Player Matchup

Fafnir
Fafnir
Builder2395
Fafnir
Level 29
God Stats
18W - 12L
1,751 SR
Queue Stats
132W - 107L
1,649 Elo+
Solo
Fenrir
Fenrir
CrOC_eman
Fenrir
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
26W - 48L
1,520 Elo+
Solo
Kukulkan
Kukulkan
Fiserekt
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,650 Elo+
Solo
Nemesis
Nemesis
Viper7xF
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
joseluwar
Jing Wei
Level 25
God Stats
2W - 2L
1,460 SR
Queue Stats
7W - 14L
1,689 Elo+
Party 1
Team Averages
Level 19
1,542 SR
1,602 Elo+

VS

Team Averages
Level 19
1,565 SR
1,611 Elo+
Ares
Ares
Numinext1995
Ares
Level 4
God Stats
3W - 4L
1,757 SR
Queue Stats
4W - 7L
1,702 Elo+
Party 2
Skadi
Skadi
PlusUltra2010
Skadi
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 55L
1,432 Elo+
Solo
Cu Chulainn
Cu Chulainn
SirMcBean_II
Cu Chulainn
Level 29
God Stats
42W - 14L
1,894 SR
Queue Stats
133W - 78L
1,727 Elo+
Solo
The Morrigan
The Morrigan
sweeetpiet
The Morrigan
Level 28
God Stats
1W - 3L
1,188 SR
Queue Stats
69W - 99L
1,590 Elo+
Solo
Pele
Pele
xTheRampy
Pele
Level 9
God Stats
2W - 3L
1,488 SR
Queue Stats
111W - 156L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
2 / 2 / 3
7,808
411
7,349
11,248
6,335
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
CrOC_eman
Fenrir
15
10 / 5 / 2
10,395
547
11,678
18,852
8,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
Fiserekt
Kukulkan
12
1 / 7 / 6
7,352
387
11,283
10,580
3,385
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Viper7xF
Nemesis
12
0 / 7 / 5
7,472
393
5,753
14,680
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
joseluwar
Jing Wei
14
3 / 7 / 5
8,760
461
7,859
13,448
4,504
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
8,791
463
3,437
9,442
6,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
8 / 5 / 5
10,417
548
16,103
15,440
5,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
SirMcBean_II
Cu Chulainn
17
13 / 3 / 5
11,607
611
15,612
21,720
21,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
sweeetpiet
The Morrigan
16
4 / 2 / 6
10,431
549
11,190
9,760
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
14
3 / 4 / 7
9,647
508
8,320
14,467
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
56
16
Kills
28
28
Deaths
16
21
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fafnir
2
2
3
1.75
L
Fenrir
CrOC_eman
Fenrir
10
5
2
2.2
L
Kukulkan
Fiserekt
Kukulkan
1
7
6
0.57
W
0
2
5
1.25
W
8
5
5
2.1
W
Cu Chulainn
SirMcBean_II
Cu Chulainn
13
3
5
5.17
L
Nemesis
Viper7xF
Nemesis
0
7
5
0.36
L
Jing Wei
joseluwar
Jing Wei
3
7
5
0.79
W
The Morrigan
sweeetpiet
The Morrigan
4
2
6
3.5
W
Pele
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,922
Damage
54,662
68,808
Taken
70,829
27,193
Mitigated
43,236
10,527
Healing
24,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
7,349
2,264
274
3,175
11,248
6,335
0
3,204
7,926
28,898
0
L
Fenrir
CrOC_eman
Fenrir
11,678
5,346
0
5,091
18,852
8,256
0
2,826
15,898
139
46,975
L
Kukulkan
Fiserekt
Kukulkan
11,283
2,183
0
0
10,580
3,385
0
2,042
8,426
34,643
0
W
3,437
521
0
591
9,442
6,937
0
6,646
2,796
19,412
0
W
16,103
5,874
642
6,341
15,440
5,408
1,943
6,074
9,366
0
60,303
W
Cu Chulainn
SirMcBean_II
Cu Chulainn
15,612
4,177
0
8,882
21,720
21,895
640
2,620
19,100
7,572
68,434
L
Nemesis
Viper7xF
Nemesis
5,753
2,521
0
686
14,680
4,713
468
2,873
11,433
0
28,090
L
Jing Wei
joseluwar
Jing Wei
7,859
5,407
0
1,301
13,448
4,504
632
1,770
11,636
0
38,640
W
The Morrigan
sweeetpiet
The Morrigan
11,190
1,810
0
2,403
9,760
3,924
799
2,009
7,731
65,958
1,898
W
Pele
8,320
1,211
0
6,009
14,467
5,072
1,003
1,422
13,045
0
54,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,787
Gold Earned
50,893
313
Minions Killed
452
0
Camps Cleared
0
1,673,386
Distance Traveled
1,748,022
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,808
411
49
3
0
351,437
3
L
Fenrir
10,395
547
76
4
0
324,883
3
L
Kukulkan
7,352
387
50
3
0
310,082
3
W
Ares
8,791
463
37
2
0
366,322
2
W
Skadi
10,417
548
85
4
0
284,026
6
W
Cu Chulainn
11,607
611
112
6
0
366,639
6
L
Nemesis
7,472
393
60
3
0
337,236
4
L
Jing Wei
8,760
461
78
4
0
349,748
1
W
The Morrigan
10,431
549
121
6
0
336,439
3
W
Pele
9,647
508
97
5
0
394,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role