Player Matchup

Ymir
Ymir
Gold IV
AydenBTV
Ymir
Gold IV
Level 141
God Stats
27W - 18L
1,543 SR
Queue Stats
141W - 128L
1,447 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Destroyerza101
Cernunnos
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,449 MMR
Solo
Ra
Ra
Silver IV
Nark666
Ra
Silver IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver IV
Phón
Arachne
Silver IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 52L
1,422 MMR
Solo
King Arthur
King Arthur
Silver I
TRB99
King Arthur
Silver I
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
282W - 273L
1,439 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,509 SR
1,451 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,644 SR
1,436 MMR
Thoth
Thoth
Gold IV
AegisES
Thoth
Gold IV
Level 149
God Stats
9W - 7L
1,654 SR
Queue Stats
113W - 102L
1,444 MMR
Solo
Xing Tian
Xing Tian
Silver III
ChunksX
Xing Tian
Silver III
Level 157
God Stats
2W - 2L
1,267 SR
Queue Stats
22W - 20L
1,404 MMR
Party 2
Mulan
Mulan
Gold IV
DemonTimeElric
Mulan
Gold IV
Level 160
God Stats
21W - 15L
1,615 SR
Queue Stats
169W - 158L
1,490 MMR
Party 2
Apollo
Apollo
Silver I
Mistology
Apollo
Silver I
Level 42
God Stats
9W - 6L
1,860 SR
Queue Stats
78W - 80L
1,410 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
okaycole
Cu Chulainn
Gold V
Level 129
God Stats
4W - 9L
1,822 SR
Queue Stats
315W - 316L
1,434 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 4 / 4
8,957
407
6,085
18,073
18,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cernunnos
Destroyerza101
Cernunnos
17
1 / 6 / 2
10,205
464
8,279
17,835
7,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 8 / 2
9,234
420
10,980
17,335
5,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Arachne
Phón
Arachne
16
3 / 9 / 2
10,085
458
5,769
24,133
9,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
TRB99
King Arthur
15
1 / 5 / 1
8,929
406
8,724
24,077
23,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
NemesisNu WaKaliJanusCthulhu

VS

Bans
SetPersephoneSun WukongTsukuyomiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AegisES
Thoth
19
13 / 1 / 9
13,732
624
22,558
7,915
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
ChunksX
Xing Tian
16
4 / 2 / 15
12,169
553
7,908
19,406
24,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
6 / 2 / 13
12,611
573
15,942
15,224
12,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Mistology
Apollo
20
7 / 0 / 14
13,500
614
15,497
13,856
8,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
okaycole
Cu Chulainn
18
2 / 1 / 11
12,350
561
16,464
16,117
18,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
94
6
Kills
32
32
Deaths
6
11
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Thoth
AegisES
Thoth
13
1
9
17.5
L
Ymir
0
4
4
0.5
W
Xing Tian
ChunksX
Xing Tian
4
2
15
5.75
W
6
2
13
6.25
L
Cernunnos
Destroyerza101
Cernunnos
1
6
2
0.33
W
Apollo
Mistology
Apollo
7
0
14
14
L
1
8
2
0.25
L
Arachne
Phón
Arachne
3
9
2
0.44
L
King Arthur
TRB99
King Arthur
1
5
1
0.3
W
Cu Chulainn
okaycole
Cu Chulainn
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,837
Damage
78,369
101,453
Taken
72,518
64,041
Mitigated
66,990
24,747
Healing
22,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
AegisES
Thoth
22,558
627
0
1,175
7,915
2,963
2,103
1,896
5,919
94,371
0
L
Ymir
6,085
689
0
2,203
18,073
18,184
0
6,520
11,172
31,274
0
W
Xing Tian
ChunksX
Xing Tian
7,908
258
0
3,116
19,406
24,039
225
5,694
13,687
30,854
0
W
15,942
2,987
0
5,459
15,224
12,606
1,815
2,508
12,626
7,548
92,169
L
Cernunnos
Destroyerza101
Cernunnos
8,279
2,484
0
6,064
17,835
7,143
760
4,859
12,913
0
82,849
W
Apollo
Mistology
Apollo
15,497
9,608
0
6,546
13,856
8,457
4,958
5,114
8,628
9,704
108,220
L
10,980
1,038
1,250
3,827
17,335
5,437
0
8,409
8,539
76,890
0
L
Arachne
Phón
Arachne
5,769
3,780
0
7,809
24,133
9,716
0
5,518
18,327
0
53,645
L
King Arthur
TRB99
King Arthur
8,724
1,087
0
3,594
24,077
23,561
0
8,499
14,969
0
49,217
W
Cu Chulainn
okaycole
Cu Chulainn
16,464
2,534
0
6,493
16,117
18,925
221
3,238
12,580
11,493
65,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,410
Gold Earned
64,362
517
Minions Killed
616
0
Camps Cleared
0
2,057,685
Distance Traveled
2,257,568
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,732
624
157
7
0
475,873
10
L
Ymir
8,957
407
39
2
0
436,262
7
W
Xing Tian
12,169
553
31
1
0
484,974
10
W
Mulan
12,611
573
122
6
0
460,994
5
L
Cernunnos
10,205
464
131
6
0
392,141
5
W
Apollo
13,500
614
182
8
0
410,502
3
L
Ra
9,234
420
153
7
0
402,602
5
L
Arachne
10,085
458
98
4
0
404,384
0
L
King Arthur
8,929
406
96
4
0
422,296
3
W
Cu Chulainn
12,350
561
124
6
0
425,225
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role