Player Matchup

King Arthur
King Arthur
ColonelRij
King Arthur
Level 18
God Stats
3W - 2L
1,230 SR
Queue Stats
4W - 4L
1,274 Elo+
Solo
Ymir
Ymir
Darkwizard524
Ymir
Level 29
God Stats
3W - 1L
1,794 SR
Queue Stats
56W - 73L
1,487 Elo+
Solo
Jing Wei
Jing Wei
chimic01
Jing Wei
Level 28
God Stats
25W - 35L
1,664 SR
Queue Stats
177W - 215L
1,505 Elo+
Solo
Erlang Shen
Erlang Shen
irvings_
Erlang Shen
Level 25
God Stats
3W - 1L
1,455 SR
Queue Stats
17W - 20L
1,370 Elo+
Solo
Hera
Hera
toeshart
Hera
Level 22
God Stats
7W - 13L
1,264 SR
Queue Stats
44W - 45L
1,373 Elo+
Solo
Team Averages
Level 24
1,481 SR
1,402 Elo+

VS

Team Averages
Level 6
1,471 SR
1,369 Elo+
Neith
Neith
GloomFormality
Neith
Level 6
God Stats
2W - 3L
1,355 SR
Queue Stats
10W - 11L
1,343 Elo+
Party 1
Olorun
Olorun
Majc
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Odin
Odin
PnkFluffySliprs
Odin
Level 5
God Stats
1W - 3L
1,498 SR
Queue Stats
16W - 22L
1,341 Elo+
Party 1
Ares
Ares
SmitinCheeks69
Ares
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 18L
1,215 Elo+
Party 1
Loki
Loki
Suratic
Loki
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ColonelRij
King Arthur
12
3 / 0 / 3
7,470
498
5,290
6,032
3,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 8
7,571
505
3,967
4,297
3,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
chimic01
Jing Wei
14
5 / 1 / 5
8,185
546
8,153
10,689
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
irvings_
Erlang Shen
11
2 / 1 / 7
7,082
472
6,140
6,670
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
14
6 / 2 / 1
8,863
591
6,933
6,046
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,692
446
6,872
7,125
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Majc
Olorun
10
0 / 6 / 2
6,108
407
2,310
9,435
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 4 / 2
6,079
405
4,652
8,582
5,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 4 / 0
6,666
444
2,826
11,563
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
Suratic
Loki
8
1 / 5 / 1
5,945
396
3,607
9,320
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
20
Kills
5
5
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ColonelRij
King Arthur
3
0
3
4.5
W
4
1
8
8
L
2
2
1
1.25
L
Olorun
Majc
Olorun
0
6
2
0.17
L
0
4
2
0.25
L
2
4
0
0.5
L
Loki
Suratic
Loki
1
5
1
0.3
W
Jing Wei
chimic01
Jing Wei
5
1
5
7.5
W
Erlang Shen
irvings_
Erlang Shen
2
1
7
5.5
W
Hera
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,483
Damage
20,267
33,734
Taken
46,025
17,513
Mitigated
22,861
9,729
Healing
7,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ColonelRij
King Arthur
5,290
858
0
1,668
6,032
3,837
516
1,463
4,569
0
23,100
W
3,967
1,138
0
0
4,297
3,470
0
522
3,700
8,927
0
L
6,872
3,388
0
2,934
7,125
2,139
638
1,143
5,784
0
23,318
L
Olorun
Majc
Olorun
2,310
1,179
0
2,207
9,435
3,293
320
3,927
5,190
24,938
0
L
4,652
1,367
0
350
8,582
5,173
0
1,494
7,020
0
20,625
L
2,826
463
0
712
11,563
9,800
154
1,763
9,342
10,575
0
L
Loki
Suratic
Loki
3,607
1,008
0
1,392
9,320
2,456
0
2,430
6,862
0
21,959
W
Jing Wei
chimic01
Jing Wei
8,153
6,819
0
6,194
10,689
3,538
370
647
9,821
0
50,870
W
Erlang Shen
irvings_
Erlang Shen
6,140
3,251
0
737
6,670
4,359
0
1,169
5,441
6,164
28,124
W
Hera
6,933
1,655
0
1,130
6,046
2,309
2,198
1,335
4,661
48,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,171
Gold Earned
31,490
284
Minions Killed
183
0
Camps Cleared
0
1,234,249
Distance Traveled
1,342,809
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,470
498
47
3
0
299,678
0
W
Ymir
7,571
505
8
1
0
201,606
1
L
Neith
6,692
446
40
3
0
265,111
0
L
Olorun
6,108
407
43
3
0
245,989
0
L
Odin
6,079
405
37
2
0
278,136
0
L
Ares
6,666
444
25
2
0
270,031
0
L
Loki
5,945
396
38
3
0
283,542
2
W
Jing Wei
8,185
546
79
5
0
243,502
3
W
Erlang Shen
7,082
472
53
4
0
210,668
0
W
Hera
8,863
591
97
6
0
278,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role