Player Matchup

Cerberus
Cerberus
Gold IV
Big90Billy
Cerberus
Gold IV
Level 159
God Stats
14W - 8L
1,500 SR
Queue Stats
74W - 57L
1,521 MMR
Party 1
Thoth
Thoth
Gold IV
Fllokshi
Thoth
Gold IV
Level 157
God Stats
8W - 2L
1,724 SR
Queue Stats
74W - 57L
1,521 MMR
Party 1
Vamana
Vamana
Gold IV
Peerus
Vamana
Gold IV
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 55L
1,521 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,575 SR
1,521 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,613 SR
1,492 MMR
Hachiman
Hachiman
Bronze III
FleX ParaMount
Hachiman
Bronze III
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
44W - 52L
1,511 MMR
Party 2
Chaac
Chaac
Bronze III
Klemerox
Chaac
Bronze III
Level 144
God Stats
3W - 4L
1,839 SR
Queue Stats
46W - 53L
1,511 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
Mintim
Ah Puch
Bronze III
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 6L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Big90Billy
Cerberus
16
4 / 2 / 8
13,687
684
14,763
23,606
29,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
Fllokshi
Thoth
18
6 / 2 / 6
13,289
664
13,687
13,247
5,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
Peerus
Vamana
16
4 / 0 / 6
12,707
635
8,199
17,608
13,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AphroditeDanzaburouCu ChulainnCthulhuScylla

VS

Bans
PersephoneVulcanArtemisDiscordiaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
0 / 4 / 1
10,971
549
7,002
10,345
1,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
Klemerox
Chaac
16
3 / 1 / 0
11,998
600
18,085
20,338
21,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
Mintim
Ah Puch
14
1 / 9 / 2
11,611
581
14,140
13,317
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
4
4
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Big90Billy
Cerberus
4
2
8
4
L
Hachiman
0
4
1
0.13
W
Thoth
Fllokshi
Thoth
6
2
6
4.5
L
Chaac
Klemerox
Chaac
3
1
0
3
L
Ah Puch
Mintim
Ah Puch
1
9
2
0.22
W
Vamana
Peerus
Vamana
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,649
Damage
39,227
54,461
Taken
44,000
48,150
Mitigated
26,204
13,759
Healing
16,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Big90Billy
Cerberus
14,763
795
0
7,042
23,606
29,195
111
8,807
14,799
40,867
0
L
Hachiman
7,002
3,239
0
1,476
10,345
1,985
846
7,992
2,103
0
51,184
W
Thoth
Fllokshi
Thoth
13,687
171
0
2,306
13,247
5,414
1,812
1,935
11,312
96,573
0
L
Chaac
Klemerox
Chaac
18,085
2,215
0
11,482
20,338
21,838
653
8,285
11,651
0
64,787
L
Ah Puch
Mintim
Ah Puch
14,140
812
506
2,664
13,317
2,381
0
11,318
1,728
52,516
0
W
Vamana
Peerus
Vamana
8,199
4,597
0
4,411
17,608
13,541
1,443
3,476
14,132
0
69,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,683
Gold Earned
34,580
308
Minions Killed
238
0
Camps Cleared
0
1,163,441
Distance Traveled
1,019,289
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,687
684
64
3
0
380,201
2
L
Hachiman
10,971
549
71
4
0
286,945
4
W
Thoth
13,289
664
169
8
0
364,126
0
L
Chaac
11,998
600
78
4
0
420,642
0
L
Ah Puch
11,611
581
89
4
0
311,702
8
W
Vamana
12,707
635
75
4
0
419,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role