Player Matchup

Fenrir
Fenrir
Gold IV
Assailant
Fenrir
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Awilix
Awilix
Gold IV
Shing
Awilix
Gold IV
Level 160
God Stats
10W - 6L
1,692 SR
Queue Stats
133W - 115L
1,637 MMR
Party 2
Apollo
Apollo
Gold I
Vøltzy
Apollo
Gold I
Level 66
God Stats
3W - 2L
1,428 SR
Queue Stats
18W - 11L
1,640 MMR
Solo
Cerberus
Cerberus
Gold III
pochaccо
Cerberus
Gold III
Level 108
God Stats
3W - 0L
1,715 SR
Queue Stats
105W - 77L
1,635 MMR
Solo
Scylla
Scylla
Gold V
thadistraction
Scylla
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,567 SR
1,582 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,527 SR
1,639 MMR
Achilles
Achilles
Gold III
Koolaid
Achilles
Gold III
Level 149
God Stats
13W - 6L
1,781 SR
Queue Stats
63W - 49L
1,711 MMR
Party 1
Ymir
Ymir
Silver I
alcivarjoel
Ymir
Silver I
Level 116
God Stats
2W - 3L
1,765 SR
Queue Stats
22W - 31L
1,634 MMR
Solo
Nu Wa
Nu Wa
Gold III
ketherio
Nu Wa
Gold III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,582 MMR
Party 1
Anhur
Anhur
Silver I
nman621
Anhur
Silver I
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 20L
1,634 MMR
Solo
He Bo
He Bo
Silver I
scubasteveOP
He Bo
Silver I
Level 152
God Stats
1W - 1L
1,090 SR
Queue Stats
52W - 53L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Assailant
Fenrir
13
2 / 2 / 6
6,772
521
2,980
7,327
2,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Shing
Awilix
15
8 / 0 / 6
8,687
668
10,080
7,046
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Vøltzy
Apollo
13
2 / 2 / 1
7,493
576
4,939
7,487
2,384
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
pochaccо
Cerberus
13
2 / 1 / 5
7,523
579
5,427
10,501
6,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 0 / 5
8,947
688
3,910
4,551
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
CthulhuPersephoneTsukuyomiSetYemoja

VS

Bans
DanzaburouOsirisGebErlang ShenSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Koolaid
Achilles
12
2 / 2 / 0
6,968
536
7,317
8,955
5,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 2
5,145
396
381
8,421
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
ketherio
Nu Wa
12
0 / 4 / 2
6,975
537
2,166
5,765
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
nman621
Anhur
13
1 / 4 / 2
7,456
574
5,388
10,356
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 4 / 0
6,716
517
4,397
7,150
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
18
Kills
5
5
Deaths
18
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Assailant
Fenrir
2
2
6
2.5
L
Achilles
Koolaid
Achilles
2
2
0
1
W
Awilix
Shing
Awilix
8
0
6
11
W
Apollo
Vøltzy
Apollo
2
2
1
1.25
L
0
4
2
0.25
L
Nu Wa
ketherio
Nu Wa
0
4
2
0.25
L
Anhur
nman621
Anhur
1
4
2
0.5
W
Cerberus
pochaccо
Cerberus
2
1
5
4.5
L
2
4
0
0.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,336
Damage
19,649
36,912
Taken
40,647
15,907
Mitigated
16,499
13,103
Healing
10,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Assailant
Fenrir
2,980
486
290
1,377
7,327
2,509
0
750
6,485
0
27,977
L
Achilles
Koolaid
Achilles
7,317
2,657
0
3,622
8,955
5,866
0
3,773
5,182
0
36,570
W
Awilix
Shing
Awilix
10,080
4,476
0
2,660
7,046
2,530
565
2,888
4,048
0
54,553
W
Apollo
Vøltzy
Apollo
4,939
3,065
0
2,404
7,487
2,384
0
378
7,099
0
46,522
L
381
0
0
1,480
8,421
4,763
0
2,004
6,353
7,894
0
L
Nu Wa
ketherio
Nu Wa
2,166
471
0
481
5,765
1,471
0
839
4,904
48,332
0
L
Anhur
nman621
Anhur
5,388
2,065
0
2,819
10,356
2,587
0
427
9,929
0
44,523
W
Cerberus
pochaccо
Cerberus
5,427
211
0
4,872
10,501
6,911
207
678
9,381
36,762
0
L
4,397
264
0
1,884
7,150
1,812
0
2,104
4,942
47,711
0
W
3,910
950
0
1,500
4,551
1,573
0
2,004
2,445
70,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,422
Gold Earned
33,260
485
Minions Killed
397
0
Camps Cleared
0
1,380,497
Distance Traveled
1,256,404
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,772
521
40
3
0
273,936
6
L
Achilles
6,968
536
80
6
0
268,014
8
W
Awilix
8,687
668
95
7
0
318,945
3
W
Apollo
7,493
576
86
7
0
247,558
6
L
Ymir
5,145
396
8
1
0
265,787
5
L
Nu Wa
6,975
537
126
10
0
245,901
5
L
Anhur
7,456
574
92
7
0
230,143
3
W
Cerberus
7,523
579
104
8
0
265,384
4
L
He Bo
6,716
517
91
7
0
246,559
3
W
Scylla
8,947
688
160
12
0
274,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role