Player Matchup

Achilles
Achilles
 
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
ColonelTubs
Thanatos
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
181W - 184L
1,453 Elo+
Party 4
Izanami
Izanami
ZTruth21
Izanami
Level 146
God Stats
5W - 2L
1,277 SR
Queue Stats
642W - 689L
1,421 Elo+
Party 2
Nu Wa
Nu Wa
angelgarcon
Nu Wa
Level 67
God Stats
1W - 0L
1,308 SR
Queue Stats
114W - 90L
1,299 Elo+
Solo
Kumbhakarna
Kumbhakarna
ooJhartoo
Kumbhakarna
Level 88
God Stats
11W - 10L
1,567 SR
Queue Stats
242W - 242L
1,450 Elo+
Party 4
Team Averages
Level 101
1,430 SR
1,424 Elo+

VS

Team Averages
Level 86
1,429 SR
1,497 Elo+
Awilix
Awilix
 
Awilix
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Animalfather_
Cu Chulainn
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,447 Elo+
Party 3
Chaac
Chaac
Dart_Sales
Chaac
Level 88
God Stats
11W - 25L
1,412 SR
Queue Stats
540W - 660L
1,476 Elo+
Party 1
Neith
Neith
LemuzL
Neith
Level 59
God Stats
141W - 134L
1,456 SR
Queue Stats
338W - 315L
1,519 Elo+
Solo
Janus
Janus
UnfoundedEden
Janus
Level 79
God Stats
0W - 2L
1,276 SR
Queue Stats
153W - 137L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
4 / 2 / 8
10,917
520
11,020
15,875
21,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ColonelTubs
Thanatos
18
10 / 5 / 6
11,383
542
8,979
17,850
7,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
ZTruth21
Izanami
18
6 / 1 / 9
11,278
537
12,865
12,657
8,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 6 / 9
9,391
447
18,684
13,439
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
ooJhartoo
Kumbhakarna
15
4 / 2 / 10
9,295
443
6,443
14,877
12,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
5 / 5 / 4
9,341
445
7,048
15,001
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
Animalfather_
Cu Chulainn
16
7 / 6 / 3
9,940
473
14,651
19,247
12,633
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
13
1 / 2 / 6
8,309
396
9,286
13,708
10,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
LemuzL
Neith
13
2 / 7 / 2
8,753
417
8,847
16,046
4,747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 7 / 4
9,405
448
10,799
12,539
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
27
Kills
16
16
Deaths
27
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
2
8
4
L
Awilix
 
Awilix
5
5
4
1.4
L
Cu Chulainn
Animalfather_
Cu Chulainn
7
6
3
1.42
W
Thanatos
ColonelTubs
Thanatos
10
5
6
2.6
L
Chaac
1
2
6
2
L
Neith
LemuzL
Neith
2
7
2
0.43
L
1
7
4
0.43
W
Izanami
ZTruth21
Izanami
6
1
9
10.5
W
3
6
9
1.25
W
Kumbhakarna
ooJhartoo
Kumbhakarna
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,991
Damage
50,631
74,698
Taken
76,541
54,621
Mitigated
36,127
28,605
Healing
17,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,020
3,565
0
4,837
15,875
21,793
719
327
15,487
0
62,892
L
Awilix
 
Awilix
7,048
2,957
559
3,641
15,001
4,876
564
5,933
9,018
0
42,162
L
Cu Chulainn
Animalfather_
Cu Chulainn
14,651
3,603
0
1,354
19,247
12,633
310
5,131
13,641
0
54,170
W
Thanatos
ColonelTubs
Thanatos
8,979
1,402
985
13,432
17,850
7,575
440
2,589
14,998
0
72,967
L
Chaac
9,286
1,394
0
5,394
13,708
10,705
0
4,875
8,810
0
37,133
L
Neith
LemuzL
Neith
8,847
3,420
330
5,865
16,046
4,747
1,525
4,949
10,997
0
48,834
L
10,799
1,024
0
572
12,539
3,166
766
5,051
7,413
68,511
0
W
Izanami
ZTruth21
Izanami
12,865
7,391
0
2,721
12,657
8,179
3,518
1,031
11,187
6,334
81,803
W
18,684
4,297
483
2,067
13,439
4,528
353
3,738
9,315
50,975
0
W
Kumbhakarna
ooJhartoo
Kumbhakarna
6,443
944
2,173
1,907
14,877
12,546
304
2,339
12,215
24,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,264
Gold Earned
45,748
458
Minions Killed
437
0
Camps Cleared
0
1,830,624
Distance Traveled
1,869,007
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,917
520
93
4
0
353,967
0
L
Awilix
9,341
445
69
3
0
405,682
0
L
Cu Chulainn
9,940
473
85
4
0
358,585
1
W
Thanatos
11,383
542
103
5
0
427,345
3
L
Chaac
8,309
396
59
3
0
405,384
4
L
Neith
8,753
417
86
4
0
327,732
6
L
Janus
9,405
448
138
7
0
371,624
1
W
Izanami
11,278
537
152
7
0
335,351
4
W
Nu Wa
9,391
447
73
3
0
307,865
0
W
Kumbhakarna
9,295
443
37
2
0
406,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role