Player Matchup

Osiris
Osiris
Silver II
GenesisWrath
Osiris
Silver II
Level 149
God Stats
6W - 7L
1,303 SR
Queue Stats
146W - 138L
1,465 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Lil_cheddar808
Sylvanus
Bronze III
Level 35
God Stats
4W - 5L
1,500 SR
Queue Stats
21W - 36L
1,459 MMR
Solo
Cupid
Cupid
Silver II
Shmaleximo
Cupid
Silver II
Level 149
God Stats
8W - 3L
1,833 SR
Queue Stats
61W - 46L
1,465 MMR
Party 2
Thoth
Thoth
Bronze III
aBlackIpad
Thoth
Bronze III
Level 85
God Stats
2W - 4L
1,500 SR
Queue Stats
192W - 201L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
flareb0t
Erlang Shen
Silver II
Level 130
God Stats
3W - 0L
1,767 SR
Queue Stats
60W - 45L
1,465 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,581 SR
1,471 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,529 SR
1,471 MMR
Chaac
Chaac
Silver II
GeezusFlexin
Chaac
Silver II
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 27L
1,462 MMR
Solo
Janus
Janus
Bronze III
Louisi318Animal
Janus
Bronze III
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 76L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
The Coolest 7
Danzaburou
Bronze III
Level 122
God Stats
1W - 2L
1,690 SR
Queue Stats
9W - 4L
1,492 MMR
Party 1
Geb
Geb
Bronze III
darth LO
Geb
Bronze III
Level 84
God Stats
5W - 3L
1,512 SR
Queue Stats
25W - 17L
1,446 MMR
Party 1
Achilles
Achilles
Gold V
digohalk
Achilles
Gold V
Level 82
God Stats
9W - 11L
1,442 SR
Queue Stats
31W - 32L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 3 / 2
7,695
550
8,926
8,772
8,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
12
1 / 3 / 4
7,154
511
7,548
11,090
9,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
13
2 / 2 / 2
8,009
572
8,036
7,819
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
15
2 / 0 / 3
8,566
612
2,390
4,546
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
flareb0t
Erlang Shen
14
8 / 1 / 0
8,704
622
5,848
8,951
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
Cu ChulainnScyllaApolloNemesisNu Wa

VS

Bans
BellonaArachneKing ArthurRamaSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
6,858
490
5,342
11,427
10,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 0
5,926
423
1,456
7,019
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
The Coolest 7
Danzaburou
11
2 / 3 / 4
7,019
501
7,440
9,472
3,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 5
6,209
444
5,450
11,129
6,809
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
digohalk
Achilles
11
2 / 3 / 1
6,603
472
4,360
11,769
6,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
14
Kills
8
9
Deaths
14
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Osiris
1
3
2
0.67
W
Sylvanus
1
3
4
1
L
1
4
0
0.25
W
Cupid
2
2
2
1.5
L
Danzaburou
The Coolest 7
Danzaburou
2
3
4
1.33
W
Thoth
2
0
3
3.5
L
1
2
5
1.75
L
Achilles
digohalk
Achilles
2
3
1
0.83
W
Erlang Shen
flareb0t
Erlang Shen
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,748
Damage
24,048
41,178
Taken
50,816
26,755
Mitigated
28,941
18,276
Healing
14,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,342
1,754
0
3,790
11,427
10,430
0
957
10,438
0
33,646
W
Osiris
8,926
3,683
0
2,502
8,772
8,936
290
0
8,440
6,006
38,066
W
Sylvanus
7,548
1,456
2,386
5,891
11,090
9,124
256
3,699
7,391
18,306
0
L
1,456
287
0
863
7,019
1,822
100
1,088
5,899
23,941
0
W
Cupid
8,036
3,671
99
1,485
7,819
3,181
923
2,189
5,630
0
54,244
L
Danzaburou
The Coolest 7
Danzaburou
7,440
3,876
0
2,064
9,472
3,296
115
3,489
5,983
0
43,446
W
Thoth
2,390
64
0
1,225
4,546
1,597
220
278
4,268
51,157
0
L
5,450
840
1,140
1,894
11,129
6,809
377
3,346
7,783
21,000
0
L
Achilles
digohalk
Achilles
4,360
1,848
0
5,026
11,769
6,584
0
1,790
9,837
0
31,732
W
Erlang Shen
flareb0t
Erlang Shen
5,848
2,652
0
4,688
8,951
3,917
0
740
8,163
2,143
42,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,128
Gold Earned
32,615
430
Minions Killed
296
0
Camps Cleared
0
1,336,499
Distance Traveled
1,327,240
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,858
490
61
4
0
275,140
5
W
Osiris
7,695
550
77
6
0
237,089
1
W
Sylvanus
7,154
511
19
1
0
236,880
3
L
Janus
5,926
423
53
4
0
242,867
8
W
Cupid
8,009
572
128
9
0
258,395
0
L
Danzaburou
7,019
501
93
7
0
249,918
0
W
Thoth
8,566
612
124
9
0
304,515
1
L
Geb
6,209
444
23
2
0
272,220
4
L
Achilles
6,603
472
66
5
0
287,095
1
W
Erlang Shen
8,704
622
82
6
0
299,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role