Player Matchup

Thanatos
Thanatos
CaptSmurfenstein
Thanatos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,762 Elo+
Party 2
Hachiman
Hachiman
Hrair
Hachiman
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
PunkShoes
Guan Yu
Level 48
God Stats
1W - 2L
1,527 SR
Queue Stats
18W - 20L
1,627 Elo+
Party 2
He Bo
He Bo
Yachief
He Bo
Level 28
God Stats
11W - 3L
1,907 SR
Queue Stats
43W - 33L
1,750 Elo+
Party 2
Sol
Sol
modenavaldez
Sol
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,597 Elo+
Solo
Team Averages
Level 42
1,587 SR
1,647 Elo+

VS

Team Averages
Level 82
1,640 SR
1,609 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
BBOYHERO4243
Chang'e
Level 86
God Stats
1W - 0L
1,760 SR
Queue Stats
125W - 98L
1,677 Elo+
Party 1
Chernobog
Chernobog
Choomba
Chernobog
Level 79
God Stats
2W - 1L
1,938 SR
Queue Stats
144W - 114L
1,686 Elo+
Party 1
Guan Yu
Guan Yu
EatMyMangu9
Guan Yu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Mattwithnumbers
Ne Zha
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 41L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,329
458
4,678
10,986
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
Hrair
Hachiman
10
0 / 6 / 3
6,435
402
5,527
12,390
2,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
PunkShoes
Guan Yu
11
0 / 2 / 0
6,509
407
1,956
8,137
4,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
Yachief
He Bo
13
4 / 3 / 2
7,930
496
8,481
8,758
2,318
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 0
6,435
402
581
9,022
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 1 / 1
9,374
586
1,910
4,566
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
BBOYHERO4243
Chang'e
14
3 / 3 / 7
8,756
547
9,314
9,467
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chernobog
Choomba
Chernobog
12
2 / 0 / 4
8,169
511
2,803
4,577
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
EatMyMangu9
Guan Yu
13
10 / 2 / 3
9,358
585
8,133
12,046
8,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
2 / 1 / 5
9,633
602
4,247
9,785
7,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
19
19
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
1
2.5
W
Chang'e
BBOYHERO4243
Chang'e
3
3
7
2.17
L
2
5
2
0.6
W
Chernobog
Choomba
Chernobog
2
0
4
4
W
Guan Yu
EatMyMangu9
Guan Yu
10
2
3
5.75
L
Hachiman
Hrair
Hachiman
0
6
3
0.25
W
2
1
5
4.5
L
Guan Yu
PunkShoes
Guan Yu
0
2
0
0
L
He Bo
Yachief
He Bo
4
3
2
1.67
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,223
Damage
26,407
49,293
Taken
40,441
14,889
Mitigated
22,154
21,805
Healing
18,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,910
38
0
1,917
4,566
2,025
1,711
1,347
3,219
48,772
0
W
Chang'e
BBOYHERO4243
Chang'e
9,314
1,461
1,437
2,782
9,467
2,402
224
1,219
8,248
47,472
0
L
4,678
903
0
7,796
10,986
3,404
0
2,073
8,873
0
36,403
W
Chernobog
Choomba
Chernobog
2,803
2,252
0
3,166
4,577
1,569
183
1,771
2,806
0
37,102
W
Guan Yu
EatMyMangu9
Guan Yu
8,133
1,129
1,806
4,274
12,046
8,845
283
3,543
8,503
0
25,865
L
Hachiman
Hrair
Hachiman
5,527
4,152
0
2,438
12,390
2,686
0
3,490
8,860
0
38,361
W
4,247
1,244
0
3,443
9,785
7,313
895
1,296
8,489
9,989
70,957
L
Guan Yu
PunkShoes
Guan Yu
1,956
86
1,832
3,274
8,137
4,603
0
2,456
5,681
3,628
18,947
L
He Bo
Yachief
He Bo
8,481
289
0
2,068
8,758
2,318
0
1,728
7,030
34,885
0
L
581
75
0
4,397
9,022
1,878
0
1,500
7,484
25,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,638
Gold Earned
45,290
263
Minions Killed
461
0
Camps Cleared
0
1,392,577
Distance Traveled
1,399,732
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,374
586
135
8
0
284,578
5
W
Chang'e
8,756
547
84
5
0
287,655
2
L
Thanatos
7,329
458
58
4
0
332,195
5
W
Chernobog
8,169
511
72
5
0
188,301
4
W
Guan Yu
9,358
585
29
2
0
338,420
4
L
Hachiman
6,435
402
57
4
0
246,313
4
W
Ne Zha
9,633
602
141
9
0
300,778
3
L
Guan Yu
6,509
407
39
2
0
278,882
3
L
He Bo
7,930
496
58
4
0
276,269
2
L
Sol
6,435
402
51
3
0
258,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role