Player Matchup

Chang'e
Chang'e
Barik509
Chang'e
Level 18
God Stats
60W - 23L
1,914 SR
Queue Stats
352W - 320L
1,549 Elo+
Party 1
Thanatos
Thanatos
Frangtz
Thanatos
Level 17
God Stats
6W - 11L
1,446 SR
Queue Stats
74W - 55L
1,372 Elo+
Solo
Nemesis
Nemesis
Hardok19
Nemesis
Level 18
God Stats
26W - 41L
1,070 SR
Queue Stats
155W - 185L
1,190 Elo+
Party 1
Artemis
Artemis
HiGabs
Artemis
Level 22
God Stats
3W - 3L
1,411 SR
Queue Stats
51W - 49L
1,615 Elo+
Solo
Nu Wa
Nu Wa
huntervic
Nu Wa
Level 8
God Stats
131W - 102L
1,435 SR
Queue Stats
141W - 119L
1,421 Elo+
Solo
Team Averages
Level 17
1,455 SR
1,430 Elo+

VS

Team Averages
Level 19
1,442 SR
1,489 Elo+
Ra
Ra
Demmonn
Ra
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,742 Elo+
Solo
Yemoja
Yemoja
Limoncitos
Yemoja
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 21L
1,493 Elo+
Party 2
Serqet
Serqet
Re-luzen_te
Serqet
Level 24
God Stats
44W - 67L
1,477 SR
Queue Stats
527W - 570L
1,488 Elo+
Solo
Susano
Susano
VanHellsing69
Susano
Level 6
God Stats
0W - 9L
1,008 SR
Queue Stats
45W - 52L
1,017 Elo+
Solo
Awilix
Awilix
Vvinicius
Awilix
Level 17
God Stats
1W - 1L
1,727 SR
Queue Stats
32W - 25L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Barik509
Chang'e
19
4 / 0 / 28
11,574
1,052
14,956
11,944
4,898
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
Frangtz
Thanatos
19
9 / 2 / 22
12,766
1,161
18,033
11,070
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Hardok19
Nemesis
17
6 / 3 / 18
11,140
1,013
12,121
14,410
6,547
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
HiGabs
Artemis
20
15 / 0 / 26
13,184
1,199
30,051
15,120
6,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
huntervic
Nu Wa
20
9 / 0 / 26
12,061
1,096
17,260
6,697
2,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

235

VS

Team 2 Tickets

17

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 1
10,712
974
18,051
12,258
4,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Limoncitos
Yemoja
16
2 / 5 / 2
11,150
1,014
9,683
18,487
20,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Serqet
16
0 / 6 / 5
9,989
908
6,315
22,548
8,266
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
0 / 14 / 3
9,449
859
9,767
20,460
7,435
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Awilix
Vvinicius
Awilix
15
0 / 13 / 4
9,384
853
9,477
26,790
9,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
20
43
Kills
5
5
Deaths
43
120
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Barik509
Chang'e
4
0
28
18
L
3
5
1
0.7
W
Thanatos
Frangtz
Thanatos
9
2
22
10
W
Nemesis
Hardok19
Nemesis
6
3
18
5
W
Artemis
HiGabs
Artemis
15
0
26
28
L
Yemoja
Limoncitos
Yemoja
2
5
2
0.6
L
Serqet
0
6
5
0.42
L
0
14
3
0.11
L
Awilix
Vvinicius
Awilix
0
13
4
0.15
W
Nu Wa
huntervic
Nu Wa
9
0
26
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,421
Damage
53,293
59,241
Taken
100,543
25,388
Mitigated
50,793
24,474
Healing
15,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Barik509
Chang'e
14,956
1,049
4,318
4,131
11,944
4,898
0
4,929
7,015
33,116
0
L
18,051
873
1,952
661
12,258
4,832
0
4,570
7,688
61,752
0
W
Thanatos
Frangtz
Thanatos
18,033
6,065
0
7,803
11,070
4,697
0
4,244
6,556
0
36,411
W
Nemesis
Hardok19
Nemesis
12,121
5,253
0
1,477
14,410
6,547
0
6,616
7,768
0
23,464
W
Artemis
HiGabs
Artemis
30,051
18,572
0
6,255
15,120
6,595
0
7,306
7,424
0
44,475
L
Yemoja
Limoncitos
Yemoja
9,683
2,109
7,090
3,452
18,487
20,597
0
3,387
15,100
17,481
0
L
Serqet
6,315
1,862
429
1,084
22,548
8,266
0
7,134
15,414
0
21,648
L
9,767
1,863
0
0
20,460
7,435
0
9,666
10,794
0
40,071
L
Awilix
Vvinicius
Awilix
9,477
4,307
0
872
26,790
9,663
0
7,459
19,331
0
24,311
W
Nu Wa
huntervic
Nu Wa
17,260
3,178
0
490
6,697
2,651
0
4,639
2,058
49,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,725
Gold Earned
50,684
207
Minions Killed
229
9
Camps Cleared
4
1,129,752
Distance Traveled
1,037,199
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,574
1,052
55
5
0
235,797
0
L
Ra
10,712
974
117
11
0
222,402
1
W
Thanatos
12,766
1,161
32
3
6
230,018
0
W
Nemesis
11,140
1,013
29
3
1
232,062
0
W
Artemis
13,184
1,199
34
3
2
201,613
0
L
Yemoja
11,150
1,014
12
1
1
196,001
0
L
Serqet
9,989
908
23
2
2
200,562
0
L
Susano
9,449
859
57
5
1
209,138
0
L
Awilix
9,384
853
20
2
0
209,096
1
W
Nu Wa
12,061
1,096
57
5
0
230,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role