Player Matchup

Sol
Sol
Blackjax11
Sol
Level 56
God Stats
6W - 4L
1,715 SR
Queue Stats
192W - 175L
1,603 Elo+
Solo
Fafnir
Fafnir
Daan462
Fafnir
Level 111
God Stats
1W - 0L
1,511 SR
Queue Stats
5W - 2L
1,555 Elo+
Party 2
Chiron
Chiron
ElenitaMLG
Chiron
Level 160
God Stats
1W - 3L
1,309 SR
Queue Stats
209W - 195L
1,623 Elo+
Solo
Hun Batz
Hun Batz
IIkwantuMII
Hun Batz
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,555 Elo+
Party 2
Osiris
Osiris
Nyhmr
Osiris
Level 128
God Stats
3W - 4L
1,246 SR
Queue Stats
85W - 71L
1,643 Elo+
Solo
Team Averages
Level 120
1,456 SR
1,596 Elo+

VS

Team Averages
Level 154
1,604 SR
1,485 Elo+
Scylla
Scylla
Alisster
Scylla
Level 145
God Stats
7W - 9L
1,621 SR
Queue Stats
94W - 77L
1,611 Elo+
Party 1
Cernunnos
Cernunnos
DeusEvolutionis
Cernunnos
Level 160
God Stats
3W - 3L
1,781 SR
Queue Stats
693W - 697L
1,264 Elo+
Solo
Bastet
Bastet
Jeykken
Bastet
Level 158
God Stats
4W - 1L
1,835 SR
Queue Stats
75W - 70L
1,641 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Raava
Cu Chulainn
Level 160
God Stats
7W - 7L
1,285 SR
Queue Stats
284W - 261L
1,293 Elo+
Solo
Ymir
Ymir
SexxMachine300
Ymir
Level 148
God Stats
4W - 7L
1,500 SR
Queue Stats
62W - 60L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 0
7,128
713
8,099
7,438
3,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Daan462
Fafnir
9
1 / 0 / 3
5,820
582
2,691
5,011
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chiron
ElenitaMLG
Chiron
9
1 / 0 / 0
5,368
537
6,245
3,442
854
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
IIkwantuMII
Hun Batz
9
0 / 1 / 5
5,346
535
2,657
5,957
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
Nyhmr
Osiris
11
4 / 0 / 0
6,417
642
5,740
5,900
5,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alisster
Scylla
9
0 / 5 / 1
4,984
498
2,960
6,161
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
DeusEvolutionis
Cernunnos
8
0 / 2 / 0
4,362
436
3,488
7,299
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Bastet
Jeykken
Bastet
9
1 / 3 / 0
5,117
512
3,390
6,905
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
Raava
Cu Chulainn
8
0 / 3 / 1
4,816
482
3,934
7,369
4,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 1 / 0
4,708
471
961
7,457
2,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
14
Kills
1
1
Deaths
14
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
Alisster
Scylla
0
5
1
0.1
W
8
0
0
8
W
Fafnir
Daan462
Fafnir
1
0
3
2.5
L
Cernunnos
DeusEvolutionis
Cernunnos
0
2
0
0
W
Chiron
ElenitaMLG
Chiron
1
0
0
1
W
Hun Batz
IIkwantuMII
Hun Batz
0
1
5
2.5
L
Bastet
Jeykken
Bastet
1
3
0
0.33
W
Osiris
Nyhmr
Osiris
4
0
0
4
L
Cu Chulainn
Raava
Cu Chulainn
0
3
1
0.17
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,432
Damage
14,733
27,748
Taken
35,191
15,121
Mitigated
13,769
13,946
Healing
12,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Alisster
Scylla
2,960
198
0
1,430
6,161
1,998
0
4,348
1,813
22,408
0
W
8,099
3,426
0
5,093
7,438
3,776
0
2,141
5,059
46,589
0
W
Fafnir
Daan462
Fafnir
2,691
584
0
2,297
5,011
3,174
0
727
4,284
9,964
0
L
Cernunnos
DeusEvolutionis
Cernunnos
3,488
1,444
0
3,352
7,299
2,047
0
2,064
5,235
0
24,525
W
Chiron
ElenitaMLG
Chiron
6,245
2,214
332
1,000
3,442
854
0
234
3,208
0
42,301
W
Hun Batz
IIkwantuMII
Hun Batz
2,657
532
0
2,872
5,957
1,599
0
539
5,324
0
24,981
L
Bastet
Jeykken
Bastet
3,390
1,248
0
2,257
6,905
2,189
0
1,611
5,294
0
22,730
W
Osiris
Nyhmr
Osiris
5,740
1,846
0
2,352
5,900
5,718
0
158
5,742
5,484
29,842
L
Cu Chulainn
Raava
Cu Chulainn
3,934
1,261
0
2,443
7,369
4,594
0
1,624
5,745
2,379
18,401
L
961
258
0
3,394
7,457
2,941
0
1,671
5,786
9,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,079
Gold Earned
23,987
320
Minions Killed
213
0
Camps Cleared
0
976,155
Distance Traveled
942,054
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,984
498
50
5
0
184,161
2
W
Sol
7,128
713
82
8
0
193,109
1
W
Fafnir
5,820
582
16
2
0
188,403
4
L
Cernunnos
4,362
436
38
4
0
163,840
2
W
Chiron
5,368
537
76
8
0
167,603
2
W
Hun Batz
5,346
535
59
6
0
214,666
5
L
Bastet
5,117
512
58
6
0
210,515
3
W
Osiris
6,417
642
87
9
0
212,374
3
L
Cu Chulainn
4,816
482
44
4
0
193,853
3
L
Ymir
4,708
471
23
2
0
189,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role