Player Matchup

Bellona
Bellona
Akameless
Bellona
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 4L
1,315 Elo+
Solo
Vulcan
Vulcan
InkKritical
Vulcan
Level 18
God Stats
4W - 3L
1,706 SR
Queue Stats
53W - 51L
1,504 Elo+
Solo
Nemesis
Nemesis
MazeOMadness
Nemesis
Level 23
God Stats
2W - 4L
1,500 SR
Queue Stats
52W - 50L
1,708 Elo+
Solo
Athena
Athena
URUexe
Athena
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 9L
1,500 Elo+
Solo
Neith
Neith
Zhaozhixuan
Neith
Level 15
God Stats
9W - 9L
1,109 SR
Queue Stats
22W - 23L
1,590 Elo+
Solo
Team Averages
Level 19
1,463 SR
1,523 Elo+

VS

Team Averages
Level 34
1,480 SR
1,589 Elo+
Jormungandr
Jormungandr
FLEXOxO
Jormungandr
Level 8
God Stats
1W - 1L
1,149 SR
Queue Stats
3W - 4L
1,146 Elo+
Solo
Agni
Agni
MurderKarp
Agni
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
163W - 125L
1,504 Elo+
Party 1
Ullr
Ullr
SoStonedCantAim
Ullr
Level 5
God Stats
18W - 1L
1,500 SR
Queue Stats
156W - 63L
1,898 Elo+
Party 1
Susano
Susano
WhatsGankMean
Susano
Level 5
God Stats
5W - 1L
1,749 SR
Queue Stats
92W - 36L
1,898 Elo+
Party 1
Thanatos
Thanatos
wddddnmd
Thanatos
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Akameless
Bellona
12
4 / 2 / 0
6,908
576
6,010
6,822
7,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
10
3 / 2 / 0
5,786
482
4,902
5,831
1,958
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
MazeOMadness
Nemesis
10
0 / 2 / 2
5,834
486
3,764
7,978
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
URUexe
Athena
7
0 / 3 / 2
4,936
411
1,163
8,146
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 1
4,865
405
1,272
3,704
699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FLEXOxO
Jormungandr
9
2 / 1 / 2
5,888
491
2,661
6,696
3,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 3
6,208
517
5,516
5,615
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 1 / 2
6,935
578
5,897
6,280
1,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 1 / 3
6,411
534
5,529
6,579
2,251
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Thanatos
wddddnmd
Thanatos
9
1 / 3 / 2
5,464
455
2,309
7,015
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
11
11
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
Akameless
Bellona
4
2
0
2
W
Jormungandr
FLEXOxO
Jormungandr
2
1
2
3
L
Vulcan
3
2
0
1.5
L
Nemesis
MazeOMadness
Nemesis
0
2
2
0.5
W
1
1
3
2.5
W
5
1
2
6
L
Athena
URUexe
Athena
0
3
2
0.33
W
2
1
3
3.5
L
0
2
1
0.25
W
Thanatos
wddddnmd
Thanatos
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,111
Damage
21,912
32,481
Taken
32,185
17,323
Mitigated
13,436
5,682
Healing
8,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Akameless
Bellona
6,010
2,082
0
2,075
6,822
7,009
97
183
6,505
3,208
27,671
W
Jormungandr
FLEXOxO
Jormungandr
2,661
733
0
472
6,696
3,469
195
2,571
4,125
18,253
0
L
Vulcan
4,902
1,416
258
600
5,831
1,958
0
3,158
2,509
25,382
0
L
Nemesis
MazeOMadness
Nemesis
3,764
1,219
0
764
7,978
4,363
0
2,193
5,645
4,390
29,254
W
5,516
165
0
1,598
5,615
1,791
0
1,355
4,260
35,832
0
W
5,897
2,285
0
640
6,280
1,913
806
720
5,560
0
37,659
L
Athena
URUexe
Athena
1,163
845
0
1,112
8,146
3,294
0
1,934
5,970
7,494
0
W
5,529
641
0
1,180
6,579
2,251
0
669
5,910
0
28,297
L
1,272
162
0
873
3,704
699
0
357
3,321
0
17,118
W
Thanatos
wddddnmd
Thanatos
2,309
491
0
4,548
7,015
4,012
0
1,387
5,628
4,563
23,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,329
Gold Earned
30,906
224
Minions Killed
283
0
Camps Cleared
0
1,140,498
Distance Traveled
1,142,043
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,908
576
63
5
0
230,175
1
W
Jormungandr
5,888
491
23
2
0
214,586
0
L
Vulcan
5,786
482
46
4
0
226,930
4
L
Nemesis
5,834
486
68
6
0
273,558
4
W
Agni
6,208
517
78
7
0
236,957
1
W
Ullr
6,935
578
63
5
0
209,266
1
L
Athena
4,936
411
10
1
0
213,072
3
W
Susano
6,411
534
62
5
0
244,238
1
L
Neith
4,865
405
37
3
0
196,763
0
W
Thanatos
5,464
455
57
5
0
236,996
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role