStaR
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
pacolatraba
Tyr
Level 18
God Stats
22W - 40L
1,279 SR
Queue Stats
145W - 249L
1,539 Elo+
Party 2
Team Averages
Level 24
1,430 SR
1,599 Elo+

VS

Team Averages
Level 18
1,545 SR
1,475 Elo+
Ra
Ra
Baoge92
Ra
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 69L
1,486 Elo+
Party 3
Guan Yu
Guan Yu
CallMeVal0rTTV
Guan Yu
Level 8
God Stats
2W - 3L
1,729 SR
Queue Stats
79W - 69L
1,627 Elo+
Solo
Cthulhu
Cthulhu
Feartiz
Cthulhu
Level 20
God Stats
50W - 29L
1,265 SR
Queue Stats
94W - 66L
1,398 Elo+
Solo
Anhur
Anhur
Guillem9
Anhur
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 31L
1,160 Elo+
Solo
Erlang Shen
Erlang Shen
地瓜烤不熟
Erlang Shen
Level 20
God Stats
2W - 0L
1,729 SR
Queue Stats
8W - 8L
1,702 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AlexinEnPC
Scylla
15
5 / 3 / 1
9,248
514
11,052
10,818
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Gokublack12
Tsukuyomi
13
2 / 7 / 4
8,227
457
5,393
15,190
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
LoKisagteEs
Danzaburou
14
1 / 9 / 3
8,469
471
6,673
13,088
2,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 10 / 0
8,154
453
6,764
12,985
2,850
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 2
8,878
493
4,790
15,555
10,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 6
11,135
619
6,832
7,401
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 8
10,257
570
11,138
16,040
12,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Feartiz
Cthulhu
15
8 / 1 / 8
10,661
592
8,365
16,929
18,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Guillem9
Anhur
18
14 / 2 / 4
12,077
671
15,242
14,087
7,548
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
地瓜烤不熟
Erlang Shen
17
4 / 4 / 0
11,118
618
10,243
10,036
9,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
10
Kills
34
34
Deaths
10
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
AlexinEnPC
Scylla
5
3
1
1.83
W
4
0
6
7
W
4
3
8
2.67
W
Cthulhu
Feartiz
Cthulhu
8
1
8
12
L
Tsukuyomi
Gokublack12
Tsukuyomi
2
7
4
0.57
W
Anhur
Guillem9
Anhur
14
2
4
8
L
Danzaburou
LoKisagteEs
Danzaburou
1
9
3
0.28
L
2
10
0
0.2
L
0
5
2
0.2
W
Erlang Shen
地瓜烤不熟
Erlang Shen
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,672
Damage
51,820
67,636
Taken
64,493
22,515
Mitigated
51,251
17,547
Healing
23,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AlexinEnPC
Scylla
11,052
1,901
0
3,144
10,818
2,363
0
3,581
7,071
54,305
0
W
6,832
296
3,531
4,423
7,401
3,353
1,388
2,465
4,672
73,477
0
W
11,138
1,912
848
5,843
16,040
12,565
552
2,279
13,610
317
61,853
W
Cthulhu
Feartiz
Cthulhu
8,365
922
285
3,487
16,929
18,680
814
2,448
14,401
26,496
0
L
Tsukuyomi
Gokublack12
Tsukuyomi
5,393
1,567
0
4,721
15,190
4,310
0
4,143
10,929
0
37,767
W
Anhur
Guillem9
Anhur
15,242
9,114
0
4,198
14,087
7,548
1,960
1,273
12,708
0
97,428
L
Danzaburou
LoKisagteEs
Danzaburou
6,673
2,518
0
1,975
13,088
2,587
720
2,707
10,375
0
44,734
L
6,764
2,688
0
2,412
12,985
2,850
0
4,206
8,669
0
31,860
L
4,790
804
0
5,295
15,555
10,405
0
1,132
14,423
0
52,626
W
Erlang Shen
地瓜烤不熟
Erlang Shen
10,243
5,307
0
1,133
10,036
9,105
1,720
1,970
7,661
4,402
56,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,976
Gold Earned
55,248
397
Minions Killed
556
0
Camps Cleared
0
1,584,854
Distance Traveled
1,795,348
5
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,248
514
88
5
0
324,726
0
W
Ra
11,135
619
153
9
0
410,294
7
W
Guan Yu
10,257
570
88
5
0
372,486
2
W
Cthulhu
10,661
592
49
3
0
332,751
5
L
Tsukuyomi
8,227
457
59
3
0
354,959
0
W
Anhur
12,077
671
143
8
0
333,822
6
L
Danzaburou
8,469
471
79
4
0
319,895
2
L
Anhur
8,154
453
50
3
0
293,806
0
L
Tyr
8,878
493
121
7
0
291,468
3
W
Erlang Shen
11,118
618
123
7
0
345,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role