Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Plashher
Sobek
Level 21
God Stats
10W - 11L
1,500 SR
Queue Stats
727W - 786L
1,405 Elo+
Solo
Osiris
Osiris
bhoksbergen
Osiris
Level 28
God Stats
23W - 16L
1,700 SR
Queue Stats
189W - 176L
1,500 Elo+
Solo
Neith
Neith
xxmichel12
Neith
Level 25
God Stats
2W - 2L
1,173 SR
Queue Stats
76W - 82L
1,344 Elo+
Solo
Team Averages
Level 25
1,475 SR
1,450 Elo+

VS

Team Averages
Level 18
1,512 SR
1,643 Elo+
Chernobog
Chernobog
Armagystra
Chernobog
Level 8
God Stats
3W - 4L
1,268 SR
Queue Stats
5W - 12L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Neb01060
Ratatoskr
Level 29
God Stats
4W - 9L
1,500 SR
Queue Stats
222W - 247L
1,869 Elo+
Solo
Bellona
Bellona
Nubletti
Bellona
Level 17
God Stats
5W - 4L
1,477 SR
Queue Stats
7W - 6L
1,488 Elo+
Solo
Cupid
Cupid
SprayEmoteEz
Cupid
Level 29
God Stats
10W - 4L
1,813 SR
Queue Stats
65W - 30L
1,757 Elo+
Solo
Sol
Sol
dadan_game_boy
Sol
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 21L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
7 / 1 / 4
9,982
624
8,256
9,053
3,809
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
 
Baron Samedi
14
7 / 2 / 5
9,076
567
8,083
9,334
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sobek
Plashher
Sobek
12
2 / 1 / 8
7,994
500
4,069
7,922
5,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
17
9 / 0 / 4
10,593
662
8,348
7,714
6,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
15
6 / 2 / 4
9,295
581
5,400
8,854
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Armagystra
Chernobog
10
0 / 8 / 1
6,501
406
3,064
8,985
3,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
Neb01060
Ratatoskr
7
0 / 3 / 1
5,792
362
1,344
7,137
1,970
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Nubletti
Bellona
9
1 / 6 / 0
5,806
363
3,588
10,720
5,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 4 / 0
9,586
599
11,522
11,048
3,724
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 10 / 2
6,287
393
3,784
12,394
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
31
Kills
6
6
Deaths
31
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
1
4
9
W
Baron Samedi
 
Baron Samedi
7
2
5
4.75
L
Chernobog
Armagystra
Chernobog
0
8
1
0.06
L
Ratatoskr
Neb01060
Ratatoskr
0
3
1
0.17
L
Bellona
Nubletti
Bellona
1
6
0
0.17
W
Sobek
Plashher
Sobek
2
1
8
6
L
5
4
0
1.25
W
Osiris
9
0
4
11
L
0
10
2
0.1
W
Neith
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,156
Damage
23,302
42,877
Taken
50,284
24,639
Mitigated
17,875
17,284
Healing
9,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,256
2,838
0
3,369
9,053
3,809
660
708
8,345
0
66,620
W
Baron Samedi
 
Baron Samedi
8,083
1,431
506
3,419
9,334
5,316
1,320
1,983
7,351
46,559
0
L
Chernobog
Armagystra
Chernobog
3,064
2,070
0
307
8,985
3,120
0
534
8,451
0
26,715
L
Ratatoskr
Neb01060
Ratatoskr
1,344
512
0
2,138
7,137
1,970
0
2,329
4,808
0
20,472
L
Bellona
Nubletti
Bellona
3,588
1,059
0
1,423
10,720
5,501
0
2,510
8,210
0
16,350
W
Sobek
Plashher
Sobek
4,069
577
408
3,337
7,922
5,371
0
117
7,805
9,840
0
L
11,522
6,477
25
3,828
11,048
3,724
918
3,861
7,187
0
54,676
W
Osiris
8,348
3,546
0
1,000
7,714
6,884
2,402
660
7,054
7,473
51,881
L
3,784
2,451
0
2,119
12,394
3,560
0
3,407
8,987
19,842
0
W
Neith
5,400
2,318
0
5,245
8,854
3,259
2,216
316
8,538
0
65,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,940
Gold Earned
33,972
464
Minions Killed
256
0
Camps Cleared
0
1,490,520
Distance Traveled
1,236,321
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,982
624
137
9
0
374,577
3
W
Baron Samedi
9,076
567
63
4
0
272,249
1
L
Chernobog
6,501
406
55
3
0
249,491
1
L
Ratatoskr
5,792
362
42
3
0
191,360
0
L
Bellona
5,806
363
21
1
0
285,132
0
W
Sobek
7,994
500
11
1
0
301,066
8
L
Cupid
9,586
599
102
6
0
255,777
3
W
Osiris
10,593
662
129
8
0
313,573
3
L
Sol
6,287
393
36
2
0
254,561
0
W
Neith
9,295
581
124
8
0
229,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role