Player Matchup

Kuzenbo
Kuzenbo
Bronze III
CrOsS-_CRC_-
Kuzenbo
Bronze III
Level 160
God Stats
1W - 2L
1,765 SR
Queue Stats
23W - 23L
1,451 MMR
Solo
Zeus
Zeus
Bronze III
Luxsyss
Zeus
Bronze III
Level 88
God Stats
7W - 5L
1,522 SR
Queue Stats
171W - 168L
1,451 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
RubenDaLemon
Cu Chulainn
Bronze III
Level 96
God Stats
5W - 2L
1,500 SR
Queue Stats
184W - 175L
1,451 MMR
Party 1
Fenrir
Fenrir
Bronze III
iMrToxicTaco
Fenrir
Bronze III
Level 128
God Stats
13W - 12L
1,500 SR
Queue Stats
501W - 498L
1,451 MMR
Solo
Apollo
Apollo
Gold V
j_baker_87
Apollo
Gold V
Level 136
God Stats
46W - 52L
1,510 SR
Queue Stats
636W - 630L
1,452 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,559 SR
1,451 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,647 SR
1,461 MMR
Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
Sanch201970
Merlin
Bronze III
Level 53
God Stats
1W - 2L
1,515 SR
Queue Stats
25W - 37L
1,451 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
imincandescent
Sun Wukong
Bronze III
Level 155
God Stats
1W - 1L
1,715 SR
Queue Stats
13W - 10L
1,450 MMR
Solo
Guan Yu
Guan Yu
Gold V
wjlsonn
Guan Yu
Gold V
Level 113
God Stats
15W - 5L
1,738 SR
Queue Stats
180W - 157L
1,451 MMR
Solo
Neith
Neith
Silver III
xbwinvaderx120
Neith
Silver III
Level 149
God Stats
3W - 0L
1,769 SR
Queue Stats
122W - 110L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CrOsS-_CRC_-
Kuzenbo
14
0 / 6 / 8
9,970
399
7,395
19,419
21,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
Luxsyss
Zeus
18
6 / 11 / 4
12,153
486
23,140
16,709
6,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
RubenDaLemon
Cu Chulainn
17
3 / 7 / 1
10,977
439
15,619
23,712
19,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
18
6 / 10 / 6
12,218
489
12,366
31,568
16,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
j_baker_87
Apollo
20
5 / 6 / 2
13,430
537
11,820
21,250
8,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TsukuyomiCthulhuOsirisScyllaNemesis

VS

Bans
King ArthurBakasuraNu WaAwilixHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
12 / 2 / 7
17,057
682
14,928
24,410
12,685
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
19
3 / 8 / 10
13,508
540
12,689
15,057
5,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
imincandescent
Sun Wukong
20
14 / 5 / 13
15,395
616
20,581
23,994
29,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
wjlsonn
Guan Yu
18
5 / 1 / 14
13,092
524
13,711
27,032
37,210
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 4 / 10
14,100
564
16,572
17,677
6,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
94
20
Kills
40
40
Deaths
20
21
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
2
7
7.75
L
Kuzenbo
CrOsS-_CRC_-
Kuzenbo
0
6
8
0.67
L
Zeus
Luxsyss
Zeus
6
11
4
0.73
L
Cu Chulainn
RubenDaLemon
Cu Chulainn
3
7
1
0.5
W
Merlin
3
8
10
1
L
Fenrir
6
10
6
0.9
W
Sun Wukong
imincandescent
Sun Wukong
14
5
13
4.1
L
Apollo
j_baker_87
Apollo
5
6
2
1
W
Guan Yu
wjlsonn
Guan Yu
5
1
14
12
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,340
Damage
78,481
112,658
Taken
108,170
72,329
Mitigated
91,909
22,550
Healing
47,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,928
10,360
0
12,337
24,410
12,685
4,030
6,295
17,853
0
130,149
L
Kuzenbo
CrOsS-_CRC_-
Kuzenbo
7,395
2,698
0
1,323
19,419
21,389
0
2,874
16,239
35,590
0
L
Zeus
Luxsyss
Zeus
23,140
1,510
0
942
16,709
6,239
0
1,298
15,181
87,430
0
L
Cu Chulainn
RubenDaLemon
Cu Chulainn
15,619
2,328
0
5,376
23,712
19,852
440
3,796
19,285
12,284
54,991
W
Merlin
12,689
1,057
0
1,660
15,057
5,889
688
6,318
8,363
80,564
0
L
Fenrir
12,366
4,689
0
7,449
31,568
16,437
0
3,010
28,198
0
89,006
W
Sun Wukong
imincandescent
Sun Wukong
20,581
6,463
0
8,401
23,994
29,242
2,671
9,406
14,112
7,884
70,778
L
Apollo
j_baker_87
Apollo
11,820
7,113
0
7,460
21,250
8,412
5,322
2,435
18,668
0
103,726
W
Guan Yu
wjlsonn
Guan Yu
13,711
1,554
5,862
14,606
27,032
37,210
677
7,639
18,704
379
62,042
W
16,572
10,278
0
5,028
17,677
6,883
7,355
4,414
13,220
0
96,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,748
Gold Earned
73,152
582
Minions Killed
660
0
Camps Cleared
0
2,173,258
Distance Traveled
2,421,723
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
17,057
682
211
8
0
533,256
11
L
Kuzenbo
9,970
399
38
2
0
432,750
10
L
Zeus
12,153
486
132
5
0
415,944
12
L
Cu Chulainn
10,977
439
104
4
0
445,333
1
W
Merlin
13,508
540
135
5
0
431,949
4
L
Fenrir
12,218
489
116
5
0
437,579
1
W
Sun Wukong
15,395
616
79
3
0
488,001
6
L
Apollo
13,430
537
192
8
0
441,652
1
W
Guan Yu
13,092
524
90
4
0
542,219
9
W
Neith
14,100
564
145
6
0
426,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role