Player Matchup

Guan Yu
Guan Yu
CraosV
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Keltar111
Merlin
Level 26
God Stats
61W - 77L
1,484 SR
Queue Stats
61W - 80L
1,384 Elo+
Solo
Geb
Geb
LordCephious
Geb
Level 29
God Stats
13W - 12L
1,487 SR
Queue Stats
51W - 47L
1,493 Elo+
Solo
Hachiman
Hachiman
dinoslaya
Hachiman
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 31L
1,457 Elo+
Party 2
Thanatos
Thanatos
theKingBob4202
Thanatos
Level 29
God Stats
7W - 11L
1,291 SR
Queue Stats
20W - 26L
1,355 Elo+
Party 2
Team Averages
Level 23
1,452 SR
1,438 Elo+

VS

Team Averages
Level 13
1,618 SR
1,418 Elo+
Skadi
Skadi
FxllxnGxmxr034
Skadi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
GGictor
Kukulkan
Level 5
God Stats
0W - 1L
1,626 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
RoyalV1per
Neith
Level 7
God Stats
1W - 1L
1,732 SR
Queue Stats
1W - 5L
1,237 Elo+
Solo
Cthulhu
Cthulhu
ShoroZalo
Cthulhu
Level 7
God Stats
0W - 1L
1,732 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ravana
Ravana
xss69
Ravana
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CraosV
Guan Yu
14
1 / 2 / 3
8,263
516
4,230
10,343
6,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Keltar111
Merlin
14
6 / 1 / 2
8,846
553
8,501
6,969
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 1 / 10
8,462
529
6,804
11,711
9,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hachiman
dinoslaya
Hachiman
12
2 / 1 / 3
7,650
478
6,736
6,907
4,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
15
12 / 1 / 3
9,735
608
13,413
11,077
7,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,065
379
3,543
10,942
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kukulkan
GGictor
Kukulkan
11
0 / 5 / 1
6,601
413
4,528
9,037
2,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
10
2 / 6 / 0
6,646
415
7,444
9,684
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ShoroZalo
Cthulhu
9
2 / 7 / 0
6,672
417
5,049
14,190
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
xss69
Ravana
13
2 / 2 / 2
7,806
488
4,828
8,688
2,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
24
Kills
6
6
Deaths
24
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
CraosV
Guan Yu
1
2
3
1.25
L
0
4
1
0.13
L
Kukulkan
GGictor
Kukulkan
0
5
1
0.1
W
Merlin
Keltar111
Merlin
6
1
2
7
W
3
1
10
8
L
Neith
2
6
0
0.33
L
Cthulhu
ShoroZalo
Cthulhu
2
7
0
0.29
W
Hachiman
dinoslaya
Hachiman
2
1
3
3.5
W
Thanatos
12
1
3
13.5
L
Ravana
xss69
Ravana
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,684
Damage
25,392
47,007
Taken
52,541
30,159
Mitigated
17,209
19,602
Healing
10,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
CraosV
Guan Yu
4,230
556
725
3,902
10,343
6,935
1,382
1,183
9,160
0
31,313
L
3,543
2,097
494
3,644
10,942
3,201
560
2,445
8,497
0
16,874
L
Kukulkan
GGictor
Kukulkan
4,528
866
0
250
9,037
2,704
0
4,170
4,842
29,405
0
W
Merlin
Keltar111
Merlin
8,501
502
0
2,261
6,969
2,428
1,947
3,434
3,535
47,331
0
W
6,804
1,778
0
2,511
11,711
9,026
1,036
3,303
8,408
20,167
0
L
Neith
7,444
3,899
0
1,856
9,684
2,305
766
2,988
6,521
0
22,808
L
Cthulhu
ShoroZalo
Cthulhu
5,049
1,145
66
358
14,190
6,000
0
5,641
8,509
18,040
0
W
Hachiman
dinoslaya
Hachiman
6,736
3,335
0
218
6,907
4,041
0
1,271
5,636
5,366
39,640
W
Thanatos
13,413
4,804
0
9,985
11,077
7,729
1,778
386
10,691
10,261
61,023
L
Ravana
xss69
Ravana
4,828
1,595
0
4,013
8,688
2,999
0
1,072
7,520
0
50,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,956
Gold Earned
33,790
351
Minions Killed
245
0
Camps Cleared
0
1,455,358
Distance Traveled
1,320,195
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,263
516
62
4
0
293,054
1
L
Skadi
6,065
379
18
1
0
232,105
0
L
Kukulkan
6,601
413
63
4
0
303,047
0
W
Merlin
8,846
553
77
5
0
274,575
0
W
Geb
8,462
529
25
2
0
317,680
4
L
Neith
6,646
415
46
3
0
196,100
0
L
Cthulhu
6,672
417
27
2
0
288,991
0
W
Hachiman
7,650
478
73
5
0
280,647
3
W
Thanatos
9,735
608
114
7
0
289,402
0
L
Ravana
7,806
488
91
6
0
299,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role