Player Matchup

Scylla
Scylla
Haydonnis
Scylla
Level 27
God Stats
5W - 3L
1,678 SR
Queue Stats
285W - 298L
1,437 Elo+
Solo
Yemoja
Yemoja
SargentMeat
Yemoja
Level 27
God Stats
4W - 4L
1,657 SR
Queue Stats
235W - 217L
1,148 Elo+
Party 1
Nemesis
Nemesis
Trillpxpi
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,836 Elo+
Solo
Cu Chulainn
Cu Chulainn
WoolyTheWalrus
Cu Chulainn
Level 26
God Stats
14W - 15L
1,280 SR
Queue Stats
211W - 186L
1,657 Elo+
Party 1
Rama
Rama
xStryd
Rama
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,598 Elo+
Solo
Team Averages
Level 25
1,523 SR
1,535 Elo+

VS

Team Averages
Level 23
1,474 SR
1,518 Elo+
Ares
Ares
CrunchyMuncher
Ares
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 11L
1,617 Elo+
Solo
King Arthur
King Arthur
MOEforDAYS
King Arthur
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Scylla
Scylla
Mach6
Scylla
Level 68
God Stats
13W - 16L
1,254 SR
Queue Stats
574W - 492L
1,521 Elo+
Party 2
Thanatos
Thanatos
ShadowDrake94
Thanatos
Level 16
God Stats
5W - 11L
1,614 SR
Queue Stats
174W - 214L
1,451 Elo+
Solo
Anhur
Anhur
kalebonii
Anhur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Haydonnis
Scylla
15
5 / 0 / 8
8,971
690
5,553
4,875
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
12
4 / 2 / 7
7,047
542
6,253
6,634
5,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Trillpxpi
Nemesis
15
7 / 0 / 3
9,022
694
3,944
6,514
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
WoolyTheWalrus
Cu Chulainn
13
2 / 1 / 5
8,673
667
7,221
10,322
4,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
xStryd
Rama
13
8 / 1 / 5
7,776
598
12,189
8,555
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
5,883
453
4,293
13,128
5,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
MOEforDAYS
King Arthur
11
1 / 3 / 0
6,099
469
5,196
8,880
5,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
Mach6
Scylla
11
0 / 6 / 0
6,327
487
2,679
7,029
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
ShadowDrake94
Thanatos
10
1 / 6 / 1
6,244
480
4,135
10,123
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
kalebonii
Anhur
9
1 / 6 / 0
5,403
416
2,563
10,070
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
26
Kills
4
4
Deaths
26
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Scylla
Haydonnis
Scylla
5
0
8
9
L
King Arthur
MOEforDAYS
King Arthur
1
3
0
0.33
L
Scylla
Mach6
Scylla
0
6
0
0
W
Yemoja
4
2
7
3.75
L
Thanatos
ShadowDrake94
Thanatos
1
6
1
0.25
W
Nemesis
Trillpxpi
Nemesis
7
0
3
8.5
W
Cu Chulainn
WoolyTheWalrus
Cu Chulainn
2
1
5
4.5
L
Anhur
kalebonii
Anhur
1
6
0
0.17
W
Rama
xStryd
Rama
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,160
Damage
18,866
36,900
Taken
49,230
15,763
Mitigated
19,731
13,581
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,293
458
0
1,440
13,128
5,941
0
4,421
8,410
8,988
0
W
Scylla
Haydonnis
Scylla
5,553
1,043
0
857
4,875
1,285
468
1,019
3,756
49,670
0
L
King Arthur
MOEforDAYS
King Arthur
5,196
1,148
0
2,482
8,880
5,935
160
254
8,626
1,178
26,446
L
Scylla
Mach6
Scylla
2,679
347
0
939
7,029
1,945
0
947
5,993
36,720
0
W
Yemoja
6,253
1,666
557
914
6,634
5,085
975
2,822
3,766
20,424
0
L
Thanatos
ShadowDrake94
Thanatos
4,135
573
0
4,957
10,123
3,359
0
1,853
8,125
0
35,804
W
Nemesis
Trillpxpi
Nemesis
3,944
1,361
0
3,570
6,514
2,935
0
270
6,212
0
52,802
W
Cu Chulainn
WoolyTheWalrus
Cu Chulainn
7,221
1,241
0
2,556
10,322
4,294
129
441
9,841
0
37,553
L
Anhur
kalebonii
Anhur
2,563
1,482
0
2,548
10,070
2,551
0
3,511
6,270
0
21,381
W
Rama
xStryd
Rama
12,189
10,306
0
5,127
8,555
2,164
1,401
2,426
6,107
0
41,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,489
Gold Earned
29,956
396
Minions Killed
246
0
Camps Cleared
0
1,272,302
Distance Traveled
1,119,601
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,883
453
11
1
0
231,527
3
W
Scylla
8,971
690
112
9
0
266,848
5
L
King Arthur
6,099
469
50
4
0
227,001
0
L
Scylla
6,327
487
85
7
0
231,318
6
W
Yemoja
7,047
542
33
3
0
253,682
2
L
Thanatos
6,244
480
62
5
0
244,697
0
W
Nemesis
9,022
694
115
9
0
308,938
8
W
Cu Chulainn
8,673
667
77
6
0
240,261
5
L
Anhur
5,403
416
38
3
0
185,058
0
W
Rama
7,776
598
59
5
0
202,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role