Player Matchup

Nemesis
Nemesis
GamingReality100
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,626 Elo+
Solo
Thor
Thor
Khode__Meraj
Thor
Level 29
God Stats
60W - 70L
1,476 SR
Queue Stats
319W - 417L
1,454 Elo+
Solo
Danzaburou
Danzaburou
TargaryenSlayer
Danzaburou
Level 16
God Stats
1W - 4L
1,414 SR
Queue Stats
5W - 13L
1,165 Elo+
Solo
Mercury
Mercury
Waze_SS
Mercury
Level 14
God Stats
21W - 31L
1,811 SR
Queue Stats
199W - 206L
1,506 Elo+
Solo
Yemoja
Yemoja
nikbuscus
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,613 Elo+
Solo
Team Averages
Level 14
1,540 SR
1,473 Elo+

VS

Team Averages
Level 22
1,577 SR
1,486 Elo+
Bellona
Bellona
KoRuPTeD DNA114
Bellona
Level 29
God Stats
9W - 5L
1,694 SR
Queue Stats
97W - 82L
1,705 Elo+
Solo
Chernobog
Chernobog
Lord_Diabol
Chernobog
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Cthulhu
Cthulhu
NeoXOver
Cthulhu
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
11W - 12L
1,287 Elo+
Solo
Artemis
Artemis
ScottyGraing
Artemis
Level 29
God Stats
103W - 94L
1,693 SR
Queue Stats
350W - 374L
1,603 Elo+
Solo
Yemoja
Yemoja
WiseWiz93
Yemoja
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 8L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,662
466
748
6,385
1,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 0
4,821
482
925
6,200
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Danzaburou
TargaryenSlayer
Danzaburou
5
0 / 4 / 0
4,055
406
1,160
4,001
845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Waze_SS
Mercury
6
0 / 5 / 0
4,190
419
2,175
5,668
1,216
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
nikbuscus
Yemoja
6
0 / 3 / 0
4,159
416
2,203
5,781
2,045
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
6,567
657
4,470
4,477
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
Lord_Diabol
Chernobog
9
5 / 0 / 5
5,745
575
3,385
3,197
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
NeoXOver
Cthulhu
7
0 / 1 / 2
4,793
479
374
4,114
1,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Artemis
ScottyGraing
Artemis
11
7 / 0 / 2
6,902
690
6,103
5,671
1,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
WiseWiz93
Yemoja
8
1 / 0 / 6
5,623
562
1,869
3,413
1,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
17
17
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
2
0
0
W
4
0
0
4
W
Chernobog
Lord_Diabol
Chernobog
5
0
5
7.5
W
Cthulhu
NeoXOver
Cthulhu
0
1
2
1
W
Artemis
ScottyGraing
Artemis
7
0
2
8
L
Danzaburou
TargaryenSlayer
Danzaburou
0
4
0
0
L
Mercury
Waze_SS
Mercury
0
5
0
0
W
Yemoja
WiseWiz93
Yemoja
1
0
6
4
L
Yemoja
nikbuscus
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,211
Damage
16,201
28,035
Taken
20,872
7,626
Mitigated
9,612
4,645
Healing
7,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
748
289
0
2,208
6,385
1,513
576
44
6,341
0
19,612
L
925
376
0
599
6,200
2,007
555
719
5,481
0
18,129
W
4,470
1,849
0
1,984
4,477
3,962
394
0
4,477
4,022
30,525
W
Chernobog
Lord_Diabol
Chernobog
3,385
2,138
0
1,549
3,197
935
322
490
2,707
0
21,240
W
Cthulhu
NeoXOver
Cthulhu
374
0
0
72
4,114
1,617
0
0
4,114
13,453
0
W
Artemis
ScottyGraing
Artemis
6,103
3,098
0
2,147
5,671
1,769
1,840
821
4,850
0
38,117
L
Danzaburou
TargaryenSlayer
Danzaburou
1,160
520
0
339
4,001
845
0
84
3,917
0
8,880
L
Mercury
Waze_SS
Mercury
2,175
692
0
748
5,668
1,216
0
763
4,905
0
14,343
W
Yemoja
WiseWiz93
Yemoja
1,869
320
567
1,039
3,413
1,329
150
892
2,521
6,885
0
L
Yemoja
nikbuscus
Yemoja
2,203
523
450
301
5,781
2,045
0
1,106
4,675
8,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,887
Gold Earned
29,630
154
Minions Killed
236
0
Camps Cleared
0
822,831
Distance Traveled
834,125
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,662
466
48
5
0
169,043
2
L
Thor
4,821
482
45
5
0
182,953
0
W
Bellona
6,567
657
86
9
0
166,510
3
W
Chernobog
5,745
575
49
5
0
165,137
3
W
Cthulhu
4,793
479
38
4
0
151,920
0
W
Artemis
6,902
690
61
6
0
153,795
2
L
Danzaburou
4,055
406
16
2
0
128,036
0
L
Mercury
4,190
419
29
3
0
184,880
1
W
Yemoja
5,623
562
2
0
0
196,763
3
L
Yemoja
4,159
416
16
2
0
157,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role